Actions

Category

Mass Effect 2: Difference between revisions

From GameLabWiki

No edit summary
No edit summary
Line 1: Line 1:
<br>
<br>
Mass Effect 2 is an action role-playing game with third-person shooter elements developed by BioWare and published by Electronic Arts. It was released for Windows and Xbox 360 on January 28th, 2010, following its release for Playstation 3 in 2011. It is the second entry in the Mass Effect series taking place in the 22nd century, after the events that happened in its direct predecessor Mass Effect. The player takes control over Commander Shepard, a human soldier who has to assemble a team to stop the “Collectors”, an insectoid species displaying the main threat for humankind.
''Mass Effect 2'' is an action role-playing game with third-person shooter elements developed by BioWare and published by Electronic Arts. It was released for Windows and Xbox 360 on January 28th, 2010, following its release for Playstation 3 in 2011. It is the second entry in the ''Mass Effect'' series taking place in the 22nd century, after the events that happened in its direct predecessor ''Mass Effect''. The player takes control over Commander Shepard, a human soldier who has to assemble a team to stop the “Collectors”, an insectoid species displaying the main threat for humankind.


This entry provides a broad overview about ''Mass Effect 2'', analysing its core game mechanics and reviewing them under the premise of descision-making within the game itself.
This entry provides a broad overview about ''Mass Effect 2'', analysing its core game mechanics and reviewing them under the premise of descision-making within the game itself.


== About the game ==
==About the game==


=== Setting ===
===Setting===
Mass Effect is set within the 22<sup>nd</sup> century within a fictive version of Milky Way, where the player has the opportunity to travel to accompanied galaxies through so called Mass Relays. The Mass Effect series established a massive fictive universe, even introducing different political organisations like the citadel council which is responsible for the mayor part of the universe and tries to maintain the established law for all Individuals who are part of the galactic community. Another faction is “Cerberus”, a paramilitary survivalist group, mostly consisting out of humans. The Core belief of Cerberus is that humans deserve a greater influence within the galactic community, especially tackling the council. Lead by the Illusive Man, Cerberus operates with any methods that could advance humanities status, including terrorist activities, assassinations and human experiments.
''Mass Effect'' is set within the 22<sup>nd</sup> century within a fictive version of Milky Way, where the player has the opportunity to travel to accompanied galaxies through so called Mass Relays. The ''Mass Effect'' series established a massive fictive universe, even introducing different political organisations like the citadel council which is responsible for the mayor part of the universe and tries to maintain the established law for all Individuals who are part of the galactic community. Another faction is “Cerberus”, a paramilitary survivalist group, mostly consisting out of humans. The Core belief of Cerberus is that humans deserve a greater influence within the galactic community, especially tackling the council. Lead by the Illusive Man, Cerberus operates with any methods that could advance humanities status, including terrorist activities, assassinations and human experiments.


=== Characters & Races ===
===Characters & Races===
There are 19 different alien races established in Mass Effect 2 (Ill.1). Roughly they can be ordered to citadel council races and non-citadel races. Council races include representatives from the Asari, Turian, Salarian and humans. Humans joined the citadel committee relatively late[1] , therefore having not so many representatives, thus having a minor influence. Additionally, this is where Cerberus’ motivation for a stronger influence on human behalf stems from. Races that are only inhabiting the citadel and do not take part in politics are the Drell, Elcor, Hanar, Keeper, Salarian, Turian and Volus.
There are 19 different alien races established in ''Mass Effect 2'' (Ill.1). Roughly they can be ordered to citadel council races and non-citadel races. Council races include representatives from the Asari, Turian, Salarian and humans. Humans joined the citadel committee relatively late[1] , therefore having not so many representatives, thus having a minor influence. Additionally, this is where Cerberus’ motivation for a stronger influence on human behalf stems from. Races that are only inhabiting the citadel and do not take part in politics are the Drell, Elcor, Hanar, Keeper, Salarian, Turian and Volus.


Non-citadel races include races, who are extinct or do not have any embassies on the citadel, as well as having a neutral status[2] . These would include Batarians, Geth, Krogans, Quarians, Rachni, Vorchas, Yahgs, Protheans and Leviathians and obviously not Reapers and Collectors.
Non-citadel races include races, who are extinct or do not have any embassies on the citadel, as well as having a neutral status[2] . These would include Batarians, Geth, Krogans, Quarians, Rachni, Vorchas, Yahgs, Protheans and Leviathians and obviously not Reapers and Collectors.


As the game progresses, the player encounters those different races. Every possible squad member he gathers, is from another race and every race comes with different traits, impacting the third-person shooter parts a little bit. This allows for a bit of customization on the players behalf because he can adjust his squad members to his playstyle. Additionally, the player gets different dialogues within those missions for every other character, increasing replayability.
As the game progresses, the player encounters those different races. Every possible squad member he gathers, is from another race and every race comes with different traits, impacting the third-person shooter parts a little bit. This allows for a bit of customization on the players behalf because he can adjust his squad members to his playstyle. Additionally, the player gets different dialogues within those missions for every other character, increasing replayability.
<br />
=== Plot ===
<br />
<br />

Revision as of 14:20, 30 September 2020


Mass Effect 2 is an action role-playing game with third-person shooter elements developed by BioWare and published by Electronic Arts. It was released for Windows and Xbox 360 on January 28th, 2010, following its release for Playstation 3 in 2011. It is the second entry in the Mass Effect series taking place in the 22nd century, after the events that happened in its direct predecessor Mass Effect. The player takes control over Commander Shepard, a human soldier who has to assemble a team to stop the “Collectors”, an insectoid species displaying the main threat for humankind.

This entry provides a broad overview about Mass Effect 2, analysing its core game mechanics and reviewing them under the premise of descision-making within the game itself.

About the game

Setting

Mass Effect is set within the 22nd century within a fictive version of Milky Way, where the player has the opportunity to travel to accompanied galaxies through so called Mass Relays. The Mass Effect series established a massive fictive universe, even introducing different political organisations like the citadel council which is responsible for the mayor part of the universe and tries to maintain the established law for all Individuals who are part of the galactic community. Another faction is “Cerberus”, a paramilitary survivalist group, mostly consisting out of humans. The Core belief of Cerberus is that humans deserve a greater influence within the galactic community, especially tackling the council. Lead by the Illusive Man, Cerberus operates with any methods that could advance humanities status, including terrorist activities, assassinations and human experiments.

Characters & Races

There are 19 different alien races established in Mass Effect 2 (Ill.1). Roughly they can be ordered to citadel council races and non-citadel races. Council races include representatives from the Asari, Turian, Salarian and humans. Humans joined the citadel committee relatively late[1] , therefore having not so many representatives, thus having a minor influence. Additionally, this is where Cerberus’ motivation for a stronger influence on human behalf stems from. Races that are only inhabiting the citadel and do not take part in politics are the Drell, Elcor, Hanar, Keeper, Salarian, Turian and Volus.

Non-citadel races include races, who are extinct or do not have any embassies on the citadel, as well as having a neutral status[2] . These would include Batarians, Geth, Krogans, Quarians, Rachni, Vorchas, Yahgs, Protheans and Leviathians and obviously not Reapers and Collectors.

As the game progresses, the player encounters those different races. Every possible squad member he gathers, is from another race and every race comes with different traits, impacting the third-person shooter parts a little bit. This allows for a bit of customization on the players behalf because he can adjust his squad members to his playstyle. Additionally, the player gets different dialogues within those missions for every other character, increasing replayability.

Plot


Subcategories

This category has only the following subcategory.

Cookies help us deliver our services. By using our services, you agree to our use of cookies.