Competitive Gaming: Difference between revisions
From GameLabWiki
No edit summary |
No edit summary |
||
Line 15: | Line 15: | ||
===E-Sport=== | ===E-Sport=== | ||
<br /> | [[League of Legends]]<br /> | ||
==Fighting Games== | ==Fighting Games== | ||
Revision as of 13:24, 9 January 2020
Competitive Gaming is a game mode mainly connecting to multiplayer-based video games, where players compete with each other in different types of game mechanics, skillsets and settings.
The spectrum of competitive gaming interconnects with the wide field of video games in various sections. Often associated with professional monetized e-sports tournaments in first place, competitive gaming can be located in way more casual or intermediate gaming circumstances.
MMORPGs, Browser Games, Casual Games, Strategy Games, Fighting Games
Hot Seat, LAN, Online-Mulitplayer
In the scientific and professional literature on video games competitive gaming is lacking profound research and recognition. [1]
Casual, Intermediate und Professional Competition
Competitive Gaming and Skill Development
E-Sport
Fighting Games
- ↑ Faust, Kyle; Meyer, Joseph; Griffiths, Mark: Competitive and Professional Gaming: Discussing Potential Benefits of Scientific Study. International Journal of Cyber Behavior, Psychology and Learning. Los Angeles/Kingston/Nottingham 2015