Competitive Gaming: Difference between revisions
From GameLabWiki
mNo edit summary |
No edit summary |
||
Line 26: | Line 26: | ||
[[Soul Calibur]]<br /> | [[Soul Calibur]]<br /> | ||
<references /> | <references /> | ||
[[Category:Soul Calibur]] | |||
[[Category:Faust, Kyle]] | |||
[[Category:Griffiths, Mark]] | |||
[[Category:Meyer, Joseph]] |
Revision as of 13:29, 28 November 2019
Abstract
Competitive Gaming is a game mode mainly connecting to multiplayer-based video games, where players compete with each other in different types of game mechanics, skillsets and settings.
The spectrum of competitive gaming interconnects with the wide field of video games in various sections. Often associated with professional monetized e-sports tournaments in first place, competitive gaming can be located in way more casual or intermediate gaming circumstances.
Competition
MMORPGs, Browser Games, Casual Games, Strategy Games, Fighting Games
Hot Seat, LAN, Online-Mulitplayer
Casual and intermediate Competition, Professional Competition
In the scientific and professional literature on video games competitive gaming is lacking profound research and recognition. [1]
Contents
|
---|
Fighting Games
- ↑ Faust, Kyle; Meyer, Joseph; Griffiths, Mark: Competitive and Professional Gaming: Discussing Potential Benefits of Scientific Study. International Journal of Cyber Behavior, Psychology and Learning. Los Angeles/Kingston/Nottingham 2015