Assassin's Creed Odyssey: Difference between revisions
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The game starts with a flashback on the Persian War, where the player gets to play the king Leonidas. After the events unfold the player changes characters and a short cutscene starts that is set in the modern day. While the frame-narrative figure lays in a device called the ‚Animus‘, the player gets to adjust the settings of the game, like the level of difficulty. The most | The game starts with a flashback on the Persian War, where the player gets to play the king Leonidas. After the events unfold the player changes characters and a short cutscene starts that is set in the modern day. While the frame-narrative figure lays in a device called the ‚Animus‘, the player gets to adjust the settings of the game, like the level of difficulty. The most interesting part in this interactive cut-scene is the selection of the character, which is the choice between the siblings Kassandra and Alexios. This character choice defines to a certain degree the game course. | ||
[[File:The playable characters in the game.jpg|thumb|The two playable siblings Kassandra and Alexios]] | [[File:The playable characters in the game.jpg|thumb|The two playable siblings Kassandra and Alexios]] | ||
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Revision as of 10:40, 21 January 2020
Assassin’s Creed Odyssey is an open world game of the Assassin’s Creed franchise and was published on multiple platforms in 2018. The main events unfold in the setting of the ancient greek empire, while a frame narrative is set in a modern day alternative reality.[1] In the very beginning of the game the player gets the chance to choose a character: one of the two siblings Alexios and Kassandra.
Research-Relevant Contents of the Game
Core Game Mechanics
In the following section we will take a closer look at the core game mechanics of Assassin’s Creed Odyssey and analyze how they make the game unique.
Character Selection
The game starts with a flashback on the Persian War, where the player gets to play the king Leonidas. After the events unfold the player changes characters and a short cutscene starts that is set in the modern day. While the frame-narrative figure lays in a device called the ‚Animus‘, the player gets to adjust the settings of the game, like the level of difficulty. The most interesting part in this interactive cut-scene is the selection of the character, which is the choice between the siblings Kassandra and Alexios. This character choice defines to a certain degree the game course.

Playing with Perspectives
Through the course of the game the player is able to follow different fates of people which he encounters during his journey. Depending on if and how he or she helped them, the player gets to see the consequences of his actions. For example is the player in the beginning of the game able to help a family that has gotten sick and faces execution by a few soldiers. If the player decides to help the family he will later encounter another village where the habitants have died because of the same plague, that has been spread only because of his actions. In that way the players actions have many different consequences through the course of the game. The player is forced to see different perspectives on topics and his or hers moral actions are put to the test.
Related Research Approaches
Performing Gender
Through the selection of the character in the beginning of the game, the player is able to 'perform' the characters gender. One can look at how the avatars are performing their gender identity and thereby how a player can be a part of that performance in general.
Reflexivity on the Medium
Through the so called 'Animus' device through which the players avatar is able to visit the Ancient Greek Empire the game reflects on a certain degree on its own mediality. Thus the player and the avatar find themselves in a unknown world in which they are confronted with certain mechanics they have to master in order the fulfill their mission.
- ↑ See also for further informations: https://en.wikipedia.org/wiki/Assassin%27s_Creed_Odyssey