Do Not Feed The Monkeys: Difference between revisions
From GameLabWiki
Lara.sauer (talk | contribs) m Mistake correction |
Lara.sauer (talk | contribs) added information |
||
Line 1: | Line 1: | ||
==About the Game== | ==About the Game== | ||
''Do Not Feed the Monkeys'' is a voyeur simulator in which players can slip into the role of a person who joins the "The Primate Observation Club". They watch monkeys in their cages via live video surveillance on the (in game) computer. Within a maximum of 16 game days, more and more "cages" have to be bought in order to stay in the club, the landlady and provisions like food and coffee have to be paid. However, after the first observation it is obvious that these are not actual monkeys or cages, but humans - sometimes empty rooms. The shown strangers are for example at work, at home etc. As an observer, you can collect keywords from conversations and use a search engine to further research on the (in game) Internet and find out a lot about these people; usually also contact information such as addresses, telephone numbers or chat profiles. Based on this, one can interfere or not in various ways. Every decision has different consequences. | ''Do Not Feed the Monkeys'' is a voyeur simulator in which players can slip into the role of a person who joins the "The Primate Observation Club". They watch "monkeys" in their cages via live video surveillance on the (in game) computer. Within a maximum of 16 game days, more and more "cages" have to be bought in order to stay in the club, the landlady and provisions like food and coffee have to be paid. However, after the first observation it is obvious that these are not actual monkeys or cages, but humans - sometimes empty rooms. The shown strangers are for example at work, at home etc. As an observer, you can collect keywords from conversations and use a search engine to further research on the (in game) Internet and find out a lot about these people; usually also contact information such as addresses, telephone numbers or chat profiles. Based on this, one can interfere or not in various ways. Every decision has different consequences. | ||
RELEASE DATE: 24 Oct, 2018 | RELEASE DATE: 24 Oct, 2018 | ||
Line 7: | Line 7: | ||
PUBLISHER: Alawar Premium | PUBLISHER: Alawar Premium | ||
<br /> | |||
==Research-Relevant Topics of the Game== | ==Research-Relevant Topics of the Game== | ||
=== | ===Core Game Mechanics=== | ||
==== The cages and time management ==== | |||
[[File:Do Not Feed the Monkeys - Cages.png|thumb|Acces to footage of the maximum of 16 cages]] | |||
In each game run there are up to 16 different cages - aka rooms to spy on - to be seen; for some there is a second camera to buy so you can see more and find out more information, but you will have accordingly one cage less in total - it’s a maximum of 16 camera perspectives. According to the Fan-Wiki there are 46 possible cages (20 interactive and 26 non-interactive). With every new game start the game chooses randomly from the possible situations and you’ll only find out which ones there are this time if you buy them all. | |||
In the interactive cages different things happen at certain times, day and night. In order to gather all the information, it is necessary to find out when they become active. There will be an acoustic signal when they do and usually the events are repeated at the same time. Therefore, one must plan other activities - like buying food or working – accordingly. These last mentioned parts of playing are only symbolized by past time; you do not actually get to see or play them out. However, you can miss things by doing so, which can have a very negative effect; e.g. if you miss the landlady several times, the flat will be vacated after 5 days at the latest. | |||
The interactive cages can be ended/closed in different ways by making various choices but don't have to be if the player prefers another style of playing. | |||
==== Characters ==== | |||
Playable is an undefined entity through which the player controls the actions; neither voice nor body are ever visible. It only appears in that, for example, certain response options are given in conversations, but these are usually based on the information collected by the player to date. | |||
The flat is regularly visited by the landlady (to collect money), by a neighbour (to "borrow" money) and by Wylon's Witnesses. One does not learn anything from these characters; they have no (obvious) personalities. After their first visit, the Witnesses leave behind a plant that blooms white or black, based on the chosen playing style – morally good or bad. It does not affect much besides the game achievements. | |||
[[File:Do Not Feed the Monkeys - Screenshot 07.png|thumb|Wylon's Witnesses]] | |||
Furthermore, the various strangers appear in their cages, which the player observes. One can choose to do just that or to interfere but this is prohibited by the Club, defined as “feeding the monkeys”. In any case it is possible to find out more about these strangers like adresses, names, contact information etc. | |||
==Related Research Approaches== | ==Related Research Approaches== | ||
Line 19: | Line 37: | ||
==Further Information/External Links== | ==Further Information/External Links== | ||
<br /> | Fan Wiki: https://do-not-feed-the-monkeys.fandom.com/wiki/Do_Not_Feed_the_Monkeys_Wiki<br /> |
Revision as of 13:05, 30 November 2020
About the Game
Do Not Feed the Monkeys is a voyeur simulator in which players can slip into the role of a person who joins the "The Primate Observation Club". They watch "monkeys" in their cages via live video surveillance on the (in game) computer. Within a maximum of 16 game days, more and more "cages" have to be bought in order to stay in the club, the landlady and provisions like food and coffee have to be paid. However, after the first observation it is obvious that these are not actual monkeys or cages, but humans - sometimes empty rooms. The shown strangers are for example at work, at home etc. As an observer, you can collect keywords from conversations and use a search engine to further research on the (in game) Internet and find out a lot about these people; usually also contact information such as addresses, telephone numbers or chat profiles. Based on this, one can interfere or not in various ways. Every decision has different consequences.
RELEASE DATE: 24 Oct, 2018
DEVELOPER: Fictiorama Studios, BadLand Games Publishing S.L.
PUBLISHER: Alawar Premium
Research-Relevant Topics of the Game
Core Game Mechanics
The cages and time management

In each game run there are up to 16 different cages - aka rooms to spy on - to be seen; for some there is a second camera to buy so you can see more and find out more information, but you will have accordingly one cage less in total - it’s a maximum of 16 camera perspectives. According to the Fan-Wiki there are 46 possible cages (20 interactive and 26 non-interactive). With every new game start the game chooses randomly from the possible situations and you’ll only find out which ones there are this time if you buy them all.
In the interactive cages different things happen at certain times, day and night. In order to gather all the information, it is necessary to find out when they become active. There will be an acoustic signal when they do and usually the events are repeated at the same time. Therefore, one must plan other activities - like buying food or working – accordingly. These last mentioned parts of playing are only symbolized by past time; you do not actually get to see or play them out. However, you can miss things by doing so, which can have a very negative effect; e.g. if you miss the landlady several times, the flat will be vacated after 5 days at the latest.
The interactive cages can be ended/closed in different ways by making various choices but don't have to be if the player prefers another style of playing.
Characters
Playable is an undefined entity through which the player controls the actions; neither voice nor body are ever visible. It only appears in that, for example, certain response options are given in conversations, but these are usually based on the information collected by the player to date.
The flat is regularly visited by the landlady (to collect money), by a neighbour (to "borrow" money) and by Wylon's Witnesses. One does not learn anything from these characters; they have no (obvious) personalities. After their first visit, the Witnesses leave behind a plant that blooms white or black, based on the chosen playing style – morally good or bad. It does not affect much besides the game achievements.

Furthermore, the various strangers appear in their cages, which the player observes. One can choose to do just that or to interfere but this is prohibited by the Club, defined as “feeding the monkeys”. In any case it is possible to find out more about these strangers like adresses, names, contact information etc.
Related Research Approaches
References
Further Information/External Links
Fan Wiki: https://do-not-feed-the-monkeys.fandom.com/wiki/Do_Not_Feed_the_Monkeys_Wiki