Competitive Gaming: Difference between revisions
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== Abstract == | ==Abstract== | ||
Competitive Gaming is a game mode mainly connecting to multiplayer-based video games, where players compete with each other in different types of game mechanics, skillsets and settings. | Competitive Gaming is a game mode mainly connecting to multiplayer-based video games, where players compete with each other in different types of game mechanics, skillsets and settings. | ||
The spectrum of competitive gaming interconnects with the wide field of video games in various sections. Often associated with professional monetized e-sports tournaments in first place, competitive gaming can be located in way more casual or intermediate | The spectrum of competitive gaming interconnects with the wide field of video games in various sections. Often associated with professional monetized e-sports tournaments in first place, competitive gaming can be located in way more casual or intermediate | ||
Competitive Gaming | In the scientific and professional literature on video games competitive gaming has not been widely researched or recognized. <ref>Faust, Kyle; Meyer, Joseph; Griffiths, Mark: ''Competitive and Professional Gaming: Discussing Potential Benefits of Scientific Study''. International Journal of Cyber Behavior, Psychology and Learning. Los Angeles/Kingston/Nottingham 2015</ref> | ||
MMORPGs, Browser Games, Casual Games, Strategy Games, Fighting Games | |||
Hot Seat, LAN, Online-Mulitplayer | |||
Casual and intermediate Competition, Professional Competition | |||
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== Contents == | |||
# Competitive Gaming and Skill Development | |||
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===Fighting Games=== | ===Fighting Games=== | ||
[[Follow the Sword|Soul Calibur]]<br /> | [[Follow the Sword|Soul Calibur]]<br /> |
Revision as of 17:18, 27 November 2019
Abstract
Competitive Gaming is a game mode mainly connecting to multiplayer-based video games, where players compete with each other in different types of game mechanics, skillsets and settings.
The spectrum of competitive gaming interconnects with the wide field of video games in various sections. Often associated with professional monetized e-sports tournaments in first place, competitive gaming can be located in way more casual or intermediate
In the scientific and professional literature on video games competitive gaming has not been widely researched or recognized. [1]
MMORPGs, Browser Games, Casual Games, Strategy Games, Fighting Games
Hot Seat, LAN, Online-Mulitplayer
Casual and intermediate Competition, Professional Competition
Contents
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Fighting Games
- ↑ Faust, Kyle; Meyer, Joseph; Griffiths, Mark: Competitive and Professional Gaming: Discussing Potential Benefits of Scientific Study. International Journal of Cyber Behavior, Psychology and Learning. Los Angeles/Kingston/Nottingham 2015