Powermate-coot.scm
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;; This allows the powermate dial to be used to rotate the view in coot, in +/- x,y,z. ;; The F1 key rotates forward, and the F2 key rotates in reverse. The F3 key permutes the ;; direction of rotation from x to y to z to x. To use this, assign F1/F2 to left/right rotation, ;; and F3 to push down in the Powermate Driver software. ;; ;; William Scott and Alastair Fyfe, Sept. 12, 2007. ;; Set the initial direction to y (define direction 2) (define graphics-general-key-press-hook (lambda (key) (format #t "key: ~s~%" key) (cond ;; Bind the F3 key to toggle direction ((= key 65472) (cond ((= direction 1) (set! direction 2 )) ((= direction 2) (set! direction 3 )) ((= direction 3) (set! direction 1 )) )) ;; bind the F1 key, action depends on the current value of variable "direction" ((= key 65470) (cond ((= direction 1) (rotate-x-scene 1 3.0 )) ((= direction 2) (rotate-y-scene 1 3.0 )) ((= direction 3) (rotate-z-scene 1 3.0 )) )) ;; bind the F2 key, action depends on the current value of variable "direction" ((= key 65471) (cond ((= direction 1) (rotate-x-scene 1 -3.0 )) ((= direction 2) (rotate-y-scene 1 -3.0 )) ((= direction 3) (rotate-z-scene 1 -3.0 )) )) ) ) )