Self-Reflexivity: Difference between revisions
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This page is going to discuss self-reflexivity in video games, that is the process of a medium reflecting on itself as a medium.<ref>Brian Young: Cinematic Reflexivity: Postmodernism and the Contemporary Metafilm.</ref> However since this is a vast topic, only certain aspects of it can be covered with the option to add more in the future. | |||
==Introduction== | |||
Postmodernism and the Contemporary Metafilm.</ref> | Self-reflexivity is considered a token trait of postmodern games.<ref>https://aquila.usm.edu/cgi/viewcontent.cgi?article=1473&context=honors_theses</ref> While there are multiple examples of video games employing self-reflexivity and metacommentary as a part of their core narrative (e.g.: ''The Stanley Parable'', 2013) this article will mostly focus on games in which self-reflexivity about different aspects of the medium can be found. | ||
==Main Part== | |||
< | ===Self-Reflection on Game-Genre=== | ||
===Self-Reflection on Free Will in Games=== | |||
== | Discussions of free will have been a recurring topic in the field of game studies, especially with the emergence and use of AI in games, so it makes sense for games to lead a conversation about free will themselves. | ||
===Self-Reflection on Games as a medium=== | |||
==Conclusion== | |||
<br /> | <br /> | ||
==Related Links/Research== | |||
== | <references /><br /> | ||
<br /> | |||
[[Category:Research Approaches]] | [[Category:Research Approaches]] | ||
[[Category:Young, Brian]] | [[Category:Young, Brian]] |
Latest revision as of 14:38, 9 April 2020
This page is going to discuss self-reflexivity in video games, that is the process of a medium reflecting on itself as a medium.[1] However since this is a vast topic, only certain aspects of it can be covered with the option to add more in the future.
Introduction
Self-reflexivity is considered a token trait of postmodern games.[2] While there are multiple examples of video games employing self-reflexivity and metacommentary as a part of their core narrative (e.g.: The Stanley Parable, 2013) this article will mostly focus on games in which self-reflexivity about different aspects of the medium can be found.
Main Part
Self-Reflection on Game-Genre
Self-Reflection on Free Will in Games
Discussions of free will have been a recurring topic in the field of game studies, especially with the emergence and use of AI in games, so it makes sense for games to lead a conversation about free will themselves.
Self-Reflection on Games as a medium
Conclusion
Related Links/Research
- ↑ Brian Young: Cinematic Reflexivity: Postmodernism and the Contemporary Metafilm.
- ↑ https://aquila.usm.edu/cgi/viewcontent.cgi?article=1473&context=honors_theses