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	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=912</id>
		<title>Assassin&#039;s Creed Odyssey</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=912"/>
		<updated>2020-01-23T11:09:41Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Assassin’s Creed Odyssey&#039;&#039; is an open world game of the &#039;&#039;Assassin’s Creed&#039;&#039; franchise and was published on multiple platforms in 2018. The main events unfold in the setting of the ancient greek empire, while a frame narrative is set in a modern day alternative reality.&amp;lt;ref&amp;gt; See also for further informations: https://en.wikipedia.org/wiki/Assassin%27s_Creed_Odyssey &amp;lt;/ref&amp;gt; In the very beginning of the game the player gets the chance to choose a character: one of the two siblings Alexios and Kassandra.&lt;br /&gt;
&lt;br /&gt;
==About the Game==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;dC_vE4_a8mI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Research-Relevant Contents of the Game==&lt;br /&gt;
&lt;br /&gt;
===Core Game Mechanics===&lt;br /&gt;
In the following section we will take a closer look at the core game mechanics of &#039;&#039;Assassin’s Creed Odyssey&#039;&#039; and analyze how they make the game unique. The focus will be on certain contents, that make the research within the game evident. &lt;br /&gt;
&lt;br /&gt;
====Character Selection====&lt;br /&gt;
The game starts with a flashback on the Persian War, where the player gets to play the king Leonidas. After the events unfold the player changes characters and a short cutscene starts that is set in the modern day. While the frame-narrative figure lays in a device called the ‚Animus‘, the player gets to adjust the settings of the game, like the level of difficulty. The most interesting part in this interactive cut-scene is the selection of the character, which is the choice between the siblings Kassandra and Alexios. This character choice defines the course of the game to a certain degree. Even though the mechanics of the game stay the same the two characters move in a certain way and interact differently with other non-player-characters within the game. The stats of the characters aren&#039;t modified in the beginning at all.  &lt;br /&gt;
[[File:The playable characters in the game.jpg|thumb|The two playable siblings Kassandra and Alexios|254x254px]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Playing with Perspectives====&lt;br /&gt;
Throughout the game the player is able to follow different fates of people which he encounters during his journey. Depending on if and how they help them, the player gets to see the consequences of his actions. The game therefore forces the player to make discrete decisions, whose outcome are not visible from the very beginning. &lt;br /&gt;
&lt;br /&gt;
For example, the player is able to help a family that has gotten sick and faces execution by a few soldiers in the first area of the game. If the player decides to help the family he will later encounter another village where the habitants have died because of the same plague, that has been spread only because of the family they left alive. What matters therefore are the actions of the player, which get some kind of moral validation and are in that course rated. The player is forced to see different perspectives on topics and their moral actions are put to the test., rather than their ability to play the game &#039;well&#039;.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Related Research Approaches==&lt;br /&gt;
&lt;br /&gt;
===Performing Gender===&lt;br /&gt;
Through the selection of the character in the beginning of the game, the player is able to &#039;perform&#039; the characters gender. One can look at how the avatars are performing their gender identity and thereby how a player can be a part of that performance in general. Because of the choice of the player, whether to play Kassandra or Alexios, the game confronts the player with different gendered characters. The game itself makes aware of this discourse through certain comments NPC&#039;s make throughout the game. One example is a female woodcutter, who comments on the fact what a strange job it is for a woman to be a mercenary. That comment is only made when the player in the fist place chooses to play as Kassandra.   &lt;br /&gt;
&lt;br /&gt;
Even though the mechanics and main story stay the same, one can argue that there is a different experience in playing as Kassandra or Alexios. Looking at the [[Gender Performance]] within the game it is possible to detect different associations within the game world.   &lt;br /&gt;
&lt;br /&gt;
===Reflexivity on the Medium===&lt;br /&gt;
Through the so called &#039;Animus&#039; device through which the players avatar is able to visit the Ancient Greek Empire the game reflects on a certain degree on its own mediality. Thus the player and the avatar find themselves in a unknown world in which they are confronted with certain mechanics they have to master in order the fulfill their mission. &lt;br /&gt;
&lt;br /&gt;
===Morality of Decisions===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=911</id>
		<title>Assassin&#039;s Creed Odyssey</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=911"/>
		<updated>2020-01-23T11:08:45Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: /* About the Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Assassin’s Creed Odyssey&#039;&#039; is an open world game of the &#039;&#039;Assassin’s Creed&#039;&#039; franchise and was published on multiple platforms in 2018. The main events unfold in the setting of the ancient greek empire, while a frame narrative is set in a modern day alternative reality.&amp;lt;ref&amp;gt; See also for further informations: https://en.wikipedia.org/wiki/Assassin%27s_Creed_Odyssey &amp;lt;/ref&amp;gt; In the very beginning of the game the player gets the chance to choose a character: one of the two siblings Alexios and Kassandra.&lt;br /&gt;
&lt;br /&gt;
==About the Game==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;?v=dC_vE4_a8mI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Research-Relevant Contents of the Game==&lt;br /&gt;
&lt;br /&gt;
===Core Game Mechanics===&lt;br /&gt;
In the following section we will take a closer look at the core game mechanics of &#039;&#039;Assassin’s Creed Odyssey&#039;&#039; and analyze how they make the game unique. The focus will be on certain contents, that make the research within the game evident. &lt;br /&gt;
&lt;br /&gt;
====Character Selection====&lt;br /&gt;
The game starts with a flashback on the Persian War, where the player gets to play the king Leonidas. After the events unfold the player changes characters and a short cutscene starts that is set in the modern day. While the frame-narrative figure lays in a device called the ‚Animus‘, the player gets to adjust the settings of the game, like the level of difficulty. The most interesting part in this interactive cut-scene is the selection of the character, which is the choice between the siblings Kassandra and Alexios. This character choice defines the course of the game to a certain degree. Even though the mechanics of the game stay the same the two characters move in a certain way and interact differently with other non-player-characters within the game. The stats of the characters aren&#039;t modified in the beginning at all.  &lt;br /&gt;
[[File:The playable characters in the game.jpg|thumb|The two playable siblings Kassandra and Alexios|254x254px]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Playing with Perspectives====&lt;br /&gt;
Throughout the game the player is able to follow different fates of people which he encounters during his journey. Depending on if and how they help them, the player gets to see the consequences of his actions. The game therefore forces the player to make discrete decisions, whose outcome are not visible from the very beginning. &lt;br /&gt;
&lt;br /&gt;
For example, the player is able to help a family that has gotten sick and faces execution by a few soldiers in the first area of the game. If the player decides to help the family he will later encounter another village where the habitants have died because of the same plague, that has been spread only because of the family they left alive. What matters therefore are the actions of the player, which get some kind of moral validation and are in that course rated. The player is forced to see different perspectives on topics and their moral actions are put to the test., rather than their ability to play the game &#039;well&#039;.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Related Research Approaches==&lt;br /&gt;
&lt;br /&gt;
===Performing Gender===&lt;br /&gt;
Through the selection of the character in the beginning of the game, the player is able to &#039;perform&#039; the characters gender. One can look at how the avatars are performing their gender identity and thereby how a player can be a part of that performance in general. Because of the choice of the player, whether to play Kassandra or Alexios, the game confronts the player with different gendered characters. The game itself makes aware of this discourse through certain comments NPC&#039;s make throughout the game. One example is a female woodcutter, who comments on the fact what a strange job it is for a woman to be a mercenary. That comment is only made when the player in the fist place chooses to play as Kassandra.   &lt;br /&gt;
&lt;br /&gt;
Even though the mechanics and main story stay the same, one can argue that there is a different experience in playing as Kassandra or Alexios. Looking at the [[Gender Performance]] within the game it is possible to detect different associations within the game world.   &lt;br /&gt;
&lt;br /&gt;
===Reflexivity on the Medium===&lt;br /&gt;
Through the so called &#039;Animus&#039; device through which the players avatar is able to visit the Ancient Greek Empire the game reflects on a certain degree on its own mediality. Thus the player and the avatar find themselves in a unknown world in which they are confronted with certain mechanics they have to master in order the fulfill their mission. &lt;br /&gt;
&lt;br /&gt;
===Morality of Decisions===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=909</id>
		<title>Assassin&#039;s Creed Odyssey</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=909"/>
		<updated>2020-01-23T11:08:15Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Assassin’s Creed Odyssey&#039;&#039; is an open world game of the &#039;&#039;Assassin’s Creed&#039;&#039; franchise and was published on multiple platforms in 2018. The main events unfold in the setting of the ancient greek empire, while a frame narrative is set in a modern day alternative reality.&amp;lt;ref&amp;gt; See also for further informations: https://en.wikipedia.org/wiki/Assassin%27s_Creed_Odyssey &amp;lt;/ref&amp;gt; In the very beginning of the game the player gets the chance to choose a character: one of the two siblings Alexios and Kassandra.&lt;br /&gt;
&lt;br /&gt;
==About the Game==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;v=dC_vE4_a8mI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
==Research-Relevant Contents of the Game==&lt;br /&gt;
&lt;br /&gt;
===Core Game Mechanics===&lt;br /&gt;
In the following section we will take a closer look at the core game mechanics of &#039;&#039;Assassin’s Creed Odyssey&#039;&#039; and analyze how they make the game unique. The focus will be on certain contents, that make the research within the game evident. &lt;br /&gt;
&lt;br /&gt;
====Character Selection====&lt;br /&gt;
The game starts with a flashback on the Persian War, where the player gets to play the king Leonidas. After the events unfold the player changes characters and a short cutscene starts that is set in the modern day. While the frame-narrative figure lays in a device called the ‚Animus‘, the player gets to adjust the settings of the game, like the level of difficulty. The most interesting part in this interactive cut-scene is the selection of the character, which is the choice between the siblings Kassandra and Alexios. This character choice defines the course of the game to a certain degree. Even though the mechanics of the game stay the same the two characters move in a certain way and interact differently with other non-player-characters within the game. The stats of the characters aren&#039;t modified in the beginning at all.  &lt;br /&gt;
[[File:The playable characters in the game.jpg|thumb|The two playable siblings Kassandra and Alexios|254x254px]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Playing with Perspectives====&lt;br /&gt;
Throughout the game the player is able to follow different fates of people which he encounters during his journey. Depending on if and how they help them, the player gets to see the consequences of his actions. The game therefore forces the player to make discrete decisions, whose outcome are not visible from the very beginning. &lt;br /&gt;
&lt;br /&gt;
For example, the player is able to help a family that has gotten sick and faces execution by a few soldiers in the first area of the game. If the player decides to help the family he will later encounter another village where the habitants have died because of the same plague, that has been spread only because of the family they left alive. What matters therefore are the actions of the player, which get some kind of moral validation and are in that course rated. The player is forced to see different perspectives on topics and their moral actions are put to the test., rather than their ability to play the game &#039;well&#039;.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Related Research Approaches==&lt;br /&gt;
&lt;br /&gt;
===Performing Gender===&lt;br /&gt;
Through the selection of the character in the beginning of the game, the player is able to &#039;perform&#039; the characters gender. One can look at how the avatars are performing their gender identity and thereby how a player can be a part of that performance in general. Because of the choice of the player, whether to play Kassandra or Alexios, the game confronts the player with different gendered characters. The game itself makes aware of this discourse through certain comments NPC&#039;s make throughout the game. One example is a female woodcutter, who comments on the fact what a strange job it is for a woman to be a mercenary. That comment is only made when the player in the fist place chooses to play as Kassandra.   &lt;br /&gt;
&lt;br /&gt;
Even though the mechanics and main story stay the same, one can argue that there is a different experience in playing as Kassandra or Alexios. Looking at the [[Gender Performance]] within the game it is possible to detect different associations within the game world.   &lt;br /&gt;
&lt;br /&gt;
===Reflexivity on the Medium===&lt;br /&gt;
Through the so called &#039;Animus&#039; device through which the players avatar is able to visit the Ancient Greek Empire the game reflects on a certain degree on its own mediality. Thus the player and the avatar find themselves in a unknown world in which they are confronted with certain mechanics they have to master in order the fulfill their mission. &lt;br /&gt;
&lt;br /&gt;
===Morality of Decisions===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=908</id>
		<title>Assassin&#039;s Creed Odyssey</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=908"/>
		<updated>2020-01-23T11:07:08Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Assassin’s Creed Odyssey&#039;&#039; is an open world game of the &#039;&#039;Assassin’s Creed&#039;&#039; franchise and was published on multiple platforms in 2018. The main events unfold in the setting of the ancient greek empire, while a frame narrative is set in a modern day alternative reality.&amp;lt;ref&amp;gt; See also for further informations: https://en.wikipedia.org/wiki/Assassin%27s_Creed_Odyssey &amp;lt;/ref&amp;gt; In the very beginning of the game the player gets the chance to choose a character: one of the two siblings Alexios and Kassandra.&lt;br /&gt;
&lt;br /&gt;
==About the Game==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Research-Relevant Contents of the Game==&lt;br /&gt;
&lt;br /&gt;
===Core Game Mechanics===&lt;br /&gt;
In the following section we will take a closer look at the core game mechanics of &#039;&#039;Assassin’s Creed Odyssey&#039;&#039; and analyze how they make the game unique. The focus will be on certain contents, that make the research within the game evident. &lt;br /&gt;
&lt;br /&gt;
====Character Selection====&lt;br /&gt;
The game starts with a flashback on the Persian War, where the player gets to play the king Leonidas. After the events unfold the player changes characters and a short cutscene starts that is set in the modern day. While the frame-narrative figure lays in a device called the ‚Animus‘, the player gets to adjust the settings of the game, like the level of difficulty. The most interesting part in this interactive cut-scene is the selection of the character, which is the choice between the siblings Kassandra and Alexios. This character choice defines the course of the game to a certain degree. Even though the mechanics of the game stay the same the two characters move in a certain way and interact differently with other non-player-characters within the game. The stats of the characters aren&#039;t modified in the beginning at all.  &lt;br /&gt;
[[File:The playable characters in the game.jpg|thumb|The two playable siblings Kassandra and Alexios|254x254px]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Playing with Perspectives====&lt;br /&gt;
Throughout the game the player is able to follow different fates of people which he encounters during his journey. Depending on if and how they help them, the player gets to see the consequences of his actions. The game therefore forces the player to make discrete decisions, whose outcome are not visible from the very beginning. &lt;br /&gt;
&lt;br /&gt;
For example, the player is able to help a family that has gotten sick and faces execution by a few soldiers in the first area of the game. If the player decides to help the family he will later encounter another village where the habitants have died because of the same plague, that has been spread only because of the family they left alive. What matters therefore are the actions of the player, which get some kind of moral validation and are in that course rated. The player is forced to see different perspectives on topics and their moral actions are put to the test., rather than their ability to play the game &#039;well&#039;.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Related Research Approaches==&lt;br /&gt;
&lt;br /&gt;
===Performing Gender===&lt;br /&gt;
Through the selection of the character in the beginning of the game, the player is able to &#039;perform&#039; the characters gender. One can look at how the avatars are performing their gender identity and thereby how a player can be a part of that performance in general. Because of the choice of the player, whether to play Kassandra or Alexios, the game confronts the player with different gendered characters. The game itself makes aware of this discourse through certain comments NPC&#039;s make throughout the game. One example is a female woodcutter, who comments on the fact what a strange job it is for a woman to be a mercenary. That comment is only made when the player in the fist place chooses to play as Kassandra.   &lt;br /&gt;
&lt;br /&gt;
Even though the mechanics and main story stay the same, one can argue that there is a different experience in playing as Kassandra or Alexios. Looking at the [[Gender Performance]] within the game it is possible to detect different associations within the game world.   &lt;br /&gt;
&lt;br /&gt;
===Reflexivity on the Medium===&lt;br /&gt;
Through the so called &#039;Animus&#039; device through which the players avatar is able to visit the Ancient Greek Empire the game reflects on a certain degree on its own mediality. Thus the player and the avatar find themselves in a unknown world in which they are confronted with certain mechanics they have to master in order the fulfill their mission. &lt;br /&gt;
&lt;br /&gt;
===Morality of Decisions===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=903</id>
		<title>Assassin&#039;s Creed Odyssey</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=903"/>
		<updated>2020-01-23T11:05:17Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Assassin’s Creed Odyssey&#039;&#039; is an open world game of the &#039;&#039;Assassin’s Creed&#039;&#039; franchise and was published on multiple platforms in 2018. The main events unfold in the setting of the ancient greek empire, while a frame narrative is set in a modern day alternative reality.&amp;lt;ref&amp;gt; See also for further informations: https://en.wikipedia.org/wiki/Assassin%27s_Creed_Odyssey &amp;lt;/ref&amp;gt; In the very beginning of the game the player gets the chance to choose a character: one of the two siblings Alexios and Kassandra.&lt;br /&gt;
&lt;br /&gt;
== About the Game ==&lt;br /&gt;
&lt;br /&gt;
==Research-Relevant Contents of the Game==&lt;br /&gt;
&lt;br /&gt;
===Core Game Mechanics===&lt;br /&gt;
In the following section we will take a closer look at the core game mechanics of &#039;&#039;Assassin’s Creed Odyssey&#039;&#039; and analyze how they make the game unique. The focus will be on certain contents, that make the research within the game evident. &lt;br /&gt;
&lt;br /&gt;
====Character Selection====&lt;br /&gt;
The game starts with a flashback on the Persian War, where the player gets to play the king Leonidas. After the events unfold the player changes characters and a short cutscene starts that is set in the modern day. While the frame-narrative figure lays in a device called the ‚Animus‘, the player gets to adjust the settings of the game, like the level of difficulty. The most interesting part in this interactive cut-scene is the selection of the character, which is the choice between the siblings Kassandra and Alexios. This character choice defines the course of the game to a certain degree. Even though the mechanics of the game stay the same the two characters move in a certain way and interact differently with other non-player-characters within the game. The stats of the characters aren&#039;t modified in the beginning at all.  &lt;br /&gt;
[[File:The playable characters in the game.jpg|thumb|The two playable siblings Kassandra and Alexios|254x254px]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Playing with Perspectives====&lt;br /&gt;
Throughout the game the player is able to follow different fates of people which he encounters during his journey. Depending on if and how they help them, the player gets to see the consequences of his actions. The game therefore forces the player to make discrete decisions, whose outcome are not visible from the very beginning. &lt;br /&gt;
&lt;br /&gt;
For example, the player is able to help a family that has gotten sick and faces execution by a few soldiers in the first area of the game. If the player decides to help the family he will later encounter another village where the habitants have died because of the same plague, that has been spread only because of the family they left alive. What matters therefore are the actions of the player, which get some kind of moral validation and are in that course rated. The player is forced to see different perspectives on topics and their moral actions are put to the test., rather than their ability to play the game &#039;well&#039;.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Related Research Approaches==&lt;br /&gt;
&lt;br /&gt;
===Performing Gender===&lt;br /&gt;
Through the selection of the character in the beginning of the game, the player is able to &#039;perform&#039; the characters gender. One can look at how the avatars are performing their gender identity and thereby how a player can be a part of that performance in general. Because of the choice of the player, whether to play Kassandra or Alexios, the game confronts the player with different gendered characters. The game itself makes aware of this discourse through certain comments NPC&#039;s make throughout the game. One example is a female woodcutter, who comments on the fact what a strange job it is for a woman to be a mercenary. That comment is only made when the player in the fist place chooses to play as Kassandra.   &lt;br /&gt;
&lt;br /&gt;
Even though the mechanics and main story stay the same, one can argue that there is a different experience in playing as Kassandra or Alexios. Looking at the [[Gender Performance]] within the game it is possible to detect different associations within the game world.   &lt;br /&gt;
&lt;br /&gt;
===Reflexivity on the Medium===&lt;br /&gt;
Through the so called &#039;Animus&#039; device through which the players avatar is able to visit the Ancient Greek Empire the game reflects on a certain degree on its own mediality. Thus the player and the avatar find themselves in a unknown world in which they are confronted with certain mechanics they have to master in order the fulfill their mission. &lt;br /&gt;
&lt;br /&gt;
===Morality of Decisions===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=853</id>
		<title>Assassin&#039;s Creed Odyssey</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=853"/>
		<updated>2020-01-22T17:38:25Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: Text edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Assassin’s Creed Odyssey&#039;&#039; is an open world game of the &#039;&#039;Assassin’s Creed&#039;&#039; franchise and was published on multiple platforms in 2018. The main events unfold in the setting of the ancient greek empire, while a frame narrative is set in a modern day alternative reality.&amp;lt;ref&amp;gt; See also for further informations: https://en.wikipedia.org/wiki/Assassin%27s_Creed_Odyssey &amp;lt;/ref&amp;gt; In the very beginning of the game the player gets the chance to choose a character: one of the two siblings Alexios and Kassandra.&lt;br /&gt;
&lt;br /&gt;
==Research-Relevant Contents of the Game==&lt;br /&gt;
&lt;br /&gt;
===Core Game Mechanics===&lt;br /&gt;
In the following section we will take a closer look at the core game mechanics of &#039;&#039;Assassin’s Creed Odyssey&#039;&#039; and analyze how they make the game unique. The focus will be on certain contents, that make the research within the game evident. &lt;br /&gt;
&lt;br /&gt;
====Character Selection====&lt;br /&gt;
The game starts with a flashback on the Persian War, where the player gets to play the king Leonidas. After the events unfold the player changes characters and a short cutscene starts that is set in the modern day. While the frame-narrative figure lays in a device called the ‚Animus‘, the player gets to adjust the settings of the game, like the level of difficulty. The most interesting part in this interactive cut-scene is the selection of the character, which is the choice between the siblings Kassandra and Alexios. This character choice defines to a certain degree the game course. Even though the mechanics of the game stay the same the two figures move in a certain way and interact differently with other non-player-characters within the game. The stats of the characters aren&#039;t modified in the beginning at all.  &lt;br /&gt;
[[File:The playable characters in the game.jpg|thumb|The two playable siblings Kassandra and Alexios|254x254px]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Playing with Perspectives====&lt;br /&gt;
Through the course of the game the player is able to follow different fates of people which he encounters during his journey. Depending on if and how he or she helped them, the player gets to see the consequences of his actions. The game therefore forces the player to make discrete decisions, whose outcome are not visible from the very beginning. &lt;br /&gt;
&lt;br /&gt;
For example is the player in the first area of the game able to help a family that has gotten sick and faces execution by a few soldiers. If the player decides to help the family he will later encounter another village where the habitants have died because of the same plague, that has been spread only because of the family he or she left alive. What matters therefore are the actions of the player, which get some kind of moral validation and are in that course rated. The player is forced to see different perspectives on topics and his or hers moral actions are put to the test., rather than his or hers ability to play the game &#039;well&#039;.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Related Research Approaches==&lt;br /&gt;
&lt;br /&gt;
===Performing Gender===&lt;br /&gt;
Through the selection of the character in the beginning of the game, the player is able to &#039;perform&#039; the characters gender. One can look at how the avatars are performing their gender identity and thereby how a player can be a part of that performance in general. Because of the choice of the player, whether to play Kassandra or Alexios, the game confronts the player with different gendered characters. The game itself makes aware of this discourse through certain comments NPC&#039;s make throughout the game. One example is a female woodcutter, who comments on the fact what a strange job it is for a woman to be a mercenary. That comment is only made when the player in the fist place chooses to play as Kassandra.   &lt;br /&gt;
&lt;br /&gt;
Even though the mechanics and main story stay the same, one can argue that there is a different experience in playing as Kassandra or Alexios. Looking at the [[Gender Performance]] within the game it is possible to detect different associations within the game world.   &lt;br /&gt;
&lt;br /&gt;
===Reflexivity on the Medium===&lt;br /&gt;
Through the so called &#039;Animus&#039; device through which the players avatar is able to visit the Ancient Greek Empire the game reflects on a certain degree on its own mediality. Thus the player and the avatar find themselves in a unknown world in which they are confronted with certain mechanics they have to master in order the fulfill their mission. &lt;br /&gt;
&lt;br /&gt;
=== Morality of Decisions ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=803</id>
		<title>Assassin&#039;s Creed Odyssey</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=803"/>
		<updated>2020-01-21T08:40:05Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Assassin’s Creed Odyssey&#039;&#039; is an open world game of the &#039;&#039;Assassin’s Creed&#039;&#039; franchise and was published on multiple platforms in 2018. The main events unfold in the setting of the ancient greek empire, while a frame narrative is set in a modern day alternative reality.&amp;lt;ref&amp;gt; See also for further informations: https://en.wikipedia.org/wiki/Assassin%27s_Creed_Odyssey &amp;lt;/ref&amp;gt; In the very beginning of the game the player gets the chance to choose a character: one of the two siblings Alexios and Kassandra.&lt;br /&gt;
&lt;br /&gt;
==Research-Relevant Contents of the Game==&lt;br /&gt;
&lt;br /&gt;
===Core Game Mechanics===&lt;br /&gt;
In the following section we will take a closer look at the core game mechanics of &#039;&#039;Assassin’s Creed Odyssey&#039;&#039; and analyze how they make the game unique.  &lt;br /&gt;
&lt;br /&gt;
====Character Selection====&lt;br /&gt;
The game starts with a flashback on the Persian War, where the player gets to play the king Leonidas. After the events unfold the player changes characters and a short cutscene starts that is set in the modern day. While the frame-narrative figure lays in a device called the ‚Animus‘, the player gets to adjust the settings of the game, like the level of difficulty. The most interesting part in this interactive cut-scene is the selection of the character, which is the choice between the siblings Kassandra and Alexios. This character choice defines to a certain degree the game course. &lt;br /&gt;
[[File:The playable characters in the game.jpg|thumb|The two playable siblings Kassandra and Alexios]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Playing with Perspectives====&lt;br /&gt;
Through the course of the game the player is able to follow different fates of people which he encounters during his journey. Depending on if and how he or she helped them, the player gets to see the consequences of his actions. For example is the player in the beginning of the game able to help a family that has gotten sick and faces execution by a few soldiers. If the player decides to help the family he will later encounter another village where the habitants have died because of the same plague, that has been spread only because of his actions. In that way the players actions have many different consequences through the course of the game. The player is forced to see different perspectives on topics and his or hers moral actions are put to the test. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Related Research Approaches==&lt;br /&gt;
&lt;br /&gt;
===Performing Gender===&lt;br /&gt;
Through the selection of the character in the beginning of the game, the player is able to &#039;perform&#039; the characters gender. One can look at how the avatars are performing their gender identity and thereby how a player can be a part of that performance in general.  &lt;br /&gt;
&lt;br /&gt;
===Reflexivity on the Medium===&lt;br /&gt;
Through the so called &#039;Animus&#039; device through which the players avatar is able to visit the Ancient Greek Empire the game reflects on a certain degree on its own mediality. Thus the player and the avatar find themselves in a unknown world in which they are confronted with certain mechanics they have to master in order the fulfill their mission. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Gender_Performance&amp;diff=800</id>
		<title>Gender Performance</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Gender_Performance&amp;diff=800"/>
		<updated>2020-01-16T11:42:52Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gender Performance is a term that was defined by [[Judith Butler]] in her text &#039;&#039;Gender is Burning&#039;&#039;. &amp;lt;ref&amp;gt; Judith Butler: Gender is Burning. In: Sue Thornham (Hrsg.): Feminist Film Theory: A Reader New York: NYU Press, 1999. S. 381-395. &amp;lt;/ref&amp;gt; The text deals with the topic of performance, which produces the concept of gender. Gender is therefore a certain kind of performance by an individual and not something that is given by birth. It is a learned behavior that is measured by its &amp;quot;realness&amp;quot;.&amp;lt;ref&amp;gt;Ibid., p. 387.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How is Gender Performed in Video Games===&lt;br /&gt;
&amp;lt;youtube&amp;gt;4rLAomWxuQI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Research Approaches]]&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Gender_Performance&amp;diff=799</id>
		<title>Gender Performance</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Gender_Performance&amp;diff=799"/>
		<updated>2020-01-16T11:42:14Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gender Performance is a term that was defined by [[Judith Butler]] in her text &#039;&#039;Gender is Burning&#039;&#039;. &amp;lt;ref&amp;gt; Judith Butler: Gender is Burning. In: Sue Thornham (Hrsg.): Feminist Film Theory: A Reader New York: NYU Press, 1999. S. 381-395. &amp;lt;/ref&amp;gt; The text deals with the topic of performance, which produces the concept of gender. Gender is therefore a certain kind of performance by an individual and not something that is given by birth. It is a learned behavior that is measured by its &amp;quot;realness&amp;quot;.&amp;lt;ref&amp;gt;Ibid., p. 387.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How is Gender Performed in Video Games===&lt;br /&gt;
&amp;lt;youtube&amp;gt;4rLAomWxuQI&amp;lt;youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Research Approaches]]&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Gender_Performance&amp;diff=798</id>
		<title>Gender Performance</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Gender_Performance&amp;diff=798"/>
		<updated>2020-01-16T11:41:15Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gender Performance is a term that was defined by [[Judith Butler]] in her text &#039;&#039;Gender is Burning&#039;&#039;. &amp;lt;ref&amp;gt; Judith Butler: Gender is Burning. In: Sue Thornham (Hrsg.): Feminist Film Theory: A Reader New York: NYU Press, 1999. S. 381-395. &amp;lt;/ref&amp;gt; The text deals with the topic of performance, which produces the concept of gender. Gender is therefore a certain kind of performance by an individual and not something that is given by birth. It is a learned behavior that is measured by its &amp;quot;realness&amp;quot;.&amp;lt;ref&amp;gt;Ibid., p. 387.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How is Gender Performed in Video Games===&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=4rLAomWxuQI&amp;lt;youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Research Approaches]]&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=787</id>
		<title>Assassin&#039;s Creed Odyssey</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=787"/>
		<updated>2020-01-16T11:24:05Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Assassin’s Creed Odyssey&#039;&#039; is an open world game of the &#039;&#039;Assassin’s Creed&#039;&#039; franchise and was published on multiple platforms in 2018. The main events unfold in the setting of the ancient greek empire, while a frame narrative is set in a modern day alternative reality.&amp;lt;ref&amp;gt; See also for further informations: https://en.wikipedia.org/wiki/Assassin%27s_Creed_Odyssey &amp;lt;/ref&amp;gt; In the very beginning of the game the player gets the chance to choose a character: one of the two siblings Alexios and Kassandra.&lt;br /&gt;
&lt;br /&gt;
==Research-Relevant Contents of the Game==&lt;br /&gt;
&lt;br /&gt;
===Core Game Mechanics===&lt;br /&gt;
In the following section we will take a closer look at the core game mechanics of &#039;&#039;Assassin’s Creed Odyssey&#039;&#039; and analyze how they make the game unique.  &lt;br /&gt;
&lt;br /&gt;
====Character Selection====&lt;br /&gt;
The game starts with a flashback on the Persian War, where the player gets to play the king Leonidas. After the events unfold the player changes characters and a short cutscene starts that is set in the modern day. While the frame-narrative figure lays in a device called the ‚Animus‘, the player gets to adjust the settings of the game, like the level of difficulty. The most important part is the selection of the character, which is the choice between Kassandra and Alexios. This character choice defines to a certain degree the game course.&lt;br /&gt;
[[File:The playable characters in the game.jpg|thumb|The two playable siblings Kassandra and Alexios]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Playing with Perspectives====&lt;br /&gt;
Through the course of the game the player is able to follow different fates of people which he encounters during his journey. Depending on if and how he or she helped them, the player gets to see the consequences of his actions. For example is the player in the beginning of the game able to help a family that has gotten sick and faces execution by a few soldiers. If the player decides to help the family he will later encounter another village where the habitants have died because of the same plague, that has been spread only because of his actions. In that way the players actions have many different consequences through the course of the game. The player is forced to see different perspectives on topics and his or hers moral actions are put to the test. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Related Research Approaches==&lt;br /&gt;
&lt;br /&gt;
===Performing Gender===&lt;br /&gt;
Through the selection of the character in the beginning of the game, the player is able to &#039;perform&#039; the characters gender. One can look at how the avatars are performing their gender identity and thereby how a player can be a part of that performance in general.  &lt;br /&gt;
&lt;br /&gt;
===Reflexivity on the Medium===&lt;br /&gt;
Through the so called &#039;Animus&#039; device through which the players avatar is able to visit the Ancient Greek Empire the game reflects on a certain degree on its own mediality. Thus the player and the avatar find themselves in a unknown world in which they are confronted with certain mechanics they have to master in order the fulfill their mission. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=784</id>
		<title>Assassin&#039;s Creed Odyssey</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=784"/>
		<updated>2020-01-16T11:23:37Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Assassin’s Creed Odyssey&#039;&#039; is an open world game of the &#039;&#039;Assassin’s Creed&#039;&#039; franchise and was published on multiple platforms in 2018. The main events unfold in the setting of the ancient greek empire, while a frame narrative is set in a modern day alternative reality.&amp;lt;ref&amp;gt; See also for further informations: https://en.wikipedia.org/wiki/Assassin%27s_Creed_Odyssey &amp;lt;/ref&amp;gt; In the very beginning of the game the player gets the chance to choose a character: one of the two siblings Alexios and Kassandra.&lt;br /&gt;
&lt;br /&gt;
==Research-Related Contents of the Game==&lt;br /&gt;
&lt;br /&gt;
===Core Game Mechanics===&lt;br /&gt;
In the following section we will take a closer look at the core game mechanics of &#039;&#039;Assassin’s Creed Odyssey&#039;&#039; and analyze how they make the game unique.  &lt;br /&gt;
&lt;br /&gt;
====Character Selection====&lt;br /&gt;
The game starts with a flashback on the Persian War, where the player gets to play the king Leonidas. After the events unfold the player changes characters and a short cutscene starts that is set in the modern day. While the frame-narrative figure lays in a device called the ‚Animus‘, the player gets to adjust the settings of the game, like the level of difficulty. The most important part is the selection of the character, which is the choice between Kassandra and Alexios. This character choice defines to a certain degree the game course.&lt;br /&gt;
[[File:The playable characters in the game.jpg|thumb|The two playable siblings Kassandra and Alexios]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Playing with Perspectives====&lt;br /&gt;
Through the course of the game the player is able to follow different fates of people which he encounters during his journey. Depending on if and how he or she helped them, the player gets to see the consequences of his actions. For example is the player in the beginning of the game able to help a family that has gotten sick and faces execution by a few soldiers. If the player decides to help the family he will later encounter another village where the habitants have died because of the same plague, that has been spread only because of his actions. In that way the players actions have many different consequences through the course of the game. The player is forced to see different perspectives on topics and his or hers moral actions are put to the test. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Related Research Approaches==&lt;br /&gt;
&lt;br /&gt;
===Performing Gender===&lt;br /&gt;
Through the selection of the character in the beginning of the game, the player is able to &#039;perform&#039; the characters gender. One can look at how the avatars are performing their gender identity and thereby how a player can be a part of that performance in general.  &lt;br /&gt;
&lt;br /&gt;
===Reflexivity on the Medium===&lt;br /&gt;
Through the so called &#039;Animus&#039; device through which the players avatar is able to visit the Ancient Greek Empire the game reflects on a certain degree on its own mediality. Thus the player and the avatar find themselves in a unknown world in which they are confronted with certain mechanics they have to master in order the fulfill their mission. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=781</id>
		<title>Assassin&#039;s Creed Odyssey</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=781"/>
		<updated>2020-01-16T11:22:04Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Assassin’s Creed Odyssey&#039;&#039; is an open world game of the &#039;&#039;Assassin’s Creed&#039;&#039; franchise and was published on multiple platforms in 2018. The main events unfold in the setting of the ancient greek empire, while a frame narrative is set in a modern day alternative reality.&amp;lt;ref&amp;gt; See also for further informations: https://en.wikipedia.org/wiki/Assassin%27s_Creed_Odyssey &amp;lt;/ref&amp;gt; In the very beginning of the game the player gets the chance to choose a character: one of the two siblings Alexios and Kassandra.&lt;br /&gt;
&lt;br /&gt;
==Research Related Content of the Game==&lt;br /&gt;
&lt;br /&gt;
===Core Game Mechanics===&lt;br /&gt;
In the following section we will take a closer look at the core game mechanics of &#039;&#039;Assassin’s Creed Odyssey&#039;&#039; and analyze how they make the game unique.  &lt;br /&gt;
&lt;br /&gt;
====Character Selection====&lt;br /&gt;
The game starts with a flashback on the Persian War, where the player gets to play the king Leonidas. After the events unfold the player changes characters and a short cutscene starts that is set in the modern day. While the frame-narrative figure lays in a device called the ‚Animus‘, the player gets to adjust the settings of the game, like the level of difficulty. The most important part is the selection of the character, which is the choice between Kassandra and Alexios. This character choice defines to a certain degree the game course.&lt;br /&gt;
[[File:The playable characters in the game.jpg|thumb|The two playable siblings Kassandra and Alexios]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Playing with Perspectives====&lt;br /&gt;
Through the course of the game the player is able to follow different fates of people which he encounters during his journey. Depending on if and how he or she helped them, the player gets to see the consequences of his actions. For example is the player in the beginning of the game able to help a family that has gotten sick and faces execution by a few soldiers. If the player decides to help the family he will later encounter another village where the habitants have died because of the same plague, that has been spread only because of his actions. In that way the players actions have many different consequences through the course of the game. The player is forced to see different perspectives on topics and his or hers moral actions are put to the test. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Related Research Approaches==&lt;br /&gt;
&lt;br /&gt;
===Performing Gender===&lt;br /&gt;
Through the selection of the character in the beginning of the game, the player is able to &#039;perform&#039; the characters gender. One can look at how the avatars are performing their gender identity and thereby how a player can be a part of that performance in general.  &lt;br /&gt;
&lt;br /&gt;
===Reflexivity on the Medium===&lt;br /&gt;
Through the so called &#039;Animus&#039; device through which the players avatar is able to visit the Ancient Greek Empire the game reflects on a certain degree on its own mediality. Thus the player and the avatar find themselves in a unknown world in which they are confronted with certain mechanics they have to master in order the fulfill their mission. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=707</id>
		<title>Assassin&#039;s Creed Odyssey</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=707"/>
		<updated>2020-01-09T12:07:31Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: Text and Format editing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Assassin’s Creed Odyssey&#039;&#039; is an open world game of the &#039;&#039;Assassin’s Creed&#039;&#039; franchise and was published on multiple platforms in 2018. The main events unfold in the setting of the ancient greek empire, while a frame narrative is set in a modern day alternative reality.&amp;lt;ref&amp;gt; See also for further informations: https://en.wikipedia.org/wiki/Assassin%27s_Creed_Odyssey &amp;lt;/ref&amp;gt; In the very beginning of the game the player gets the chance to choose a character: one of the two siblings Alexios and Kassandra.&lt;br /&gt;
&lt;br /&gt;
==Content of the Game==&lt;br /&gt;
&lt;br /&gt;
===Core Game Mechanics===&lt;br /&gt;
In the following section we will take a closer look at the core game mechanics of &#039;&#039;Assassin’s Creed Odyssey&#039;&#039; and analyze how they make the game unique.  &lt;br /&gt;
&lt;br /&gt;
====Character Selection====&lt;br /&gt;
The game starts with a flashback on the Persian War, where the player gets to play the king Leonidas. After the events unfold the player changes characters and a short cutscene starts that is set in the modern day. While the frame-narrative figure lays in a device called the ‚Animus‘, the player gets to adjust the settings of the game, like the level of difficulty. The most important part is the selection of the character, which is the choice between Kassandra and Alexios. This character choice defines to a certain degree the game course.&lt;br /&gt;
[[File:The playable characters in the game.jpg|thumb|The two playable siblings Kassandra and Alexios]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Playing with Perspectives====&lt;br /&gt;
Through the course of the game the player is able to follow different fates of people which he encounters during his journey. Depending on if and how he or she helped them, the player gets to see the consequences of his actions. For example is the player in the beginning of the game able to help a family that has gotten sick and faces execution by a few soldiers. If the player decides to help the family he will later encounter another village where the habitants have died because of the same plague, that has been spread only because of his actions. In that way the players actions have many different consequences through the course of the game. The player is forced to see different perspectives on topics and his or hers moral actions are put to the test. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Related Research Approaches==&lt;br /&gt;
&lt;br /&gt;
===Performing Gender===&lt;br /&gt;
Through the selection of the character in the beginning of the game, the player is able to &#039;perform&#039; the characters gender. One can look at how the avatars are performing their gender identity and thereby how a player can be a part of that performance in general.  &lt;br /&gt;
&lt;br /&gt;
===Reflexivity on the Medium===&lt;br /&gt;
Through the so called &#039;Animus&#039; device through which the players avatar is able to visit the Ancient Greek Empire the game reflects on a certain degree on its own mediality. Thus the player and the avatar find themselves in a unknown world in which they are confronted with certain mechanics they have to master in order the fulfill their mission. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=File:The_playable_characters_in_the_game.jpg&amp;diff=699</id>
		<title>File:The playable characters in the game.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=File:The_playable_characters_in_the_game.jpg&amp;diff=699"/>
		<updated>2020-01-09T12:05:08Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quelle: https://www.gamestar.de/artikel/assassins-creed-odyssey-66-prozent-der-spieler-waehlen-alexios-statt-kassandra-ubisoft-ueberrascht,3338494.html&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Talk:Assassin%27s_Creed_Odyssey&amp;diff=655</id>
		<title>Talk:Assassin&#039;s Creed Odyssey</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Talk:Assassin%27s_Creed_Odyssey&amp;diff=655"/>
		<updated>2020-01-09T11:36:52Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: Created page with &amp;quot;Tutorials construct an ideal player that can navigate in the game world --&amp;gt; in the same way the &amp;#039;real&amp;#039; player is always confronted with the choices/ chances that he didn&amp;#039;t take?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tutorials construct an ideal player that can navigate in the game world --&amp;gt; in the same way the &#039;real&#039; player is always confronted with the choices/ chances that he didn&#039;t take?&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=643</id>
		<title>Assassin&#039;s Creed Odyssey</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=643"/>
		<updated>2020-01-09T11:26:49Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Assassin’s Creed Odyssey&#039;&#039; is an open world game of the &#039;&#039;Assassin’s Creed&#039;&#039; franchise and was published on multiple platforms in 2018. The main events unfold in the setting of the ancient greek empire, while a frame narrative is set in a modern day alternative reality.&amp;lt;ref&amp;gt; See also for further informations: https://en.wikipedia.org/wiki/Assassin%27s_Creed_Odyssey &amp;lt;/ref&amp;gt; In the very beginning of the game the player gets the chance to choose a character: one of the two siblings Alexios and Kassandra.&lt;br /&gt;
&lt;br /&gt;
==Content of the Game==&lt;br /&gt;
&lt;br /&gt;
===Core Game Mechanics===&lt;br /&gt;
In the following section we will take a closer look at the core game mechanics of &#039;&#039;Assassin’s Creed Odyssey&#039;&#039; and analyze how the make the game unique.  &lt;br /&gt;
&lt;br /&gt;
====Character Selection====&lt;br /&gt;
The game starts with a flashback on the Persian War, where the player gets to play the king Leonidas. After the events unfold the player changes characters and a short cutscene starts that is set in the modern day. While the frame-narrative figure lays in a device called the ‚Animus‘, the player gets to adjust the settings of the game, like the level of difficulty. The most important part is the selection of the character, which is the choice between Kassandra and Alexios. This character choice defines to a certain degree the game course.&lt;br /&gt;
&lt;br /&gt;
====Playing with Perspectives====&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Related Research Approaches==&lt;br /&gt;
&lt;br /&gt;
===Performing Gender===&lt;br /&gt;
Through the selection of the character in the beginning of the game, the player is able to &#039;perform&#039; the characters gender. One can look at how the avatars are performing their gender identity and thereby how a player can be a part of that performance in general.  &lt;br /&gt;
&lt;br /&gt;
===Reflexivity on the Medium===&lt;br /&gt;
Through the so called &#039;Animus&#039; device through which the players avatar is able to visit the Ancient Greek Empire the game reflects on a certain degree on its own mediality. Thus the player and the avatar find themselves in a unknown world in which they are confronted with certain mechanics they have to master in order the fulfill their mission. &amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=The_Beginner%27s_Guide&amp;diff=634</id>
		<title>The Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=The_Beginner%27s_Guide&amp;diff=634"/>
		<updated>2020-01-09T11:23:21Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About the Game==&lt;br /&gt;
&#039;&#039;The Beginner&#039;s Guide&#039;&#039; is a [[Walking Simulator|walking simulator]], which was published in 2015 by Davey Wreden. The game presents itself as a collection of an anonymous developer named Coda, and is narrated by Wreden himself, who does some minor edits while the player is &#039;walking through&#039; the levels. Therefore the game can be related to several topics of the game studies: there are certain levels of [[Self-Reflexivity|self-reflexivity]] and meta media, the question of authorship in video-games and playability in general. &lt;br /&gt;
&lt;br /&gt;
==Content of the Game==&lt;br /&gt;
&lt;br /&gt;
===Core Game Mechanics===&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Related Research Approaches==&lt;br /&gt;
&lt;br /&gt;
===Reflexivity on the Medium===&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=631</id>
		<title>Assassin&#039;s Creed Odyssey</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=631"/>
		<updated>2020-01-09T11:19:36Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Assassin’s Creed Odyssey&#039;&#039; is an open world game of the &#039;&#039;Assassin’s Creed&#039;&#039; franchise and was published on multiple platforms in 2018. The main events unfold in the setting of the ancient greek empire, while a frame narrative is set in a modern day alternative reality.&amp;lt;ref&amp;gt; See also for further informations: https://en.wikipedia.org/wiki/Assassin%27s_Creed_Odyssey &amp;lt;/ref&amp;gt; In the very beginning of the game the player gets the chance to choose a character: one of the two siblings Alexios and Kassandra.&lt;br /&gt;
&lt;br /&gt;
==Content of the Game==&lt;br /&gt;
&lt;br /&gt;
===Core Game Mechanics===&lt;br /&gt;
In the following section we will take a closer look at the core game mechanics of &#039;&#039;Assassin’s Creed Odyssey&#039;&#039; and analyze how the make the game unique.  &lt;br /&gt;
&lt;br /&gt;
====Character Selection====&lt;br /&gt;
The game starts with a flashback on the Persian War, where the player gets to play the king Leonidas. After the events unfold the player changes characters and a short cutscene starts that is set in the modern day. While the frame-narrative figure lays in a device called the ‚Animus‘, the player gets to adjust the settings of the game, like the level of difficulty. The most important part is the selection of the character, which is the choice between Kassandra and Alexios. This character choice defines to a certain degree the game course.&lt;br /&gt;
&lt;br /&gt;
====Playing with Perspectives====&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Related Research Approaches==&lt;br /&gt;
&lt;br /&gt;
===Performing Gender===&lt;br /&gt;
Through the selection of the character in the beginning of the game, the player is able to &#039;perform&#039; the characters gender. One can look at how the avatars are performing their gender identity and thereby how a player can be a part of that performance in general.  &lt;br /&gt;
&lt;br /&gt;
===Reflexivity on the Medium===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Genre&amp;diff=625</id>
		<title>Genre</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Genre&amp;diff=625"/>
		<updated>2020-01-09T10:54:06Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The term genre means in its broadest sense a classification of content in literature, arts and media. There are many approaches when it comes to genre theory. Here we will define one certain way for characterizing genre as an always changing category, that can mostly be described historically. Looking at genre not only as a way of mark the style of games, but also as a certain feature a group of games share with each other. Therefore a game can be sorted in more than one genre. The term genre can be associated with the term of the &amp;quot;discourse&amp;quot;&amp;lt;ref&amp;gt;Foucault, Michel: Das historische Apriori und das Archiv, in: Claus Pias u.a. (Editors): Kursbuch Medienkultur, 6th Edition, München 2008.&amp;lt;/ref&amp;gt; following the french philosopher [[Foucault, Michel|Michel Foucault]]. He defines a discourse over its own positivity, meaning everything that has been said to a certain topic: &amp;quot;Das Apriori der Positivitäten ist nicht nur das System einer zeitlichen Streuung; es ist selbst ein transformierbares Ganzes.&amp;quot;&amp;lt;ref&amp;gt;Ibid., p. 490.&amp;lt;/ref&amp;gt; A discourse and thus also a genre can change their meaning over time. Through certain degrees of disruption new genres can evolve. The figure of the &amp;quot;parasite&amp;quot;&amp;lt;ref&amp;gt;Serres, Michel: Der Parasit [1980]. Nachdr. 1. Aufl. Frankfurt/M. 2009.&amp;lt;/ref&amp;gt; becomes productive for that kind of thinking with the interference. &lt;br /&gt;
&amp;lt;references /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Genre&amp;diff=606</id>
		<title>Genre</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Genre&amp;diff=606"/>
		<updated>2019-12-19T07:06:46Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The term genre means in its broadest sense a classification of content in literature, arts and media. There are many approaches when it comes to genre theory. Here we will define one certain way for defining genre as an always changing category, that can mostly be defined historically. Looking at genre not only as a way of mark the style of games, but also as a certain feature a group of games share with each other. Therefore a game can be sorted in more than one genre. The term genre can be associated with the term of the &amp;quot;discourse&amp;quot;&amp;lt;ref&amp;gt;Foucault, Michel: Das historische Apriori und das Archiv, in: Claus Pias u.a. (Editors): Kursbuch Medienkultur, 6th Edition, München 2008.&amp;lt;/ref&amp;gt; following the french philosopher [[Foucault, Michel|Michel Foucault]]. He defines a discourse over its own positivity, meaning everything that has been said to a certain topic: &amp;quot;Das Apriori der Positivitäten ist nicht nur das System einer zeitlichen Streuung; es ist selbst ein transformierbares Ganzes.&amp;quot;&amp;lt;ref&amp;gt;Ibid., p. 490.&amp;lt;/ref&amp;gt; A discourse and thus also a genre can change their meaning over time. Through certain degrees of disruption new genres can evolve. The figure of the &amp;quot;parasite&amp;quot;&amp;lt;ref&amp;gt;Serres, Michel: Der Parasit [1980]. Nachdr. 1. Aufl. Frankfurt/M. 2009.&amp;lt;/ref&amp;gt; becomes productive for that kind of thinking with the interference. &lt;br /&gt;
&amp;lt;references /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Genre&amp;diff=576</id>
		<title>Genre</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Genre&amp;diff=576"/>
		<updated>2019-12-18T12:00:13Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: Text Edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page we want to share our way of thinking about game genres. Looking a them not only as a way of mark the style of games, but also as a certain feature a group of games share with each other. Therefore a game can be sorted in more than one genre. The term genre can be associated with the term of the &amp;quot;discourse&amp;quot;&amp;lt;ref&amp;gt;Foucault, Michel: Das historische Apriori und das Archiv, in: Claus Pias u.a. (Editors): Kursbuch Medienkultur, 6th Edition, München 2008.&amp;lt;/ref&amp;gt; following the french philosopher [[Foucault, Michel|Michel Foucault]]. He defines a discourse over its own positivity, meaning everything that has been said to a certain topic: &amp;quot;Das Apriori der Positivitäten ist nicht nur das System einer zeitlichen Streuung; es ist selbst ein transformierbares Ganzes.&amp;quot;&amp;lt;ref&amp;gt;Ibid., p. 490.&amp;lt;/ref&amp;gt; A discourse and thus also a genre can change their meaning over time. Through certain degrees of disruption new genres can evolve. The figure of the &amp;quot;parasite&amp;quot;&amp;lt;ref&amp;gt;Serres, Michel: Der Parasit [1980]. Nachdr. 1. Aufl. Frankfurt/M. 2009.&amp;lt;/ref&amp;gt; becomes productive for that kind of thinking with the interference. &lt;br /&gt;
&amp;lt;references /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Glossary&amp;diff=560</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Glossary&amp;diff=560"/>
		<updated>2019-12-12T11:59:26Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Genre]]&lt;br /&gt;
*[[Metagaming]]&lt;br /&gt;
*[[Role-Playing Game]]&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Genre&amp;diff=559</id>
		<title>Genre</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Genre&amp;diff=559"/>
		<updated>2019-12-12T11:59:01Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Definition of the Term &#039;Genre&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Genre&amp;diff=557</id>
		<title>Genre</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Genre&amp;diff=557"/>
		<updated>2019-12-12T11:54:14Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Definition of the Term &#039;Genre&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Research Approaches]]&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Gender_Performance&amp;diff=556</id>
		<title>Gender Performance</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Gender_Performance&amp;diff=556"/>
		<updated>2019-12-12T11:53:33Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gender Performance is a term that was defined by [[Judith Butler]] in her text &#039;&#039;Gender is Burning&#039;&#039;. &amp;lt;ref&amp;gt; Judith Butler: Gender is Burning. In: Sue Thornham (Hrsg.): Feminist Film Theory: A Reader New York: NYU Press, 1999. S. 381-395. &amp;lt;/ref&amp;gt; The text deals with the topic of performance, which produces the concept of gender. Gender is therefore a certain kind of performance by an individual and not something that is given by birth. It is a learned behavior that is measured by its &amp;quot;realness&amp;quot;.&amp;lt;ref&amp;gt;Ibid., p. 387.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How is Gender Performed in Video Games===&lt;br /&gt;
https://www.youtube.com/watch?v=4rLAomWxuQI  &lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Research Approaches]]&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=554</id>
		<title>Assassin&#039;s Creed Odyssey</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=554"/>
		<updated>2019-12-12T11:52:37Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Assassin’s Creed Odyssey&#039;&#039; is an open world game of the &#039;&#039;Assassin’s Creed&#039;&#039; franchise and was published on multiple platforms in 2018. The main events unfold in the setting of the ancient greek empire, while a frame narrative is set in a modern day alternative reality.&amp;lt;ref&amp;gt; See also for further informations: https://en.wikipedia.org/wiki/Assassin%27s_Creed_Odyssey &amp;lt;/ref&amp;gt; In the very beginning of the game the player gets the chance to choose a character: one of the two siblings Alexios and Kassandra.&lt;br /&gt;
&lt;br /&gt;
==Content of the Game==&lt;br /&gt;
&lt;br /&gt;
===Core Game Mechanics===&lt;br /&gt;
In the following section we will take a closer look at the core game mechanics of &#039;&#039;Assassin’s Creed Odyssey&#039;&#039; and analyze how the make the game unique.  &lt;br /&gt;
&lt;br /&gt;
====Character Selection====&lt;br /&gt;
The game starts with a flashback on the Persian War, where the player gets to play the king Leonidas. After the events unfold the player changes characters and a short cutscene starts that is set in the modern day. While the frame-narrative figure lays in a device called the ‚Animus‘, the player gets to adjust the settings of the game, like the level of difficulty. The most important part is the selection of the character, which is the choice between Kassandra and Alexios. This character choice defines to a certain degree the game course.&lt;br /&gt;
&lt;br /&gt;
====Playing with Perspectives====&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Related Research Approaches==&lt;br /&gt;
&lt;br /&gt;
===Performing Gender===&lt;br /&gt;
Looking at the term [[Gender Performance|gender performance]]&amp;lt;ref&amp;gt;Judith Butler: Gender is Burning. In: Sue Thornham (Hrsg.): Feminist Film Theory: A Reader New York: NYU Press, 1999. S. 381-395.&amp;lt;/ref&amp;gt; following Judith Butler, one must assume that gender in its general and broad sense is nothing natural or biological. Rather is gender a fluid term that exists in the way it is performed. Therefore in the game &#039;&#039;Assassin&#039;s Creed Odyssey&#039;&#039; one can look at how the two characters are performing their gender identity and thereby how a player can be a part of that performance. &lt;br /&gt;
&lt;br /&gt;
===Reflexivity on the Medium===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Gamelab_Wiki:General_disclaimer&amp;diff=551</id>
		<title>Gamelab Wiki:General disclaimer</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Gamelab_Wiki:General_disclaimer&amp;diff=551"/>
		<updated>2019-12-12T11:48:05Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Limitation of liability for internal content===&lt;br /&gt;
&lt;br /&gt;
The content of our website has been compiled with meticulous care and to the best of our knowledge. However, we cannot assume any liability for the up-to-dateness, completeness or accuracy of any of the pages.&lt;br /&gt;
&lt;br /&gt;
Pursuant to section 7, para. 1 of the TMG (Telemediengesetz – Tele Media Act by German law), we as service providers are liable for our own content on these pages in accordance with general laws. However, pursuant to sections 8 to 10 of the TMG, we as service providers are not under obligation to monitor external information provided or stored on our website. Once we have become aware of a specific infringement of the law, we will immediately remove the content in question. Any liability concerning this matter can only be assumed from the point in time at which the infringement becomes known to us.&lt;br /&gt;
&lt;br /&gt;
===Limitation of liability for external links===&lt;br /&gt;
&lt;br /&gt;
Our website contains links to the websites of third parties („external links“). As the content of these websites is not under our control, we cannot assume any liability for such external content. In all cases, the provider of information of the linked websites is liable for the content and accuracy of the information provided. At the point in time when the links were placed, no infringements of the law were recognisable to us. As soon as an infringement of the law becomes known to us, we will immediately remove the link in question.&lt;br /&gt;
&lt;br /&gt;
===Copyright===&lt;br /&gt;
&lt;br /&gt;
The content and works published on this website are governed by the copyright laws of Germany. Any duplication, processing, distribution or any form of utilisation beyond the scope of copyright law shall require the prior written consent of the author or authors in question.&lt;br /&gt;
&lt;br /&gt;
===Data protection===&lt;br /&gt;
&lt;br /&gt;
A visit to our website can result in the storage on our server of information about the access (date, time, page accessed). This does not represent any analysis of personal data (e.g., name, address or e-mail address). If personal data are collected, this only occurs – to the extent possible – with the prior consent of the user of the website. Any forwarding of the data to third parties without the express consent of the user shall not take place.&lt;br /&gt;
&lt;br /&gt;
We would like to expressly point out that the transmission of data via the Internet (e.g., by e-mail) can offer security vulnerabilities. It is therefore impossible to safeguard the data completely against access by third parties. We cannot assume any liability for damages arising as a result of such security vulnerabilities.&lt;br /&gt;
&lt;br /&gt;
The use by third parties of all published contact details for the purpose of advertising is expressly excluded. We reserve the right to take legal steps in the case of the unsolicited sending of advertising information; e.g., by means of spam mail.&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Gamelab_Wiki:General_disclaimer&amp;diff=549</id>
		<title>Gamelab Wiki:General disclaimer</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Gamelab_Wiki:General_disclaimer&amp;diff=549"/>
		<updated>2019-12-12T11:47:01Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: Created page with &amp;quot;==Limitation of liability for external links==  Our website contains links to the websites of third parties („external links“). As the content of these websites is not und...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Limitation of liability for external links==&lt;br /&gt;
&lt;br /&gt;
Our website contains links to the websites of third parties („external links“). As the content of these websites is not under our control, we cannot assume any liability for such external content. In all cases, the provider of information of the linked websites is liable for the content and accuracy of the information provided. At the point in time when the links were placed, no infringements of the law were recognisable to us. As soon as an infringement of the law becomes known to us, we will immediately remove the link in question.&lt;br /&gt;
&lt;br /&gt;
==Copyright==&lt;br /&gt;
&lt;br /&gt;
The content and works published on this website are governed by the copyright laws of Germany. Any duplication, processing, distribution or any form of utilisation beyond the scope of copyright law shall require the prior written consent of the author or authors in question.&lt;br /&gt;
&lt;br /&gt;
==Data protection==&lt;br /&gt;
&lt;br /&gt;
A visit to our website can result in the storage on our server of information about the access (date, time, page accessed). This does not represent any analysis of personal data (e.g., name, address or e-mail address). If personal data are collected, this only occurs – to the extent possible – with the prior consent of the user of the website. Any forwarding of the data to third parties without the express consent of the user shall not take place.&lt;br /&gt;
&lt;br /&gt;
We would like to expressly point out that the transmission of data via the Internet (e.g., by e-mail) can offer security vulnerabilities. It is therefore impossible to safeguard the data completely against access by third parties. We cannot assume any liability for damages arising as a result of such security vulnerabilities.&lt;br /&gt;
&lt;br /&gt;
The use by third parties of all published contact details for the purpose of advertising is expressly excluded. We reserve the right to take legal steps in the case of the unsolicited sending of advertising information; e.g., by means of spam mail.&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Category:Serres,_Michel&amp;diff=538</id>
		<title>Category:Serres, Michel</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Category:Serres,_Michel&amp;diff=538"/>
		<updated>2019-12-12T09:46:08Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Parasite&lt;br /&gt;
[[Category:Authors]]&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Category:Serres,_Michel&amp;diff=537</id>
		<title>Category:Serres, Michel</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Category:Serres,_Michel&amp;diff=537"/>
		<updated>2019-12-12T09:45:49Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: Created page with &amp;quot;Parasite&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Parasite&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Category:Foucault,_Michel&amp;diff=536</id>
		<title>Category:Foucault, Michel</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Category:Foucault,_Michel&amp;diff=536"/>
		<updated>2019-12-12T09:45:03Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What is a discourse?&lt;br /&gt;
[[Category:Authors]]&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Category:Foucault,_Michel&amp;diff=535</id>
		<title>Category:Foucault, Michel</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Category:Foucault,_Michel&amp;diff=535"/>
		<updated>2019-12-12T09:44:29Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: Created page with &amp;quot;What is a discourse?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What is a discourse?&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Category:Research_Approaches&amp;diff=534</id>
		<title>Category:Research Approaches</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Category:Research_Approaches&amp;diff=534"/>
		<updated>2019-12-12T09:43:41Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Genre&amp;diff=533</id>
		<title>Genre</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Genre&amp;diff=533"/>
		<updated>2019-12-12T09:43:09Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Definition of the Term &#039;Genre&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Research Approaches]]&lt;br /&gt;
[[Category:Foucault, Michel]]&lt;br /&gt;
[[Category:Serres, Michel]]&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Genre&amp;diff=532</id>
		<title>Genre</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Genre&amp;diff=532"/>
		<updated>2019-12-12T09:40:32Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Definition of the Term &#039;Genre&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Research Approaches]]&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Genre&amp;diff=531</id>
		<title>Genre</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Genre&amp;diff=531"/>
		<updated>2019-12-12T09:39:51Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: Created page with &amp;quot;Definition of the Term &amp;#039;Genre&amp;#039;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Definition of the Term &#039;Genre&#039;&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Category:Research_Approaches&amp;diff=530</id>
		<title>Category:Research Approaches</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Category:Research_Approaches&amp;diff=530"/>
		<updated>2019-12-12T09:39:22Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: New Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Genre]]&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Gender_Performance&amp;diff=514</id>
		<title>Gender Performance</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Gender_Performance&amp;diff=514"/>
		<updated>2019-12-11T20:02:03Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: Edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gender Performance is a term that was defined by [[Judith Butler]] in her text &#039;&#039;Gender is Burning&#039;&#039;. &amp;lt;ref&amp;gt; Judith Butler: Gender is Burning. In: Sue Thornham (Hrsg.): Feminist Film Theory: A Reader New York: NYU Press, 1999. S. 381-395. &amp;lt;/ref&amp;gt; The text deals with the topic of performance, which produces the concept of gender. Gender is therefore a certain kind of performance by an individual and not something that is given by birth. It is a learned behavior that is measured by its &amp;quot;realness&amp;quot;.&amp;lt;ref&amp;gt;Ibid., p. 387.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How is Gender Performed in Video Games ===&lt;br /&gt;
https://www.youtube.com/watch?v=4rLAomWxuQI  &lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Research Approaches]]&lt;br /&gt;
[[Category:Butler, Judith]]&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=The_Beginner%27s_Guide&amp;diff=513</id>
		<title>The Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=The_Beginner%27s_Guide&amp;diff=513"/>
		<updated>2019-12-11T19:59:33Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: Text Edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About the Game==&lt;br /&gt;
&#039;&#039;The Beginner&#039;s Guide&#039;&#039; is a walking simulator, which was published in 2015 by Davey Wreden. The game presents itself as a collection of an anonymous developer named Coda, and is narrated by Wreden himself, who does some minor edits while the player is &#039;walking through&#039; the levels. Therefore the game can be related to several topics of the game studies: there are certain levels of [[Self-Reflexivity|self-reflexivity]] and meta media, the question of authorship in video-games and playability in general. &lt;br /&gt;
&lt;br /&gt;
== Content of the Game ==&lt;br /&gt;
&lt;br /&gt;
=== Core Game Mechanics ===&lt;br /&gt;
&lt;br /&gt;
== Related Research Approaches ==&lt;br /&gt;
&lt;br /&gt;
=== Reflexivity on the Medium ===&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Category:Games&amp;diff=512</id>
		<title>Category:Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Category:Games&amp;diff=512"/>
		<updated>2019-12-11T19:57:50Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Games site features a compilation of selected computer and video games. This set does consitute neither a complete nor a canocial overview over computer games. Instead, the collected games depict distinct approaches to different fields of research. The games illustrate specific aspects concering for instance the game mechanics, the narration or the game-player-interaction. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selected Games&lt;br /&gt;
&lt;br /&gt;
[[Assassin&#039;s Creed Odyssey]]&lt;br /&gt;
&lt;br /&gt;
[[Civilization / Age of Empires]]&lt;br /&gt;
&lt;br /&gt;
[[Diablo: Immortal|Diablo Immortal]]&lt;br /&gt;
&lt;br /&gt;
[[Gran Turismo: Sport|Gran Turismo]]&lt;br /&gt;
&lt;br /&gt;
[[Hearthstone]]&lt;br /&gt;
&lt;br /&gt;
[[Soul Calibur|Soul Calibur]]&lt;br /&gt;
&lt;br /&gt;
[[The Beginner&#039;s Guide]]&lt;br /&gt;
&lt;br /&gt;
[[The Sims 4|The Sims]]&lt;br /&gt;
&lt;br /&gt;
[[The Witcher 3: Wild Hunt]]&lt;br /&gt;
&lt;br /&gt;
[[World of Warcraft]]&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=511</id>
		<title>Assassin&#039;s Creed Odyssey</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=511"/>
		<updated>2019-12-11T19:57:19Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: Text Edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Assassin’s Creed Odyssey&#039;&#039; is an open world game of the &#039;&#039;Assassin’s Creed&#039;&#039; franchise and was published on multiple platforms in 2018. The main events unfold in the setting of the ancient greek empire, while a frame narrative is set in a modern day alternative reality.&amp;lt;ref&amp;gt; See also for further informations: https://en.wikipedia.org/wiki/Assassin%27s_Creed_Odyssey &amp;lt;/ref&amp;gt; In the very beginning of the game the player gets the chance to choose a character: one of the two siblings Alexios and Kassandra.&lt;br /&gt;
&lt;br /&gt;
== Content of the Game ==&lt;br /&gt;
&lt;br /&gt;
===Core Game Mechanics===&lt;br /&gt;
In the following section we will take a closer look at the core game mechanics of &#039;&#039;Assassin’s Creed Odyssey&#039;&#039; and analyze how the make the game unique.  &lt;br /&gt;
&lt;br /&gt;
====Character Selection====&lt;br /&gt;
The game starts with a flashback on the Persian War, where the player gets to play the king Leonidas. After the events unfold the player changes characters and a short cutscene starts that is set in the modern day. While the frame-narrative figure lays in a device called the ‚Animus‘, the player gets to adjust the settings of the game, like the level of difficulty. The most important part is the selection of the character, which is the choice between Kassandra and Alexios. This character choice defines to a certain degree the game course.&lt;br /&gt;
&lt;br /&gt;
====Playing with Perspectives====&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Related Research Approaches==&lt;br /&gt;
&lt;br /&gt;
=== Performing Gender ===&lt;br /&gt;
Looking at the term [[Gender Performance|gender performance]]&amp;lt;ref&amp;gt;Judith Butler: Gender is Burning. In: Sue Thornham (Hrsg.): Feminist Film Theory: A Reader New York: NYU Press, 1999. S. 381-395.&amp;lt;/ref&amp;gt; following Judith Butler, one must assume that gender in its general and broad sense is nothing natural or biological. Rather is gender a fluid term that exists in the way it is performed. Therefore in the game &#039;&#039;Assassin&#039;s Creed Odyssey&#039;&#039; one can look at how the two characters are performing their gender identity and thereby how a player can be a part of that performance. &lt;br /&gt;
&lt;br /&gt;
===Reflexivity on the Medium===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Talk:Gender_Performance&amp;diff=418</id>
		<title>Talk:Gender Performance</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Talk:Gender_Performance&amp;diff=418"/>
		<updated>2019-12-05T12:05:20Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Work in --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt; https://www.youtube.com/watch?v=4rLAomWxuQI &amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Talk:Gender_Performance&amp;diff=417</id>
		<title>Talk:Gender Performance</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Talk:Gender_Performance&amp;diff=417"/>
		<updated>2019-12-05T12:04:07Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: Created page with &amp;quot;Work in --&amp;gt; https://www.youtube.com/watch?v=4rLAomWxuQI&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Work in --&amp;gt; https://www.youtube.com/watch?v=4rLAomWxuQI&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=252</id>
		<title>Assassin&#039;s Creed Odyssey</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=252"/>
		<updated>2019-11-28T12:08:08Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Assassin’s Creed Odyssey&#039;&#039; is an open world game of the &#039;&#039;Assassin’s Creed&#039;&#039; franchise and was published on multiple platforms in 2018. The main events unfold in the setting of the ancient greek empire, while a frame narrative is set in a modern day alternative reality.&amp;lt;ref&amp;gt; See also for further informations: https://en.wikipedia.org/wiki/Assassin%27s_Creed_Odyssey &amp;lt;/ref&amp;gt; In the very beginning of the game the player gets the chance to choose a character: one of the two siblings Alexios and Kassandra.&lt;br /&gt;
&lt;br /&gt;
==Core Game Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Character Selection===&lt;br /&gt;
&lt;br /&gt;
===Playing with Perspectives===&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Performing Gender==&lt;br /&gt;
Looking at the term [[Gender Performance|gender performance]]&amp;lt;ref&amp;gt;Judith Butler: Gender is Burning. In: Sue Thornham (Hrsg.): Feminist Film Theory: A Reader New York: NYU Press, 1999. S. 381-395.&amp;lt;/ref&amp;gt; following Judith Butler, one must assume that gender in its general and broad sense is nothing natural or biological. Rather is gender a fluid term that exists in the way it is performed. Therefore in the game &#039;&#039;Assassin&#039;s Creed Odyssey&#039;&#039; one can look at how the two characters are performing their gender identity and thereby how a player can be a part of that performance. &lt;br /&gt;
&lt;br /&gt;
==Reflexivity on the Medium==&lt;br /&gt;
&amp;lt;br /&amp;gt; &amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=251</id>
		<title>Assassin&#039;s Creed Odyssey</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=251"/>
		<updated>2019-11-28T12:03:22Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About the Game==&lt;br /&gt;
&#039;&#039;Assassin’s Creed Odyssey&#039;&#039; is an open world game of the &#039;&#039;Assassin’s Creed&#039;&#039; franchise and was published on multiple platforms in 2018. The main events unfold in the setting of the ancient greek empire, while a frame narrative is set in a modern day alternative reality.&amp;lt;ref&amp;gt; See also for further informations: https://en.wikipedia.org/wiki/Assassin%27s_Creed_Odyssey &amp;lt;/ref&amp;gt; In the very beginning of the game the player gets the chance to choose a character: one of the two siblings Alexios and Kassandra.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Core Game Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Character Selection ===&lt;br /&gt;
&lt;br /&gt;
=== Playing with Perspectives ===&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Performing Gender==&lt;br /&gt;
Looking at the term [[Gender Performance|gender performance]]&amp;lt;ref&amp;gt;Judith Butler: Gender is Burning. In: Sue Thornham (Hrsg.): Feminist Film Theory: A Reader New York: NYU Press, 1999. S. 381-395.&amp;lt;/ref&amp;gt; following Judith Butler, one must assume that gender in its general and broad sense is nothing natural or biological. Rather is gender a fluid term that exists in the way it is performed. Therefore in the game &#039;&#039;Assassin&#039;s Creed Odyssey&#039;&#039; one can look at how the two characters are performing their gender identity and thereby how a player can be a part of that performance. &lt;br /&gt;
&lt;br /&gt;
== Reflexivity on the Medium ==&lt;br /&gt;
&amp;lt;br /&amp;gt; &amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=243</id>
		<title>Assassin&#039;s Creed Odyssey</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=243"/>
		<updated>2019-11-28T11:54:07Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About the Game==&lt;br /&gt;
&#039;&#039;Assassin’s Creed Odyssey&#039;&#039; is an open world game of the &#039;&#039;Assassin’s Creed&#039;&#039; franchise and was published on multiple platforms in 2018. The main events unfold in the setting of the ancient greek empire, while a frame narrative is set in a modern day alternative reality.&amp;lt;ref&amp;gt; See also for further informations: https://en.wikipedia.org/wiki/Assassin%27s_Creed_Odyssey &amp;lt;/ref&amp;gt; In the very beginning of the game the player gets the chance to choose a character: one of the two siblings Alexios and Kassandra.  &lt;br /&gt;
&lt;br /&gt;
==Gender Performance in Games==&lt;br /&gt;
Looking at the term [[Gender Performance|gender performance]]&amp;lt;ref&amp;gt;Judith Butler: Gender is Burning. In: Sue Thornham (Hrsg.): Feminist Film Theory: A Reader New York: NYU Press, 1999. S. 381-395.&amp;lt;/ref&amp;gt; following Judith Butler, one must assume that gender in its general and broad sense is nothing natural or biological. Rather is gender a fluid term that exists in the way it is performed. Therefore in the game &#039;&#039;Assassin&#039;s Creed Odyssey&#039;&#039; one can look at how the two characters are performing their gender identity and thereby how a player can be a part of that performance. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=230</id>
		<title>Assassin&#039;s Creed Odyssey</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Assassin%27s_Creed_Odyssey&amp;diff=230"/>
		<updated>2019-11-28T11:31:19Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===About the Game===&lt;br /&gt;
&#039;&#039;Assassin’s Creed Odyssey&#039;&#039; is an open world game of the &#039;&#039;Assassin’s Creed&#039;&#039; franchise and was published on multiple platforms in 2018. The main events unfold in the setting of the ancient greek empire, while a frame narrative is set in a modern day alternative reality.&amp;lt;ref&amp;gt; See also for further informations: https://en.wikipedia.org/wiki/Assassin%27s_Creed_Odyssey &amp;lt;/ref&amp;gt; In the very beginning of the game the player gets the chance to choose a character: one of the two siblings Alexios and Kassandra. &lt;br /&gt;
&lt;br /&gt;
===Gender Performance in Games===&lt;br /&gt;
Looking at the term [[Gender Performance|gender performance]]&amp;lt;ref&amp;gt;Judith Butler: Gender is Burning. In: Sue Thornham (Hrsg.): Feminist Film Theory: A Reader New York: NYU Press, 1999. S. 381-395.&amp;lt;/ref&amp;gt; following Judith Butler, one must assume that gender in its general and broad sense is nothing natural or biological. Rather is gender a fluid term that exists in the way it is performed. Therefore in the game &#039;&#039;Assassin&#039;s Creed Odyssey&#039;&#039; one can look at how the two characters are performing their gender identity and thereby how a player can be a part of that performance. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Games&amp;diff=223</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Games&amp;diff=223"/>
		<updated>2019-11-28T10:40:01Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Games site features a compilation of selected computer and video games. This set does consitute neither a complete nor a canocial overview over computer games. Instead, the collected games depict distinct approaches to different fields of research. The games illustrate specific aspects concering for instance the game mechanics, the narration or the game-player-interaction.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #92A8D1; border:5px solid #92A8D1; font-weight:bolder&amp;quot;&amp;gt;Selected Games&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:AliceBlue; padding:12px &amp;quot;&amp;gt;&lt;br /&gt;
[[Assassin&#039;s Creed Odyssey]]&lt;br /&gt;
&lt;br /&gt;
[[Civilization / Age of Empires]]&lt;br /&gt;
&lt;br /&gt;
[[Diablo: Immortal|Diablo Immortal]]&lt;br /&gt;
&lt;br /&gt;
[[Simulation Games|Gran Turismo]] &lt;br /&gt;
&lt;br /&gt;
[[Hearthstone|Hearthstone]]&lt;br /&gt;
&lt;br /&gt;
[[Soul Calibur]]&lt;br /&gt;
&lt;br /&gt;
[[The Beginner&#039;s Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Simulation Games|The Sims]]&lt;br /&gt;
&lt;br /&gt;
[[Witcher: Wild Hunt]]&lt;br /&gt;
&lt;br /&gt;
[[World of Warcraft]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Gender_Performance&amp;diff=214</id>
		<title>Gender Performance</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Gender_Performance&amp;diff=214"/>
		<updated>2019-11-28T07:57:45Z</updated>

		<summary type="html">&lt;p&gt;Maren.kraemer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gender Performance is a term that was defined by [[Judith Butler]] in her text &#039;&#039;Gender is Burning&#039;&#039;. &amp;lt;ref&amp;gt; Judith Butler: Gender is Burning. In: Sue Thornham (Hrsg.): Feminist Film Theory: A Reader New York: NYU Press, 1999. S. 381-395. &amp;lt;/ref&amp;gt; The text deals with the topic of performance, which produces the concept of gender. Gender is therefore a certain kind of performance by an individual and not something that is given by birth. It is a learned behavior that is measured by its &amp;quot;realness&amp;quot;.&amp;lt;ref&amp;gt;Ibid., p. 387.&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Category:Butler, Judith]]&lt;br /&gt;
[[Category:Research Approaches]]&lt;/div&gt;</summary>
		<author><name>Maren.kraemer</name></author>
	</entry>
</feed>