League of Legends: Difference between revisions
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==About the Game== | ==About the Game== | ||
League of Legends is a Free-To-Play MOBA-type game available for PC. First released on 27 October 2009, the Game of the american developer studio und publisher Riot Games, has gained "a level of academic attention appropriate for its significance on both the eSports industry and the contemporary game culture." (p. 428) According to PC GAMER in a press release to the 10th anniversary in October 2019, League of legends reaches about 8 million player logins everyday[https://www.pcgamer.com/8-million-people-play-league-of-legends-every-day-making-it-the-most-popular-game-on-pc/] | |||
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== | ==Research-Relevant Topics of the Game== | ||
=== Mechanical Expertise and Metagame Expertise === | |||
significance of two types of expertise in the popular multiplayer video game League of Legends (p. 426) | |||
players will always draw upon existing knowledge derived from previous play experiences or engagement with extrinsic resources (p. 427) | |||
a player will likely not find success in the latter stages of the game unless he or she acquires some level of social expertise (p. 427) | |||
‘‘mechanical exper tise’’—knowledge and mastery of the game mechanics -> substantial portion of the ‘‘forgiving early game content’’ (p. 427) | |||
post-60 content, which requires large scale cooperation and coordination between players. (p. 427) | |||
‘‘handling of the game,’’ which concerns the ‘‘physical and motorical’’ activities of gameplay & ‘‘meaning-making activities,’’ which involves his or her ‘‘understanding of the game in terms of how the game is to be played, their role in the game and the culture around the game.’’(p. 427) | |||
Single player games typically do not require this form of expertise (p. 427) | |||
Metagaming as ‘‘the relationship between the game and outside elements, including everything from player attitudes and play styles to social reputations and social contexts in which the game is played.’’ (p. 427) | |||
==Related Research Approaches== | ==Related Research Approaches== | ||
[[Competitive Gaming]] | |||
[[Metagaming]] | |||
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[[Category:Games]] | [[Category:Games]] |
Revision as of 16:34, 22 January 2020
About the Game
League of Legends is a Free-To-Play MOBA-type game available for PC. First released on 27 October 2009, the Game of the american developer studio und publisher Riot Games, has gained "a level of academic attention appropriate for its significance on both the eSports industry and the contemporary game culture." (p. 428) According to PC GAMER in a press release to the 10th anniversary in October 2019, League of legends reaches about 8 million player logins everyday[1]
Research-Relevant Topics of the Game
Mechanical Expertise and Metagame Expertise
significance of two types of expertise in the popular multiplayer video game League of Legends (p. 426)
players will always draw upon existing knowledge derived from previous play experiences or engagement with extrinsic resources (p. 427)
a player will likely not find success in the latter stages of the game unless he or she acquires some level of social expertise (p. 427)
‘‘mechanical exper tise’’—knowledge and mastery of the game mechanics -> substantial portion of the ‘‘forgiving early game content’’ (p. 427)
post-60 content, which requires large scale cooperation and coordination between players. (p. 427)
‘‘handling of the game,’’ which concerns the ‘‘physical and motorical’’ activities of gameplay & ‘‘meaning-making activities,’’ which involves his or her ‘‘understanding of the game in terms of how the game is to be played, their role in the game and the culture around the game.’’(p. 427)
Single player games typically do not require this form of expertise (p. 427)
Metagaming as ‘‘the relationship between the game and outside elements, including everything from player attitudes and play styles to social reputations and social contexts in which the game is played.’’ (p. 427)
Related Research Approaches