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World of Warcraft changed a lot throughout the years. Therefore WoW is a good research object for many scientific disciplines and theories in the Computer Games Research.
World of Warcraft changed a lot throughout the years. Therefore WoW is a good research object for many scientific disciplines and theories in the Computer Games Research.
[[Competitive Gaming]]:
Progress-Gilden
Arenenturniere
[[Serious Games]]:
"Corrupted Blood Plague", WoW as a scientific research for spreading of diseases.
[[Addictive Behaviour]]
WoW in English classes in the USA <nowiki>https://thejournal.com/articles/2012/10/04/wowing-language-arts.aspx</nowiki>
WoW as a platformer in schools in Chile <nowiki>https://www.youtube.com/watch?v=cc_L4eRAvJI</nowiki>
Workification:
Player as Employer or Employee.
Outsourcing ( Guilds, Groups, Payment )
Growth
Repetitive Game Procedures
Gender:
<nowiki>https://www.vice.com/en_us/article/ywaj4w/world-of-warcraft-changed-video-games-and-wrecked-lives</nowiki>

Revision as of 19:22, 4 December 2019

World of Warcraft is a Massively Multiplayer Online Role-Playing Game ( MMORPG ), created by Blizzard Entertainment and published in 2004.


World of Warcraft changed a lot throughout the years. Therefore WoW is a good research object for many scientific disciplines and theories in the Computer Games Research.

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