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==Research-relevant Topics Of The Game==
==Research-relevant Topics Of The Game==


=== Core Game Mechanics ===
===Core Game Mechanics===


==== Gameplay ====
====Gameplay====
Detroit: Become Human is an action-adventure game. The player experiences the game world and narrative from a third-person view. The perspective is set but controllable by the player.  The following controls only apply to the Sony PlayStation 4 Wireless Dualshock Gamepad.  
Detroit: Become Human is an action-adventure game. The player experiences the game world and narrative from a third-person view. The perspective is set but controllable by the player. The following controls only apply to the Sony PlayStation 4 Wireless Dualshock Gamepad.  


By pressing the options-button the player accesses the pause menu. The left analog stick of the Dualshock controller is used for the character’s movement while the right one is used for interaction but also the observation of the objects and environment. In need of a different camera angle the player can always switch camera perspective by using the R1 button.
By pressing the options-button the player accesses the pause menu. The left analog stick of the Dualshock controller is used for the character’s movement while the right one is used for interaction but also the observation of the objects and environment. In need of a different camera angle the player can always switch camera perspective by using the R1 button.

Revision as of 11:32, 31 January 2021

About The Game

Detroit: Become Human is an adventure game developed by Quantic Dream and published by Sony Interactive Entertainment in 2008. It is an interactive film with action-adventure elements, in which the game narrative development is based on the choices a player has made.

Story

The story takes place in the year 2038. Detroit has become a metropolis and its largest industry is technology. In 2022, a young man named Elijah Kamski managed to build the first android that successfully passed the Turing test. They are powered by the new mineral "thirium" and serve humans by taking on unpopular and dangerous tasks. After this revolutionary breakthrough, Elijah Kamski founded CyberLife, which became the most influential company in the world. Nowadays the company produces various android models. Androids are designed to look and behave like humans. Only the lack of autonomy and a LED display on the temple make androids distinguishable from humans. They are owned by humans and do jobs in all kinds of work sectors hence they have become an indispensable part of humans’ everyday lives. They work as civil servants, nurses, domestic helpers, soldiers and prostitutes. Regardless the fact that they support them there are also negative side effects. Due to the use of androids as workers the US (human) unemployment rate is 37% which causes tension between androids and humans. This manifests itself in the form of protests against androids, active abuse and scrapping of androids. Not only humans but also androids face problems and conflicts. As they live among humans they develop deviant behaviors that differ from their preset behavior patterns in the software, making them potentially dangerous for people[1].


The plot contains three storylines. All protagonists have different life stories but they cross each other’s paths in many chapters and sometimes the choices that have been made by the player have consequences affecting others. The player plays the following three characters in alternating order: Connor, an android who works as an investigator for the Detroit Police Department and hunts deviant androids, Kara, a housekeeper who becomes a child’s guardian after escaping from her violent owner’s home and Markus who fights for the liberation of androids from slavery by humans[2].

The player exclusively experiences the plot from the androids’ perspectives. During the game the player is confronted by many arising questions about humanity and morality. Throughout the plot’s development, the existing social and political structures within the game world are increasingly scrutinized.

The player’s choices and their subsequent consequences determine not only the protagonists’ fates but the also the future of Detroit and its human and non-human inhabitants.

Characters

Player-Characters

Non-Player Characters

Research-relevant Topics Of The Game

Core Game Mechanics

Gameplay

Detroit: Become Human is an action-adventure game. The player experiences the game world and narrative from a third-person view. The perspective is set but controllable by the player. The following controls only apply to the Sony PlayStation 4 Wireless Dualshock Gamepad.

By pressing the options-button the player accesses the pause menu. The left analog stick of the Dualshock controller is used for the character’s movement while the right one is used for interaction but also the observation of the objects and environment. In need of a different camera angle the player can always switch camera perspective by using the R1 button.

The R2 button needs to be used to access the android’s mind palace. The character scans the environment in order to identify options for possible interaction. For example, there are objects, such as magazines, with which the player can optionally act and thereby obtain information on certain topics

In order to perform actions the player has to follow on-screen instructions such as holding or pressing certain buttons multiple times, pushing the right analog stick into a specific direction, swiping the touchpad or shaking the controller. Quick time events and countdowns might occur during decision processes that put the player under time pressure to act or make choices quickly. These elements, as well as dialog decisions, influence the further course of the game narrative. In case the player does not make a choice within a certain time frame a default option will be chosen by the game. The decision path that the player has taken is displayed in a flowchart at the end of each chapter. In addition the flowchart also shows all other possible paths and endings[2].

Each of the android characters have abilities. Connor is the only player character with unique skills that can be used by the player to influence the game narrative’s development.

  1. https://de.wikipedia.org/wiki/Detroit:_Become_Human (20.01.2021)
  2. 2.0 2.1 https://en.wikipedia.org/wiki/Detroit:_Become_Human (20.01.2021)
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