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This page is going to discuss self-reflexivity in video games, that is the process of a medium reflecting on itself as a medium.<ref>Brian Young: Cinematic Reflexivity: Postmodernism and the Contemporary Metafilm.</ref> However since this is a vast topic, only certain aspects of it can be covered with the option to add more in the future.
Self-reflexivity describes the process of a medium reflecting on itself as a medium.<ref> Brian Young: Cinematic Reflexivity:
==Introduction==
Postmodernism and the Contemporary Metafilm.</ref>
Self-reflexivity is considered a token trait of postmodern games.<ref>https://aquila.usm.edu/cgi/viewcontent.cgi?article=1473&context=honors_theses</ref> While there are multiple examples of video games employing self-reflexivity and metacommentary as a part of their core narrative (e.g.: ''The Stanley Parable'', 2013) this article will mostly focus on games in which self-reflexivity about different aspects of the medium can be found.
 
==Main Part==
<references />
===Self-Reflection on Game-Genre===
 
===Self-Reflection on Free Will in Games===
== Introduction ==
Discussions of free will have been a recurring topic in the field of game studies, especially with the emergence and use of AI in games, so it makes sense for games to lead a conversation about free will themselves.
===Self-Reflection on Games as a medium===
==Conclusion==
<br />
<br />
 
==Related Links/Research==
== Main Part ==
<references /><br />
 
== Conclusion ==
<br />
 
== Related Links/Research ==
[[Category:Research Approaches]]
[[Category:Research Approaches]]
[[Category:Young, Brian]]
[[Category:Young, Brian]]

Latest revision as of 14:38, 9 April 2020

This page is going to discuss self-reflexivity in video games, that is the process of a medium reflecting on itself as a medium.[1] However since this is a vast topic, only certain aspects of it can be covered with the option to add more in the future.

Introduction

Self-reflexivity is considered a token trait of postmodern games.[2] While there are multiple examples of video games employing self-reflexivity and metacommentary as a part of their core narrative (e.g.: The Stanley Parable, 2013) this article will mostly focus on games in which self-reflexivity about different aspects of the medium can be found.

Main Part

Self-Reflection on Game-Genre

Self-Reflection on Free Will in Games

Discussions of free will have been a recurring topic in the field of game studies, especially with the emergence and use of AI in games, so it makes sense for games to lead a conversation about free will themselves.

Self-Reflection on Games as a medium

Conclusion


Related Links/Research

  1. Brian Young: Cinematic Reflexivity: Postmodernism and the Contemporary Metafilm.
  2. https://aquila.usm.edu/cgi/viewcontent.cgi?article=1473&context=honors_theses


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