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Computer Game AI is the use of Artificial Intelligence in computer games in a broader sense, that is, "to create a compelling experience for the player." (Dill 3)
Computer Game AI is the use of Artificial Intelligence in computer games in a broader sense, that is, "to create a compelling experience for the player." (Dill 3)


== Introduction ==
==Introduction==


== Main Part ==
==Main Part==


== Conclusion ==
=== The problem with the term (artificial) intelligence ===
Artificial intelligence in computer games or, computer sciences in general, has been a topic for decades. However oftentimes finding a clear definition for what exactly artificial intelligence is and what isn't, often proves to be an issue. The problem begins with the term of intelligence itself, and this has been criticized as early as in the 70s, when Joseph Weizenbaum described intelligence as a meaningless term that is in need of a frame of reference.<ref>Weizenbaum, Joseph: Computer Power and Human Reason. From Judgment to Calculation, New York 1976, Kapitel 9 [dt.: Die Macht der Computer und die Ohnmacht der Vernunft, Frankfurt/ M. 1994]. (S. 271)</ref>


== Related Links/Research ==
==Conclusion==


 
==Related Links/Research==
Cross references:
 
[[Metagaming]]
 
[[Deep Blue]]
[[Category:Research Approaches]]
[[Category:Research Approaches]]

Revision as of 16:03, 9 April 2020

Computer Game AI is the use of Artificial Intelligence in computer games in a broader sense, that is, "to create a compelling experience for the player." (Dill 3)

Introduction

Main Part

The problem with the term (artificial) intelligence

Artificial intelligence in computer games or, computer sciences in general, has been a topic for decades. However oftentimes finding a clear definition for what exactly artificial intelligence is and what isn't, often proves to be an issue. The problem begins with the term of intelligence itself, and this has been criticized as early as in the 70s, when Joseph Weizenbaum described intelligence as a meaningless term that is in need of a frame of reference.[1]

Conclusion

Related Links/Research

  1. Weizenbaum, Joseph: Computer Power and Human Reason. From Judgment to Calculation, New York 1976, Kapitel 9 [dt.: Die Macht der Computer und die Ohnmacht der Vernunft, Frankfurt/ M. 1994]. (S. 271)
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