Nevermind: Difference between revisions
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''Nevermind'' is an indie-horror game for Windows and IOS by the development studio ''Flying Mollusk''. In the game, the human actor takes over the role of a neuro-prober and has to piece together fragments of (traumatizing) memories that belong to various patients, to complete each stage in the game. | ''Nevermind'' is an indie-horror game for Windows and IOS by the development studio ''Flying Mollusk''. In the game, the human actor takes over the role of a neuro-prober and has to piece together fragments of (traumatizing) memories that belong to various patients, to complete each stage in the game. | ||
The game supports the usage of bio-feedback through heartrate- or pulsemeasurement devices. You can play ''Nevermind'' with or without bio-feedback. | |||
=== Related research approaches === | |||
==== The interweaving of Game-AI and Academic AI ==== | |||
According to Georgios N. Yannakakis, the Game-AI present in a game serves as an experimantation field for the Academic-AI research. For Game-AI, the focus has shifted towards the connection of game design an game technology. Game-AI should not be developed on its own, but instead be developed hand-in-hand with the overall developement of a game. | |||
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Revision as of 17:02, 14 March 2020
Nevermind is an indie-horror game for Windows and IOS by the development studio Flying Mollusk. In the game, the human actor takes over the role of a neuro-prober and has to piece together fragments of (traumatizing) memories that belong to various patients, to complete each stage in the game.
The game supports the usage of bio-feedback through heartrate- or pulsemeasurement devices. You can play Nevermind with or without bio-feedback.
Related research approaches
The interweaving of Game-AI and Academic AI
According to Georgios N. Yannakakis, the Game-AI present in a game serves as an experimantation field for the Academic-AI research. For Game-AI, the focus has shifted towards the connection of game design an game technology. Game-AI should not be developed on its own, but instead be developed hand-in-hand with the overall developement of a game.