Controversy: Difference between revisions
From GameLabWiki
Created page with "Since their insurgence as a medium video games as a medium seem to have been particularly prone to controversy. This article looks to analyse controversial events within the v..." |
No edit summary |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
Since their insurgence as a medium video games as a medium seem to have been particularly prone to controversy. This article looks to analyse controversial events within the video game industry, the effects they might have had on the industry as a whole and the discourse of video games in the public eye. | Since their insurgence as a medium video games as a medium seem to have been particularly prone to controversy. This article looks to analyse controversial events within the video game industry, the effects they might have had on the industry as a whole and the discourse of video games in the public eye. | ||
[[Diablo Infinite Controversy]] | |||
[[Addictive Behaviour]] | |||
[[Lootboxes and gambling]] | |||
[[Armed rampages and Video games]] | |||
[["Casual VS Hardcore"]] | |||
[[Gamergate|#gamergate]] |
Latest revision as of 17:49, 26 November 2019
Since their insurgence as a medium video games as a medium seem to have been particularly prone to controversy. This article looks to analyse controversial events within the video game industry, the effects they might have had on the industry as a whole and the discourse of video games in the public eye.