The Sims 4: Difference between revisions
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==Related Research Approaches== | ==Related Research Approaches== | ||
Creating male and female avatars relates to ''doing gender''. Following the Research Approach of Judith Butler's [[Gender Performance]]. | |||
Non-sensory games without narrative relates to [[Serious Games]]. | |||
==Credits/ Links== | ==Credits/ Links== | ||
The Sims YouTube video [https://youtu.be/TCJfst8H4b0] | The Sims YouTube video [https://youtu.be/TCJfst8H4b0] |
Revision as of 00:38, 19 December 2019
The Sims is a video game series established by Maxis in 2000. It’s name is a metaphor of Simulation and depicts the main focus of it’s game type as a life simulation. Players choose avatars as family members with whom they interact in a self built home habitat. The family members can be modified in various ways.
About the Game
Content of the Game
Core Game mechanics
Create a household mode
An avatar is called Sim. Sims can be picked as male or female human beings that are drawn together as a family. Their degree of relationship can be chosen depending on their age: housemate, spouse, parent or grandparent, child or grandchild. Their age is varied from toddler, kid, teenager, young adult, adult and to an elderly person. Babies appear after their birth during the game and cannot be chosen during the create a household mode clothing and hair styles can be chosen as well as skin, hair and eye color, chest size, the amout of muscles, body fat and body hair. Every Sim first and a last name, players are completely free to type. a The Sims age after certain days which can be varied.
Every avatar has different traits, which allows their behavior and wishes to change in certain situations. Referring to The Sims 3 (...)
Life mode
This mode allows the Sims to interact with their surroundings. Time passes by in three modes which can be differed into their rapidity. Players have to lead the avatar's reaction and decisions for example going grocery shopping, doing sports, cooking or cleaning the house. During this time Sims need to interact with other human-like avatars to cultivate friendships and relationships. There are plenty of ways how a Sim can shape his or her love life. A permanent relationship is too much for your Sim? Multiple affairs with co-existing Sims with diverse sexes is not only possible but can also be a life-time wish (being a heartbreaker). The video game offers a rich network of decisions while interacting with people and objects like sitting on a sofa or having a skinny-dip in a whirlpool.
Shopping mode
Fancy a new couch or an antique bookshelf? From decoration, furniture to
Further Content of the Game
Related Research Approaches
Creating male and female avatars relates to doing gender. Following the Research Approach of Judith Butler's Gender Performance.
Non-sensory games without narrative relates to Serious Games.
Credits/ Links
The Sims YouTube video [1]