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	<id>https://wiki.uni-konstanz.de/gamelab/index.php?action=history&amp;feed=atom&amp;title=Narratology_and_Ludology</id>
	<title>Narratology and Ludology - Revision history</title>
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	<updated>2026-04-20T19:09:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Narratology_and_Ludology&amp;diff=1142&amp;oldid=prev</id>
		<title>Emre.sofuoglu: /* &quot;Serious writing about games has hardly been around long enough to have developed factions. And yet it has. Why can’t I write about your side without obvious bitterness? And why can’t your side address my side without airily dismissing its goal */</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Narratology_and_Ludology&amp;diff=1142&amp;oldid=prev"/>
		<updated>2020-03-06T15:58:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;&amp;quot;Serious writing about games has hardly been around long enough to have developed factions. And yet it has. Why can’t I write about your side without obvious bitterness? And why can’t your side address my side without airily dismissing its goal&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:58, 6 March 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=====&quot;Serious writing about games has hardly been around long enough to have developed factions. And yet it has. Why can’t I write about your side without obvious bitterness? And why can’t your side address my side without airily dismissing its goals&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;? Or am I overstating things&lt;/del&gt;?&quot; &amp;lt;ref&amp;gt;Tom Bissel 2011&amp;lt;/ref&amp;gt;=====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=====&quot;Serious writing about games has hardly been around long enough to have developed factions. And yet it has. Why can’t I write about your side without obvious bitterness? And why can’t your side address my side without airily dismissing its goals? &quot; &amp;lt;ref&amp;gt;Tom Bissel 2011&amp;lt;/ref&amp;gt;=====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====&amp;#039;&amp;#039;&amp;#039;Ludology &amp;#039;&amp;#039;&amp;#039;====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====&amp;#039;&amp;#039;&amp;#039;Ludology &amp;#039;&amp;#039;&amp;#039;====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Emre.sofuoglu</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Narratology_and_Ludology&amp;diff=1041&amp;oldid=prev</id>
		<title>Emre.sofuoglu at 11:27, 6 February 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Narratology_and_Ludology&amp;diff=1041&amp;oldid=prev"/>
		<updated>2020-02-06T11:27:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:27, 6 February 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=====&amp;quot;Serious writing about games has hardly been around long enough to have developed factions. And yet it has. Why can’t I write about your side without obvious bitterness? And why can’t your side address my side without airily dismissing its goals? Or am I overstating things?&amp;quot; &amp;lt;ref&amp;gt;Tom Bissel 2011&amp;lt;/ref&amp;gt;=====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=====&amp;quot;Serious writing about games has hardly been around long enough to have developed factions. And yet it has. Why can’t I write about your side without obvious bitterness? And why can’t your side address my side without airily dismissing its goals? Or am I overstating things?&amp;quot; &amp;lt;ref&amp;gt;Tom Bissel 2011&amp;lt;/ref&amp;gt;=====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &#039;&#039;&#039;Ludology &#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====&#039;&#039;&#039;Ludology &#039;&#039;&#039;====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(Huizinga/Jasper Juul/ Robert Callois) The Discipline that studies the Act of playing a game. The Field of Ludology includes researchers such as Johann Huizinga  the father of Ludology with his 1955 work &amp;#039;&amp;#039;Homo ludens&amp;#039;&amp;#039;, in which he first emphasized playing as part of individual- and group-development. Games should be understood as systems in which players engage in artificial conflict, defined by specific rules, which eventually result in a quantifiable outcome. &amp;lt;ref&amp;gt;Salen Katie and Erik Zimmermann, 2004 Roles of Play – Game Design Fundamentals, London: The MIT Press  &amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(Huizinga/Jasper Juul/ Robert Callois) The Discipline that studies the Act of playing a game. The Field of Ludology includes researchers such as Johann Huizinga  the father of Ludology with his 1955 work &amp;#039;&amp;#039;Homo ludens&amp;#039;&amp;#039;, in which he first emphasized playing as part of individual- and group-development. Games should be understood as systems in which players engage in artificial conflict, defined by specific rules, which eventually result in a quantifiable outcome. &amp;lt;ref&amp;gt;Salen Katie and Erik Zimmermann, 2004 Roles of Play – Game Design Fundamentals, London: The MIT Press  &amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &#039;&#039;&#039;Narratology&#039;&#039;&#039; ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====&#039;&#039;&#039;Narratology&#039;&#039;&#039;====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many ludologists have argued against the use of narratlogic explanations when it comes to games, as they see them as inherently non-narratologic or at least their narratives being out of the focus of research studying play. They aren`t movies or books making them a new form of text  and such, subject of ludology (Juul, Aarseth).Frasca argues, however that if a narrative is included in a game, studying the NARRATION (not narrative) should nevertheless be part of studying the game. Computer games, according to Huizinga, share many key aspects of representation with more traditional mediums such as movies or books. Despite this fact, they are deserving of its own approach, which is owed to a few major differences, including its unique relationship with the recipient. Games &amp;quot;read&amp;quot; their player and test their participation by presenting them with roadblocks in form of gameplay-challenges which hinder progression. As such they present a unique type of text, which is read, but also reacts and reads the reader.&amp;lt;ref&amp;gt;Barry Atkins 2006&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many ludologists have argued against the use of narratlogic explanations when it comes to games, as they see them as inherently non-narratologic or at least their narratives being out of the focus of research studying play. They aren`t movies or books making them a new form of text  and such, subject of ludology (Juul, Aarseth).Frasca argues, however that if a narrative is included in a game, studying the NARRATION (not narrative) should nevertheless be part of studying the game. Computer games, according to Huizinga, share many key aspects of representation with more traditional mediums such as movies or books. Despite this fact, they are deserving of its own approach, which is owed to a few major differences, including its unique relationship with the recipient. Games &amp;quot;read&amp;quot; their player and test their participation by presenting them with roadblocks in form of gameplay-challenges which hinder progression. As such they present a unique type of text, which is read, but also reacts and reads the reader.&amp;lt;ref&amp;gt;Barry Atkins 2006&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Research Approaches]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Emre.sofuoglu</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Narratology_and_Ludology&amp;diff=1038&amp;oldid=prev</id>
		<title>Emre.sofuoglu at 11:10, 6 February 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Narratology_and_Ludology&amp;diff=1038&amp;oldid=prev"/>
		<updated>2020-02-06T11:10:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:10, 6 February 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== &quot;Serious writing about games has hardly been around long enough to have developed factions. And yet it has. Why can’t I write about your side without obvious bitterness? And why can’t your side address my side without airily dismissing its goals? Or am I overstating things?&quot; &amp;lt;ref&amp;gt;Tom Bissel 2011&amp;lt;/ref&amp;gt; =====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=====&quot;Serious writing about games has hardly been around long enough to have developed factions. And yet it has. Why can’t I write about your side without obvious bitterness? And why can’t your side address my side without airily dismissing its goals? Or am I overstating things?&quot; &amp;lt;ref&amp;gt;Tom Bissel 2011&amp;lt;/ref&amp;gt;=====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Ludology &#039;&#039;&#039;  (Huizinga/Jasper Juul/ Robert Callois) The Discipline that studies the Act of playing a game. The Field of Ludology includes researchers such as Johann Huizinga  the father of Ludology with his 1955 work &#039;&#039;Homo ludens&#039;&#039;, in which he first emphasized playing as part of individual- and group-development. Games should be understood as systems in which players engage in artificial conflict, defined by specific rules, which eventually result in a quantifiable outcome. &amp;lt;ref&amp;gt;Salen Katie and Erik Zimmermann, 2004 Roles of Play – Game Design Fundamentals, London: The MIT Press  &amp;lt;/ref&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Narratology&lt;/del&gt;&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==== &lt;/ins&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ludology &lt;/ins&gt;&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Huizinga/Jasper Juul/ Robert Callois) The Discipline that studies the Act of playing a game. The Field of Ludology includes researchers such as Johann Huizinga  the father of Ludology with his 1955 work &#039;&#039;Homo ludens&#039;&#039;, in which he first emphasized playing as part of individual- and group-development. Games should be understood as systems in which players engage in artificial conflict, defined by specific rules, which eventually result in a quantifiable outcome. &amp;lt;ref&amp;gt;Salen Katie and Erik Zimmermann, 2004 Roles of Play – Game Design Fundamentals, London: The MIT Press  &amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==== &#039;&#039;&#039;Narratology&#039;&#039;&#039; ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many ludologists have argued against the use of narratlogic explanations when it comes to games, as they see them as inherently non-narratologic or at least their narratives being out of the focus of research studying play. They aren`t movies or books making them a new form of text  and such, subject of ludology (Juul, Aarseth).Frasca argues, however that if a narrative is included in a game, studying the NARRATION (not narrative) should nevertheless be part of studying the game. Computer games, according to Huizinga, share many key aspects of representation with more traditional mediums such as movies or books. Despite this fact, they are deserving of its own approach, which is owed to a few major differences, including its unique relationship with the recipient. Games &amp;quot;read&amp;quot; their player and test their participation by presenting them with roadblocks in form of gameplay-challenges which hinder progression. As such they present a unique type of text, which is read, but also reacts and reads the reader.&amp;lt;ref&amp;gt;Barry Atkins 2006&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many ludologists have argued against the use of narratlogic explanations when it comes to games, as they see them as inherently non-narratologic or at least their narratives being out of the focus of research studying play. They aren`t movies or books making them a new form of text  and such, subject of ludology (Juul, Aarseth).Frasca argues, however that if a narrative is included in a game, studying the NARRATION (not narrative) should nevertheless be part of studying the game. Computer games, according to Huizinga, share many key aspects of representation with more traditional mediums such as movies or books. Despite this fact, they are deserving of its own approach, which is owed to a few major differences, including its unique relationship with the recipient. Games &amp;quot;read&amp;quot; their player and test their participation by presenting them with roadblocks in form of gameplay-challenges which hinder progression. As such they present a unique type of text, which is read, but also reacts and reads the reader.&amp;lt;ref&amp;gt;Barry Atkins 2006&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Emre.sofuoglu</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Narratology_and_Ludology&amp;diff=1037&amp;oldid=prev</id>
		<title>Emre.sofuoglu at 11:10, 6 February 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Narratology_and_Ludology&amp;diff=1037&amp;oldid=prev"/>
		<updated>2020-02-06T11:10:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:10, 6 February 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&quot;Serious writing about games has hardly been around long enough to have developed factions. And yet it has. Why can’t I write about your side without obvious bitterness? And why can’t your side address my side without airily dismissing its goals? Or am I overstating things?&quot; &amp;lt;ref&amp;gt;Tom Bissel 2011&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===== &lt;/ins&gt;&quot;Serious writing about games has hardly been around long enough to have developed factions. And yet it has. Why can’t I write about your side without obvious bitterness? And why can’t your side address my side without airily dismissing its goals? Or am I overstating things?&quot; &amp;lt;ref&amp;gt;Tom Bissel 2011&amp;lt;/ref&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Ludology &amp;#039;&amp;#039;&amp;#039;  (Huizinga/Jasper Juul/ Robert Callois) The Discipline that studies the Act of playing a game. The Field of Ludology includes researchers such as Johann Huizinga  the father of Ludology with his 1955 work &amp;#039;&amp;#039;Homo ludens&amp;#039;&amp;#039;, in which he first emphasized playing as part of individual- and group-development. Games should be understood as systems in which players engage in artificial conflict, defined by specific rules, which eventually result in a quantifiable outcome. &amp;lt;ref&amp;gt;Salen Katie and Erik Zimmermann, 2004 Roles of Play – Game Design Fundamentals, London: The MIT Press  &amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Ludology &amp;#039;&amp;#039;&amp;#039;  (Huizinga/Jasper Juul/ Robert Callois) The Discipline that studies the Act of playing a game. The Field of Ludology includes researchers such as Johann Huizinga  the father of Ludology with his 1955 work &amp;#039;&amp;#039;Homo ludens&amp;#039;&amp;#039;, in which he first emphasized playing as part of individual- and group-development. Games should be understood as systems in which players engage in artificial conflict, defined by specific rules, which eventually result in a quantifiable outcome. &amp;lt;ref&amp;gt;Salen Katie and Erik Zimmermann, 2004 Roles of Play – Game Design Fundamentals, London: The MIT Press  &amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many ludologists have argued against the use of narratlogic explanations when it comes to games, as they see them as inherently non-narratologic or at least their narratives being out of the focus of research studying play. They aren`t movies or books making them a new form of text  and such, subject of ludology (Juul, Aarseth).Frasca argues, however that if a narrative is included in a game, studying the NARRATION (not narrative) should nevertheless be part of studying the game. Computer games, according to Huizinga, share many key aspects of representation with more traditional mediums such as movies or books. Despite this fact, they are deserving of its own approach, which is owed to a few major differences, including its unique relationship with the recipient. Games &amp;quot;read&amp;quot; their player and test their participation by presenting them with roadblocks in form of gameplay-challenges which hinder progression. As such they present a unique type of text, which is read, but also reacts and reads the reader.&amp;lt;ref&amp;gt;Barry Atkins 2006&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many ludologists have argued against the use of narratlogic explanations when it comes to games, as they see them as inherently non-narratologic or at least their narratives being out of the focus of research studying play. They aren`t movies or books making them a new form of text  and such, subject of ludology (Juul, Aarseth).Frasca argues, however that if a narrative is included in a game, studying the NARRATION (not narrative) should nevertheless be part of studying the game. Computer games, according to Huizinga, share many key aspects of representation with more traditional mediums such as movies or books. Despite this fact, they are deserving of its own approach, which is owed to a few major differences, including its unique relationship with the recipient. Games &amp;quot;read&amp;quot; their player and test their participation by presenting them with roadblocks in form of gameplay-challenges which hinder progression. As such they present a unique type of text, which is read, but also reacts and reads the reader.&amp;lt;ref&amp;gt;Barry Atkins 2006&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;references /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Emre.sofuoglu</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Narratology_and_Ludology&amp;diff=1036&amp;oldid=prev</id>
		<title>Emre.sofuoglu at 11:08, 6 February 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Narratology_and_Ludology&amp;diff=1036&amp;oldid=prev"/>
		<updated>2020-02-06T11:08:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:08, 6 February 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Serious writing about games has hardly been around long enough to have developed factions. And yet it has. Why can’t I write about your side without obvious bitterness? And why can’t your side address my side without airily dismissing its goals? Or am I overstating things?&quot; &amp;lt;ref&amp;gt;Tom Bissel 2011&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Ludology &amp;#039;&amp;#039;&amp;#039;  (Huizinga/Jasper Juul/ Robert Callois) The Discipline that studies the Act of playing a game. The Field of Ludology includes researchers such as Johann Huizinga  the father of Ludology with his 1955 work &amp;#039;&amp;#039;Homo ludens&amp;#039;&amp;#039;, in which he first emphasized playing as part of individual- and group-development. Games should be understood as systems in which players engage in artificial conflict, defined by specific rules, which eventually result in a quantifiable outcome. &amp;lt;ref&amp;gt;Salen Katie and Erik Zimmermann, 2004 Roles of Play – Game Design Fundamentals, London: The MIT Press  &amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Ludology &amp;#039;&amp;#039;&amp;#039;  (Huizinga/Jasper Juul/ Robert Callois) The Discipline that studies the Act of playing a game. The Field of Ludology includes researchers such as Johann Huizinga  the father of Ludology with his 1955 work &amp;#039;&amp;#039;Homo ludens&amp;#039;&amp;#039;, in which he first emphasized playing as part of individual- and group-development. Games should be understood as systems in which players engage in artificial conflict, defined by specific rules, which eventually result in a quantifiable outcome. &amp;lt;ref&amp;gt;Salen Katie and Erik Zimmermann, 2004 Roles of Play – Game Design Fundamentals, London: The MIT Press  &amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Emre.sofuoglu</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Narratology_and_Ludology&amp;diff=1035&amp;oldid=prev</id>
		<title>Emre.sofuoglu at 11:04, 6 February 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Narratology_and_Ludology&amp;diff=1035&amp;oldid=prev"/>
		<updated>2020-02-06T11:04:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:04, 6 February 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Ludology &#039;&#039;&#039;  (Huizinga/Jasper Juul/ Robert Callois) The Discipline that studies the Act of playing a game. The Field of Ludology includes researchers such as Johann Huizinga  the father of Ludology with his 1955 work &#039;&#039;Homo ludens&#039;&#039;, in which he first emphasized playing as part of individual- and group-development. Games should be understood as systems in which players engage in artificial conflict, defined by specific rules, which eventually result in a quantifiable outcome. &amp;lt;ref&amp;gt;Salen Katie and Erik Zimmermann, 2004 Roles of Play – Game Design Fundamentals, London: The MIT Press  &amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Narratology&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Many ludologists have argued against the use of narratlogic explanations when it comes to games, as they see them as inherently non-narratologic or at least their narratives being out of the focus of research studying play. They aren`t movies or books making them a new form of text  and such, subject of ludology (Juul, Aarseth).Frasca argues, however that if a narrative is included in a game, studying the NARRATION (not narrative) should nevertheless be part of studying the game. Computer games, according to Huizinga, share many key aspects of representation with more traditional mediums such as movies or books. Despite this fact, they are deserving of its own approach, which is owed to a few major differences, including its unique relationship with the recipient. Games &quot;read&quot; their player and test their participation by presenting them with roadblocks in form of gameplay-challenges which hinder progression. As such they present a unique type of text, which is read, but also reacts and reads the reader.&amp;lt;ref&amp;gt;Barry Atkins 2006&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Emre.sofuoglu</name></author>
	</entry>
	<entry>
		<id>https://wiki.uni-konstanz.de/gamelab/index.php?title=Narratology_and_Ludology&amp;diff=910&amp;oldid=prev</id>
		<title>Emre.sofuoglu: Created blank page</title>
		<link rel="alternate" type="text/html" href="https://wiki.uni-konstanz.de/gamelab/index.php?title=Narratology_and_Ludology&amp;diff=910&amp;oldid=prev"/>
		<updated>2020-01-23T11:08:19Z</updated>

		<summary type="html">&lt;p&gt;Created blank page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Emre.sofuoglu</name></author>
	</entry>
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