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This page provides an overview on the ongoing study of digital games related to the game League of Legends. After giving a short introduction about the game and its core mechanics, the first research approach to be covered is about metagaming. As metagame is a popular terminology in the gaming culture, without having a consistent definition, a more structured compilation and detailed elaboration on the various forms of the League of Legends metagame will be presented.
==About the Game==
==About the Game==
League of Legends is a Free-To-Play [[List of game-genres|MOBA]]-type game available for PC. Published on 27 October 2009, the game of the american developer studio Riot Games has gained "a level of academic attention appropriate for its significance on both the eSports industry and the contemporary game culture."<ref>Donaldson, S. (2015): ''Mechanics and Metagame: Exploring Binary Expertise in League of Legends.'' In:  Games and Culture Vol. 12(5). P. 428</ref> According to PC GAMER in a press release to the 10th anniversary in October 2019, League of legends reaches about 8 million player logins everyday and is therefore one of the most popular and relevant games throughout the gaming culture these days.<ref>https://www.pcgamer.com/8-million-people-play-league-of-legends-every-day-making-it-the-most-popular-game-on-pc/ (Access: 27.02.2020)</ref>  
League of Legends is a Free-To-Play [[List of game-genres|MOBA]]-type game available for PC. Published on 27 October 2009, the game of the american developer studio Riot Games has gained “a level of academic attention appropriate for its significance on both the eSports industry and the contemporary game culture.<ref>Donaldson, Scott: ''Mechanics and Metagame: Exploring Binary Expertise in League of Legends.'' In:  Games and Culture Vol. 12(5). 2015, P. 428</ref> According to PC GAMER in a press release to the 10th anniversary in October 2019, League of legends reaches about 8 million player logins everyday and is therefore one of the most popular and relevant games throughout the gaming culture these days.<ref>Messner, Steven: League of Legends draws 8 million concurrent players, making it the most popular game on PC (2019). https://www.pcgamer.com/8-million-people-play-league-of-legends-every-day-making-it-the-most-popular-game-on-pc/ (Access: 27.02.2020)</ref>  


===Core Game Mechanics===
===Core Game Mechanics===
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====Standart Game on ‚Summoner´s Rift‘====
====Standart Game on ‚Summoner´s Rift‘====
In a standard game, which usually lasts between 15 minutes and one hour, two teams composed of 5 players clash on the battle arena called ‚summoner's rift‘, each of them controlling one of 148 currently available champions (January, 2019). The Rift is a square area with a diagonal riverbed dividing the pitch into two halves. Those separated sections are in control of each team: In the bottom left corner lies the base with the so called ‚spawn point‘ (starting point of the player´s champions) and the ‚Nexus‘ of the ‚blue‘ team. The upper right corner is the base location of the opposing team ‚red‘. As shown in the picture on the right, there are also the three lanes 'Top', 'Middle' and 'Bottom', which connect the team bases and by intersecting with the riverbed frame the four remaining zones: known as the 'jungle'.
In a standard game, which usually lasts between 15 minutes and one hour, two teams composed of 5 players clash on the battle arena called ''summoner's rift'', each of them controlling one of 148 currently available champions (January, 2019). The rift is a square area with a diagonal riverbed dividing the pitch into two halves. Those separated sections are in control of each team: In the bottom left corner lies the base with the so called ''spawn point'' (starting point of the player´s ''champions'') and the ''nexus'' of the ''blue'' team. The upper right corner is the base location of the opposing team ''red''. As shown in the picture on the right, there are also the three lanes ''top'', ''middle'' and ''bottom'', which connect the team bases and by intersecting with the riverbed frame the four remaining zones: known as the ''jungle''.


====Nexus, Turrets, Minions and Monsters====
====Nexus, Turrets, Minions and Monsters====
To win the game, the opponents ‚nexus‘ must be destroyed. Deep in the center of a base it is protected by two heavy turrets, which have to be demolished first. The way to get there along the lanes is fortified with further turrets, three of which reinforce the entrances to a base and two more are positioned on each lane, to control a certain area and provide visibility and protection for the player´s champions. Once the first minute mark has passed, the actual game begins with the spawning of ‚minions‘ and ‚monsters‘. These NPCs are mainly intended to generate gold for the players if killed by them. While monsters are placed in their fixed positions in the jungle and only engage in the game when being attacked, the minions spawn in waves of 30 seconds in the bases of both teams and march in groups along each lane towards each other to meet in the middle of the field. They attack enemy minions, turrets and champions in their way and, as the game progresses, slowly make their way towards the enemy nexus.  
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To win the game, the opponents ''nexus'' must be destroyed. Deep in the center of a base it is protected by two heavy ''turrets'', which have to be demolished first. The way to get there along the lanes is fortified with further ''turrets'', three of which reinforce the entrances to a base and two more are positioned on each lane, to control a certain area and provide visibility and protection for the player´s ''champions''. Once the second minute mark has passed, the actual game begins with the spawning of ''minions'' and ''monsters''. These [[Non-Player Character|npcs]] (non-player characters) are mainly intended to generate gold for the players if killed by them. While ''monsters'' are placed in their fixed positions in the ''jungle'' and only engage in the game when being attacked, the ''minions'' spawn in waves of 30 seconds in the bases of both teams and march in groups along each lane towards each other to meet in the middle of the field. They attack enemy ''minions'', ''turrets'' and ''champions'' in their way and, as the game progresses, slowly make their way towards the enemy ''nexus''.
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====Champions, Items, Runes and Summoner's Spells====
The gold gathered by killing ''monsters'', ''minions'', ''turrets'' or enemy ''champions'' is for the item shop, which is available as long as a ''champions'' stayed in his spawn point area. Those items provide ''buffs'' and other ''abilities'' for the ''champions'', on the way to get stronger an in a advantage position against their opponents. Each ''champion'' comes with a uniq ability kit of normally five ''abilities''. ''Runes'' and ''summoner's spells'' are  pre-game selectable abilities, that can be chosen with all available champions, but are depending on their mechanical designs more or less useful.  


==Research-Relevant Topics of the Game==
==Research-Relevant Topics of the Game==


===Playing the Meta - Competitive Gaming in League of Legends===
==='''Playing the Meta''' - The Mategame of League of Legends===
<blockquote>This section connects to the research approach [[Metagaming]]
Using the typology created by [[Michael S. Debus]] in his elaboration of a [[Metagaming|metagame ontology]] in this chapter various aspects of the LoL-Metagame will be discussed.<blockquote>For more information on this research approach, see: [[Metagaming]]</blockquote>In the era of [[Digital Video Game Distribution Services|digital video game distribution services]], such as Steam and [[Early Access|early access]] games, the industry has shifted increasingly from finished games as closed systems, to open ones that are been developed continuously even (or especially) after their release. League of Legends is no exception, rather a prime example: Developer Riot Games releases new patches every month to provide new game content (like new or remade champions, skills, skins or map changes), balance changes, bug fixes and other technical issues.<ref>League of Legends Wiki: ''Patch''. n.d.https://leagueoflegends.fandom.com/wiki/Patch (Access: 20.04.2020); See also: Riot Games: ''Game Updates''. n.d. https://na.leagueoflegends.com/en-us/news/game-updates/ (Access: 20.04.2020)</ref> As a result, the game can never be considered complete and has been developed steadily since its release. This has a great impact on the surrounding metagame, which constantly changes and transforms with the game itself. During this act of game transformation, different forms of play are shaped over time and geographical and social domains. Debus points out for rule metagame case studies (but arguably for metagame case studies in the same way) that it's important to “[...] explicitly state what timeframe and geographical location the research covers.”<ref>Debus, Michael S.: ''Metagaming: The Ontology of Games Outside of Games''. Center for Computer Games Research. Copenhagen 2017, P. 7</ref>
 
See also: [[Competitive Gaming]]</blockquote>The following serves to elaborate the scientific analysis of metagaming in League of Legends. Further understood as a metagame expertise in a binary relation to mechanical expertise, the following refers mainly to the work of Scott Donaldson: ''Mechanics and Metagame: a binary expertise in League of Legends'' (2009) and thereby related work. While he defines mechanical expertise as related "to in-game elements such as interface navigation and avatar control"<ref>Donaldson, S. (2015), P. 440</ref>, his definition of metagame expertise is "the awareness of and ability to negotiate the game around the game: it could be the formulation of new strategies after a patch, the use of mathematical techniques to determine the effectiveness of a particular item or ability combination, or the analysis of data sets for the purposes of improving one's in-game effectiveness."<ref>Donaldson, S. (2015), P. 440</ref>
 
====Mechanical Expertise====
Like other [[List of game-genres|MOBA]]s or [[List of game-genres|RTS]] games, League of Legends comes with a high state of complexity in terms of game mechanics, knowledge and the strategic decision making building upon. Once reaching the maximum level of 30 and owning at least 20 champions, players are unlocked for the ‚ranked‘ mode and the league system. Until this stage a player has to master a certain basic mechanical skillset and gain some fundamental knowledge about the various game components. Therefore the game offers a brief tutorial to new players about how the game works by simulating isolated in-game situations against an AI and after that unlocks the ‚normal‘ mode - the unpunished free playground to experience the game. Like Donaldson (2009) states, this "inbuilt mechanisms for learning are not extensive enough to give players anything beyond a basic understanding of gameplay. New players receive only limited assistance from the game system in developing mechanical expertise."<ref>Donaldson, S. (2015), P. 431</ref>
 
=====Basic and more complex Concepts of the Game: The three Game Phases=====
This wide gab between the basics taught in the tutorial and the actual utilization of this knowledge in a ''real'' in-game scenario becomes apparent by taking a closer look to the general progress of the game - the three game phases ‚laning‘,‚mid-game‘ and ‚late-game‘. During the ‚laning‘ phase, the main focus of the players is on efficiently farming gold by killing minions and monsters in order to gain important items. As an example for higher mechanical complexity the difficulty here to is not to let your minions advance too far into the enemy territory, respectively to attack the enemy turret with them at the right moments and not overextend in the danger zone. Getting killed by an opposing champion in this early stage leads to a huge disadvantage which can ‚snowball‘ as the game progresses. After the first turret falls the game transitions into the ‚mid-game‘ phase. 
 
As implicated, the game phases are more fluid and not coupled to a fixed time stance. The loss of a turret gives the game a new dynamic: In the ‚mid-game‘ champions who previously had fixed positions on the affected lane start to move across the map and increase the pressure on other lanes, group up with teammates to kill larger monsters (which provides buffs) and destroy other turrets or enemy champions in skirmishes. If a team's advantage increases significantly up to this stage of the game, an inferior team may surrender due to lack of comeback chances and winning conditions. The ‚late-game‘ is characterized by nearly and fully equipped champions who gather in their teams and try to take out the entire opposing team in complex team fights, destroy their Nexus or kill Baron Nashor, the most powerful monster on Summoner's Rift, which provides a strong buff for the players and can decide the match. Both, ‚mid-game‘ and ‚late-game‘ scenarios require a high degree of communication and strategic decision-making combined with timing. This sets the link to the metagame - how the game is played. 
 
====The Metagame of League of Legends====
So how to play League of Legends? From a competitive perspective, the metagame is the ''best'' approach to winning a game, depending on the current conditions of its mechanics and their players understanding and actual utilization. Riot Games releases new patches every month, providing new game content (like new or remade champions, skills, skins or map changes), balance changes, bug fixes and other technical issues.<ref>https://leagueoflegends.fandom.com/wiki/Patch</ref> With this the game and the players are held in a constantly evolving process of simultaneously improving and developing (through) the game. If players have perfected the game or are a least aware of the most effective strategy, gameplay would become stagnant, Donaldson states. -cite- (440)
 
-> short History of Junger/Top Lane meta and video implementation.
 
-> Summenors Code
 
Donaldson describes it further as determination of "particular positions and roles to which champions are commonly assigned" and emphasizes that in a ranked game The current League of Legends metagame plays an important role in determining the particular positions and roles to which champions are commonly assigned. It is therefore important, particularly in ranked play, that players are aware of this part of the metagame, so that they may participate effectively as part of a team. Position and role assignment is negotiated by players before the game begins and determines, respectively, where each player will spend most of the laning phase and what responsibilities he or she will take on during the middle and late-game phases. For example, it is common for the top lane position to be filled by a ‘‘tank’’ champion— one that can withstand significant damage before dying—which can, in the later portion of the game, initiate team fights and draw enemy fire. Although this framework cannot be considered a ‘‘game rule’’ in the formal sense, conforming to this aspect of the metagame is at times part of the ‘‘etiquette’’ of League of Legends , therefore making it somewhat of an implicit rule at times—players who do not conform to certain standards, by playing champions in roles they are not perceived to be useful in or by playing out of position, are often reported for poor behavior. (436)
 
=====Previous Experience and External Resources=====
That said, players of all skill levels will use external resources and previous experiences to build expertise because no game is played in a vacuum. Experienced gamers new to the MOBA genre will likely recognize the gameplay an amalgamation of role-playing, real-time strategy, and tower defense game genres. Most existing gamers will immediately recognize the health and resource system common in popular role-playing games like Diablo, World of Warcraft, and Final Fantasy, and first-person shooters such as Halo and Evolve. […] The control scheme and camera positioning are very similar to that of real-time strategy games, such as Starcraft II and Command & Conquer, meaning players from these genres will have at least some level of mechanical expertise in this area. (p431)


In addition to the process of trial and error, players will use external resources to hasten their acquisition of mechanical expertise. Given the large number of unique champions and abilities in League of Legends, the player base is still not aware of how certain game elements will interact if placed into contact with one another.(433)
====Metagame Environment: The surrounding Game Culture - Social and Added-Material Metagame====
[[File:Picture Section Aatrox Recommended Rune Build .png|thumb|Picture Section of the Recommended Aatrox Rune-Build.<ref>OP.GG: ''Aatrox''. n.d. https://euw.op.gg/champion/aatrox/statistics/top (Access. 20.04.2020)</ref>]]
[[File:Picture section of Win-Rate Statistic of Aatrox.png|thumb|Picture Section of the Win-Rate Statistic of Aatrox<ref>OP.GG: ''Aatrox''. n.d. https://euw.op.gg/champion/aatrox/statistics/top (Access. 20.04.2020)</ref> ]]
Keeping in mind that a large part of this culture is located in the asian hemisphere, this elaboration only covers data of the english speaking areas, however the league of legends culture has always been internationally connected. To start with the network of theorycraft, there are some types of websites and softwares to cover. One is the League of Legends meta board on reddit<ref>Reddet: ''LoL Meta''. 2011.https://www.reddit.com/r/LeagueofLegendsMeta/ (Access: 20.04.2020) </ref>, as a forum created in 2011, were players engage with each other in order to exchange views and discuss the game, its mechanics and current metas in every imaginable form. Related to this there are softwares like discord, were communities can create servers for similar reasons.<ref>TOP.GG: ''League Of Legends Discord Servers. Find League Of Legends servers with tags you're interested in!'' n.d.https://top.gg/servers/tag/league-of-legends (Access: 20.04.2020)</ref> [[Scott Donaldson]] underlines the fact, that this shows metagaming as an collaborative group activity<ref>Donaldson 2015, P. 437</ref>, despite metagaming can be an individual subjective practice. Another type of external resource are youtube videos, or video content in generell. The ''So you want to main-'' playlist (2015-2018) of the youtube channel bricky serves as a good and popular example.<ref>Bricky: ''So you want to main-''. 2015-2018.https://www.youtube.com/playlist?list=PLQefm3-mUKUT-oTvVYcO7lhLi7uN6Q6-x (Access: 20.04.2020)</ref> In his video series the youtuber gives an entertaining but still informative overview about specific champions, their lore, strengths and weaknesses and how to play them, by sharing his own experience and referring to what can be called the ''champion meta'' at this time. When it comes to third party software and websites which gathers statistics and information about the game, among several other providers, a significant website is op.gg<ref>OP.GG: ''OP.GG. Analytics inspire better gaming''. n.d.https://euw.op.gg/about/ (Access: 20.04.2020) </ref>. The website provides for instance statistics about win/lose- and pick/ban- rates of and rune- or item-builds for champions on the different game roles (e.g. top-lane, support or jungle), statistics about every player account or the overall current leaderboard of the ranked play. 


> Reddit’s League of Legends Meta board
=====Third Party Applications – Modifications, Hacks & Cheating=====
A stance of Riot says: “No software should interfere directly with the in-game player experience, from when you press ‘Play’ to the end-of-game screen.”<ref>Chiptek: ''Third Party Applications''. 2016. https://support-leagueoflegends.riotgames.com/hc/en-us/articles/225266848-Third-Party-Applications (Access: 20.04.2020)</ref> [[Modding]] is a pupular practice in the context of digital games, which connects to the added material metagame. For League of Legends, as a competitive e-sport game, it is more problematic than to other games (e.g. Minecraft). What is meant in this official stance of Riot is that competitive play is designed to ensure that every player starts with the same basic conditions and while their are modifications, that surely doesn't intercept with that concept and free to use, others does: “We don’t like applications that provide measurable player advantage. We’d like to set fair expectations by calling out some features that definitely aren’t okay.”<ref>Chiptek: ''Third Party Applications''. 2016. https://support-leagueoflegends.riotgames.com/hc/en-us/articles/225266848-Third-Party-Applications (Access: 20.04.2020) </ref> One specific website for League Of Legends modifications is, for instance https://lol-mod.com. Compared to the number of players of league of Legends, however, the number of users of such modifications is very low. 


Players engage in round table discussion in spaces such as Reddit’s League of Legends Meta board, where they can debate the effectiveness of a particular item or strategy using theorycrafting and other forms of analysis. (437)  
=====Worlds Championship & Championship Series - The League of Legends E-Sport Scene=====
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As a closer to season one in 2011, Riot Games organized the first ''Worlds Championship'' of League of Legends. While there were other competitive tournaments even in this early years, the ''Worlds Championship'' set the start for the history making e-sport story league of legends has written.<ref>Wikipedia: ''League of Legends World Championship''. n.d.https://de.wikipedia.org/wiki/League_of_Legends_World_Championship (Access: 20.04.2020); See Also: theScore esports: ''The Story of Worlds''. 2018. https://www.youtube.com/watch?v=XW-9eKmBnxc (Access: 20.04.2020)</ref> Starting in 2012, Riot Games in corporation with third parties, also launches the League of Legends ''Championship Series'', firstly limited to North America, but till 2020 expanded to Europa, Korea, China and other nations and regions. Also more regional leagues has been launched over the years and created huge connected structure of international competitive league systems.<ref>Wikipedia: ''League of Legends Championship Series''. n.d.https://en.wikipedia.org/wiki/League_of_Legends_Championship_Series (Access: 20.04.2020); See Also: Riot Games: ''watch.lolesport.'' n.d. https://watch.lolesports.com (Access: 20.04.2020)</ref> A great sports culture has emerged over nearly a decade (status 2020), and continues to transform itself as what some would call a game around the game – with processes of commercialization, sponsorship, journalism and many other cultural implications, which aren't closely related to the game itself, but still can be traced back to it and frame the social metagame environment.
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League of Legends Meta serves as a place for players to engage in discussion regarding strategies as they pertain to the current metagame. Common types of post take the form of ‘‘Should I buy X or Y item on this champion?’’ and ‘‘Why is X champion good/bad in the current metagame?’’ (437)
====The toxic Community & the Summoner's Code – Strategy Metagame====
The League of Legends community is known for its toxicity. Reasons for this are much discussed on the community platforms.<ref>Mia_Bella_Volpe: ''Toxicity is running rampant in the League of Legends community.'' 2019.https://www.reddit.com/r/leagueoflegends/comments/92qmvq/toxicity_is_running_rampant_in_the_league_of/ (Access: 20.04.2020); See also: Shannon Liao: ''Why League is still toxic after the honor system, especially for beginners. The divide between beginners and veterans has grown wider. 2018.'' https://www.riftherald.com/2018/12/12/18137885/honor-system-toxic-beginner-unfriendly (Access: 20.04.2020) </ref> As in other competitive games, LoL has an in-game chat function that enables players to communicate with teammates and supports the ping system that provides the possibility to place symbols on the map to share certain information about players own or enemy actions. The game also has an ''All-Chat'' feature to communicate with the opponents. Not only used for team coordination, a lot of trashtalk and verbal harassment takes place within this chat function. This can be linked to ''what happens during the game, other than the game itself'', from [[Metagaming|Garfield's definition]] and is localized within Debus ontology as a strategy metagame. Psychological demoralization of the opponent is possible, but each player can manually switch off the ''All-Chat'', as well as the in-game chat with team players. It is fascinating that insults and harassment of the one's own team players seem to be the case more often, when it comes to players that are not playing as the meant to, depending on how the game should be played (rule metagame). Riot Games developed the ''Summoner's Code'' and a reporting system in cooperation with the community to address this issue. This can be argued as another metagame process. 


The depth of discussion can range from short comments eschewing technical details in favor of a ‘‘common sense’’ approach to lengthy analysis filled with in-depth calculations.(437)
====A prescriptive Metagame Grid - Rule Metagames====
From a competitive perspective, the metagame is the ''best'' approach to win a game, depending on the current conditions of its mechanics and their players understanding and actual utilization. In Debus ontology this refers to the rule metagame. It can be described as an ever-changing multidimensional prescriptive grid that regulates the practice of play at different times and spaces – as real life domains, but further as the different segments or aspects of the game itself.  For a nearly complete understanding of this League of Legends (rule) metagame grid, it is necessary to invest hundreds of hours of study, like the Gamepedia, a fandom wiki, states.<ref>Gamepedia: ''New To League/Meta.'' n.d.https://lol.gamepedia.com/New_To_League/Meta (Access: 20.04.2020)</ref> It is subdivided in various forms and magnitudes, which are interwoven with each other and subsumed under terminologies like ''assassin meta'', ''jungle meta'', ''split-push meta'' or ''late game meta''. But to illustrate this, every aspect of the game has its own metagame, and the term meta is used fluently and could be used in all circumstances to describe the ''how-to'' of something: Speaking about a recommended item built or rune built one could speak about an item or rune meta related to class X or champion X. Same goes for every available champion – if one describes how to play a specific champion, than he refers to the ''champion meta''. This could be combined with a role, for instance the ''Aartox Top Lane meta'' or the ''Lee Sin Jungle meta'', and so forth.  


The existence and popularity of the League of Legends Meta board shows that metagaming can be a collaborative group activity and that, like LOL Lab, players can draw on the results of this collaboration (without necessarily participating in it) to hasten their learning. (437)
In a more general form, the role meta as a whole has shifted once significantly: In the early years most of the games were played with two champions on the top lane, with the consequence that there was no jungler role selected. Simply because the jungle monsters in the early years were to strong to gain gold from them as efficiently as by killing minions on the lanes. With several patches and reworks of the jungle and of thereby fitting champions and related items, the role of the jungler became a fixed position in the overall meta, and the top lane transformed into a solo lane.<ref>theScore esports: ''The Story Of The Jungle (League of Legends)''. 2019. https://www.youtube.com/watch?v=wXAG9EDlkCQ (Access: 20.04.2020); See also: Exil: ''The Complete History Of Top Lane And The Top Lane META''. 2018. https://www.youtube.com/watch?v=FudkS5HXNq8&t=742s (Access: 20.04.2020)</ref> 


As Lynch (2013, p. 52) points out, ‘‘Playing a game is inseparable from taking part in community development,’’ and this is particularly true for League of Legends—these online services accumulate and display data from a range of categories beyond individual player records. Frequency of champion Figure 4. Professional player Doublelift’s statistics and match history (OP.GG, n.d.). 438 Games and Culture 12(5) picks based on region, rank, and game type, champion win rates, and more are available for analysis by all players. Such a concept is not exclusive to League of Legends. Play analytics have been a core part of metagame expertise accumulation in a number of other online multiplayer games across a variety of genres, such as Halo Wars (Medler, 2012), DOTA 2, and World of Warcraft. (438-439)
=====Split-Push Meta=====
But there are also other types of rule metagames, when it comes to the actual utilization of such recommended built-ups. Terms like ''lane-swap meta'' or the before mentioned ''split-push meta'', for example, are covered within this categorization. It connects to map control, positioning and how to behave in team constellations and in-game situations. In an article on mobalytics.gg Split-Pushing is defined as “[...] when you move to a weak or undefended lane to apply pressure by pushing the wave in attempts to gain a tower advantage. It’s usually associated with the later stages of the mid-to-late game where it is easier to push effectively. There are a few reasons for this, such as death timers being longer and champions being able to push quickly.”<ref>Picklepants: ''How to Split Push in League of Legends''. 2018. https://mobalytics.gg/blog/how-to-split-push-in-league-of-legends/ (Access: 20.04.2020) </ref> The author Picklepants rolles out a detailed analysis about what splitt-pushing is, when to use it, when not to use it, what should be prepared before splitt-pushing, reasons behind the split-push, whats the difference to similar gameplays and summarizes the positive and negative effects that are associated with it. For example, an important preparation for an efficient split-push is ''wave stacking'': Briefly explained it is a lane set-up through killing whats called ''caster minions'' (the ranged units of minion waves), that leads to a slow push of one wave, while at the same time the following wave closes the gab between. Doing this more than once stacks up a bigger group of minions, which can provide a huge amount of pressure, while the rest of the team pushes another lane, if successfully communicated and timed.  


=====Communication as Part of the Metagame=====
=====Counter Meta - Pick & Ban Phase and Item Built Counter=====
Communication also forms a part of the metagame. In solo matchmaking, teammates can communicate to one another via text chat and a ping system, which allows players to place symbols on the game map signaling danger or a vulnerable target. By default, a language filter blocks swear words and other potentially offensive terms but this can be switched off. Cross-team chat is also off by default but can be turned on, thereby allowing communication between opponents at any point during the game. Once ‘‘all-chat’’ is enabled, players will often engage in the type of sledging and ‘‘psyching out’’ that is popular among a number of traditional sports, such as cricket and baseball. (439)
As there are champion metas combined with classes and roles on the field, which also can be combined with other champion metas, one important metagame is the pregame ''pick and ban phase''. Due to the fact that champions are selected alternately, this pregame phase is important, when it comes to countering metas. Debus states: “This system, combined with the suggestions of the metagame, result in a game-like situation of picks and counterpicks, as both teams are pursuing the goal of picking a (according to the current rule metagame) superior team.”<ref>Debus 2017, P. 7.</ref> The second counter meta to mention here is the counter items. Depending in the opposing champions constellation, if it is for example more focused on magic damage or resistance, players can buy defensive or offensive items that equals the strength of the enemy. But compared to the often decisive pick and ban phase and the resulting match-ups, such item counterstrategies are less important.  


Unless they utilize third-party software (such as Skype), solo players may only communicate via pings and text chat, making coordination more difficult. With this being the case, certain champion picks that are priorities in solo play do not receive equal attention in team play and vice versa. (441-442)
=====Rule Metagame of less skillful Players=====
==Related Research Approaches==
[[Competitive Gaming]]


[[Metagaming]]
For the most part rule metagames derive out of the professional e-sport competition. The math is simple: The best players provide the best approaches and how they play influences the whole scene. Debus points out, that this observation could exclude the existence of rule metagames for less skillful players, that aren't affecting professional game conditions or evolving out of them.<ref>Debus 2017, P. 7.</ref> As an so called ''hyper ad'' (attack damage) ''carry'', the champion Master Yi serves as a good example for a less skillful player rule metagame, which is not evolved out of the actual elite. While this champion is almost never picked in those professional tournaments, he is quite common in the lower rankes of the league system. The reason for this is his mechanics: Simply put, this champion is designed to create a snow-ball effect that, unless stopped early, will be unstoppable in the late game and can take on several, if not all, opposing champions at once. He is easy to play, but, in contrast to this, higher mechanical skills are required to take him out effectively. However, if he gets taken out soon enough, Master Yi can't become a real threat.<ref>cabohache: ''Yi in low elo.'' 2017.https://www.reddit.com/r/summonerschool/comments/6wlm5e/yi_in_low_elo/ (Access: 20.04.2020); See Also: IWDominate: MASTER Yi: THE BEST 1v9 CHAMPION FOR CARRYING LOW ELO! - HOW TO DOMINATE EP. 40. 2018. https://www.youtube.com/watch?v=iFK36VsYepo (Access: 20.04.2020)</ref> 
[[Category:Games]]
[[Category:Games]]
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Latest revision as of 18:12, 20 April 2020

This page provides an overview on the ongoing study of digital games related to the game League of Legends. After giving a short introduction about the game and its core mechanics, the first research approach to be covered is about metagaming. As metagame is a popular terminology in the gaming culture, without having a consistent definition, a more structured compilation and detailed elaboration on the various forms of the League of Legends metagame will be presented.

About the Game

League of Legends is a Free-To-Play MOBA-type game available for PC. Published on 27 October 2009, the game of the american developer studio Riot Games has gained “a level of academic attention appropriate for its significance on both the eSports industry and the contemporary game culture.”[1] According to PC GAMER in a press release to the 10th anniversary in October 2019, League of legends reaches about 8 million player logins everyday and is therefore one of the most popular and relevant games throughout the gaming culture these days.[2]

Core Game Mechanics

Summoner´s Rift

Standart Game on ‚Summoner´s Rift‘

In a standard game, which usually lasts between 15 minutes and one hour, two teams composed of 5 players clash on the battle arena called summoner's rift, each of them controlling one of 148 currently available champions (January, 2019). The rift is a square area with a diagonal riverbed dividing the pitch into two halves. Those separated sections are in control of each team: In the bottom left corner lies the base with the so called spawn point (starting point of the player´s champions) and the nexus of the blue team. The upper right corner is the base location of the opposing team red. As shown in the picture on the right, there are also the three lanes top, middle and bottom, which connect the team bases and by intersecting with the riverbed frame the four remaining zones: known as the jungle.

Nexus, Turrets, Minions and Monsters

To win the game, the opponents nexus must be destroyed. Deep in the center of a base it is protected by two heavy turrets, which have to be demolished first. The way to get there along the lanes is fortified with further turrets, three of which reinforce the entrances to a base and two more are positioned on each lane, to control a certain area and provide visibility and protection for the player´s champions. Once the second minute mark has passed, the actual game begins with the spawning of minions and monsters. These npcs (non-player characters) are mainly intended to generate gold for the players if killed by them. While monsters are placed in their fixed positions in the jungle and only engage in the game when being attacked, the minions spawn in waves of 30 seconds in the bases of both teams and march in groups along each lane towards each other to meet in the middle of the field. They attack enemy minions, turrets and champions in their way and, as the game progresses, slowly make their way towards the enemy nexus.

Champions, Items, Runes and Summoner's Spells

The gold gathered by killing monsters, minions, turrets or enemy champions is for the item shop, which is available as long as a champions stayed in his spawn point area. Those items provide buffs and other abilities for the champions, on the way to get stronger an in a advantage position against their opponents. Each champion comes with a uniq ability kit of normally five abilities. Runes and summoner's spells are pre-game selectable abilities, that can be chosen with all available champions, but are depending on their mechanical designs more or less useful.

Research-Relevant Topics of the Game

Playing the Meta - The Mategame of League of Legends

Using the typology created by Michael S. Debus in his elaboration of a metagame ontology in this chapter various aspects of the LoL-Metagame will be discussed.

For more information on this research approach, see: Metagaming

In the era of digital video game distribution services, such as Steam and early access games, the industry has shifted increasingly from finished games as closed systems, to open ones that are been developed continuously even (or especially) after their release. League of Legends is no exception, rather a prime example: Developer Riot Games releases new patches every month to provide new game content (like new or remade champions, skills, skins or map changes), balance changes, bug fixes and other technical issues.[3] As a result, the game can never be considered complete and has been developed steadily since its release. This has a great impact on the surrounding metagame, which constantly changes and transforms with the game itself. During this act of game transformation, different forms of play are shaped over time and geographical and social domains. Debus points out for rule metagame case studies (but arguably for metagame case studies in the same way) that it's important to “[...] explicitly state what timeframe and geographical location the research covers.”[4]

Metagame Environment: The surrounding Game Culture - Social and Added-Material Metagame

Picture Section of the Recommended Aatrox Rune-Build.[5]
Picture Section of the Win-Rate Statistic of Aatrox[6]

Keeping in mind that a large part of this culture is located in the asian hemisphere, this elaboration only covers data of the english speaking areas, however the league of legends culture has always been internationally connected. To start with the network of theorycraft, there are some types of websites and softwares to cover. One is the League of Legends meta board on reddit[7], as a forum created in 2011, were players engage with each other in order to exchange views and discuss the game, its mechanics and current metas in every imaginable form. Related to this there are softwares like discord, were communities can create servers for similar reasons.[8] Scott Donaldson underlines the fact, that this shows metagaming as an collaborative group activity[9], despite metagaming can be an individual subjective practice. Another type of external resource are youtube videos, or video content in generell. The So you want to main- playlist (2015-2018) of the youtube channel bricky serves as a good and popular example.[10] In his video series the youtuber gives an entertaining but still informative overview about specific champions, their lore, strengths and weaknesses and how to play them, by sharing his own experience and referring to what can be called the champion meta at this time. When it comes to third party software and websites which gathers statistics and information about the game, among several other providers, a significant website is op.gg[11]. The website provides for instance statistics about win/lose- and pick/ban- rates of and rune- or item-builds for champions on the different game roles (e.g. top-lane, support or jungle), statistics about every player account or the overall current leaderboard of the ranked play.

Third Party Applications – Modifications, Hacks & Cheating

A stance of Riot says: “No software should interfere directly with the in-game player experience, from when you press ‘Play’ to the end-of-game screen.”[12] Modding is a pupular practice in the context of digital games, which connects to the added material metagame. For League of Legends, as a competitive e-sport game, it is more problematic than to other games (e.g. Minecraft). What is meant in this official stance of Riot is that competitive play is designed to ensure that every player starts with the same basic conditions and while their are modifications, that surely doesn't intercept with that concept and free to use, others does: “We don’t like applications that provide measurable player advantage. We’d like to set fair expectations by calling out some features that definitely aren’t okay.”[13] One specific website for League Of Legends modifications is, for instance https://lol-mod.com. Compared to the number of players of league of Legends, however, the number of users of such modifications is very low.

Worlds Championship & Championship Series - The League of Legends E-Sport Scene

As a closer to season one in 2011, Riot Games organized the first Worlds Championship of League of Legends. While there were other competitive tournaments even in this early years, the Worlds Championship set the start for the history making e-sport story league of legends has written.[14] Starting in 2012, Riot Games in corporation with third parties, also launches the League of Legends Championship Series, firstly limited to North America, but till 2020 expanded to Europa, Korea, China and other nations and regions. Also more regional leagues has been launched over the years and created huge connected structure of international competitive league systems.[15] A great sports culture has emerged over nearly a decade (status 2020), and continues to transform itself as what some would call a game around the game – with processes of commercialization, sponsorship, journalism and many other cultural implications, which aren't closely related to the game itself, but still can be traced back to it and frame the social metagame environment.

The toxic Community & the Summoner's Code – Strategy Metagame

The League of Legends community is known for its toxicity. Reasons for this are much discussed on the community platforms.[16] As in other competitive games, LoL has an in-game chat function that enables players to communicate with teammates and supports the ping system that provides the possibility to place symbols on the map to share certain information about players own or enemy actions. The game also has an All-Chat feature to communicate with the opponents. Not only used for team coordination, a lot of trashtalk and verbal harassment takes place within this chat function. This can be linked to what happens during the game, other than the game itself, from Garfield's definition and is localized within Debus ontology as a strategy metagame. Psychological demoralization of the opponent is possible, but each player can manually switch off the All-Chat, as well as the in-game chat with team players. It is fascinating that insults and harassment of the one's own team players seem to be the case more often, when it comes to players that are not playing as the meant to, depending on how the game should be played (rule metagame). Riot Games developed the Summoner's Code and a reporting system in cooperation with the community to address this issue. This can be argued as another metagame process.

A prescriptive Metagame Grid - Rule Metagames

From a competitive perspective, the metagame is the best approach to win a game, depending on the current conditions of its mechanics and their players understanding and actual utilization. In Debus ontology this refers to the rule metagame. It can be described as an ever-changing multidimensional prescriptive grid that regulates the practice of play at different times and spaces – as real life domains, but further as the different segments or aspects of the game itself. For a nearly complete understanding of this League of Legends (rule) metagame grid, it is necessary to invest hundreds of hours of study, like the Gamepedia, a fandom wiki, states.[17] It is subdivided in various forms and magnitudes, which are interwoven with each other and subsumed under terminologies like assassin meta, jungle meta, split-push meta or late game meta. But to illustrate this, every aspect of the game has its own metagame, and the term meta is used fluently and could be used in all circumstances to describe the how-to of something: Speaking about a recommended item built or rune built one could speak about an item or rune meta related to class X or champion X. Same goes for every available champion – if one describes how to play a specific champion, than he refers to the champion meta. This could be combined with a role, for instance the Aartox Top Lane meta or the Lee Sin Jungle meta, and so forth.

In a more general form, the role meta as a whole has shifted once significantly: In the early years most of the games were played with two champions on the top lane, with the consequence that there was no jungler role selected. Simply because the jungle monsters in the early years were to strong to gain gold from them as efficiently as by killing minions on the lanes. With several patches and reworks of the jungle and of thereby fitting champions and related items, the role of the jungler became a fixed position in the overall meta, and the top lane transformed into a solo lane.[18]

Split-Push Meta

But there are also other types of rule metagames, when it comes to the actual utilization of such recommended built-ups. Terms like lane-swap meta or the before mentioned split-push meta, for example, are covered within this categorization. It connects to map control, positioning and how to behave in team constellations and in-game situations. In an article on mobalytics.gg Split-Pushing is defined as “[...] when you move to a weak or undefended lane to apply pressure by pushing the wave in attempts to gain a tower advantage. It’s usually associated with the later stages of the mid-to-late game where it is easier to push effectively. There are a few reasons for this, such as death timers being longer and champions being able to push quickly.”[19] The author Picklepants rolles out a detailed analysis about what splitt-pushing is, when to use it, when not to use it, what should be prepared before splitt-pushing, reasons behind the split-push, whats the difference to similar gameplays and summarizes the positive and negative effects that are associated with it. For example, an important preparation for an efficient split-push is wave stacking: Briefly explained it is a lane set-up through killing whats called caster minions (the ranged units of minion waves), that leads to a slow push of one wave, while at the same time the following wave closes the gab between. Doing this more than once stacks up a bigger group of minions, which can provide a huge amount of pressure, while the rest of the team pushes another lane, if successfully communicated and timed.

Counter Meta - Pick & Ban Phase and Item Built Counter

As there are champion metas combined with classes and roles on the field, which also can be combined with other champion metas, one important metagame is the pregame pick and ban phase. Due to the fact that champions are selected alternately, this pregame phase is important, when it comes to countering metas. Debus states: “This system, combined with the suggestions of the metagame, result in a game-like situation of picks and counterpicks, as both teams are pursuing the goal of picking a (according to the current rule metagame) superior team.”[20] The second counter meta to mention here is the counter items. Depending in the opposing champions constellation, if it is for example more focused on magic damage or resistance, players can buy defensive or offensive items that equals the strength of the enemy. But compared to the often decisive pick and ban phase and the resulting match-ups, such item counterstrategies are less important.

Rule Metagame of less skillful Players

For the most part rule metagames derive out of the professional e-sport competition. The math is simple: The best players provide the best approaches and how they play influences the whole scene. Debus points out, that this observation could exclude the existence of rule metagames for less skillful players, that aren't affecting professional game conditions or evolving out of them.[21] As an so called hyper ad (attack damage) carry, the champion Master Yi serves as a good example for a less skillful player rule metagame, which is not evolved out of the actual elite. While this champion is almost never picked in those professional tournaments, he is quite common in the lower rankes of the league system. The reason for this is his mechanics: Simply put, this champion is designed to create a snow-ball effect that, unless stopped early, will be unstoppable in the late game and can take on several, if not all, opposing champions at once. He is easy to play, but, in contrast to this, higher mechanical skills are required to take him out effectively. However, if he gets taken out soon enough, Master Yi can't become a real threat.[22]

  1. Donaldson, Scott: Mechanics and Metagame: Exploring Binary Expertise in League of Legends. In: Games and Culture Vol. 12(5). 2015, P. 428
  2. Messner, Steven: League of Legends draws 8 million concurrent players, making it the most popular game on PC (2019). https://www.pcgamer.com/8-million-people-play-league-of-legends-every-day-making-it-the-most-popular-game-on-pc/ (Access: 27.02.2020)
  3. League of Legends Wiki: Patch. n.d.https://leagueoflegends.fandom.com/wiki/Patch (Access: 20.04.2020); See also: Riot Games: Game Updates. n.d. https://na.leagueoflegends.com/en-us/news/game-updates/ (Access: 20.04.2020)
  4. Debus, Michael S.: Metagaming: The Ontology of Games Outside of Games. Center for Computer Games Research. Copenhagen 2017, P. 7
  5. OP.GG: Aatrox. n.d. https://euw.op.gg/champion/aatrox/statistics/top (Access. 20.04.2020)
  6. OP.GG: Aatrox. n.d. https://euw.op.gg/champion/aatrox/statistics/top (Access. 20.04.2020)
  7. Reddet: LoL Meta. 2011.https://www.reddit.com/r/LeagueofLegendsMeta/ (Access: 20.04.2020)
  8. TOP.GG: League Of Legends Discord Servers. Find League Of Legends servers with tags you're interested in! n.d.https://top.gg/servers/tag/league-of-legends (Access: 20.04.2020)
  9. Donaldson 2015, P. 437
  10. Bricky: So you want to main-. 2015-2018.https://www.youtube.com/playlist?list=PLQefm3-mUKUT-oTvVYcO7lhLi7uN6Q6-x (Access: 20.04.2020)
  11. OP.GG: OP.GG. Analytics inspire better gaming. n.d.https://euw.op.gg/about/ (Access: 20.04.2020)
  12. Chiptek: Third Party Applications. 2016. https://support-leagueoflegends.riotgames.com/hc/en-us/articles/225266848-Third-Party-Applications (Access: 20.04.2020)
  13. Chiptek: Third Party Applications. 2016. https://support-leagueoflegends.riotgames.com/hc/en-us/articles/225266848-Third-Party-Applications (Access: 20.04.2020)
  14. Wikipedia: League of Legends World Championship. n.d.https://de.wikipedia.org/wiki/League_of_Legends_World_Championship (Access: 20.04.2020); See Also: theScore esports: The Story of Worlds. 2018. https://www.youtube.com/watch?v=XW-9eKmBnxc (Access: 20.04.2020)
  15. Wikipedia: League of Legends Championship Series. n.d.https://en.wikipedia.org/wiki/League_of_Legends_Championship_Series (Access: 20.04.2020); See Also: Riot Games: watch.lolesport. n.d. https://watch.lolesports.com (Access: 20.04.2020)
  16. Mia_Bella_Volpe: Toxicity is running rampant in the League of Legends community. 2019.https://www.reddit.com/r/leagueoflegends/comments/92qmvq/toxicity_is_running_rampant_in_the_league_of/ (Access: 20.04.2020); See also: Shannon Liao: Why League is still toxic after the honor system, especially for beginners. The divide between beginners and veterans has grown wider. 2018. https://www.riftherald.com/2018/12/12/18137885/honor-system-toxic-beginner-unfriendly (Access: 20.04.2020)
  17. Gamepedia: New To League/Meta. n.d.https://lol.gamepedia.com/New_To_League/Meta (Access: 20.04.2020)
  18. theScore esports: The Story Of The Jungle (League of Legends). 2019. https://www.youtube.com/watch?v=wXAG9EDlkCQ (Access: 20.04.2020); See also: Exil: The Complete History Of Top Lane And The Top Lane META. 2018. https://www.youtube.com/watch?v=FudkS5HXNq8&t=742s (Access: 20.04.2020)
  19. Picklepants: How to Split Push in League of Legends. 2018. https://mobalytics.gg/blog/how-to-split-push-in-league-of-legends/ (Access: 20.04.2020)
  20. Debus 2017, P. 7.
  21. Debus 2017, P. 7.
  22. cabohache: Yi in low elo. 2017.https://www.reddit.com/r/summonerschool/comments/6wlm5e/yi_in_low_elo/ (Access: 20.04.2020); See Also: IWDominate: MASTER Yi: THE BEST 1v9 CHAMPION FOR CARRYING LOW ELO! - HOW TO DOMINATE EP. 40. 2018. https://www.youtube.com/watch?v=iFK36VsYepo (Access: 20.04.2020)
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