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Competitive Gaming: Difference between revisions

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==Abstract==
Competitive Gaming is a game mode mainly connecting to multiplayer-based video games, where players compete with each other in different types of game mechanics, skillsets and settings.   
Competitive Gaming is a game mode mainly connecting to multiplayer-based video games, where players compete with each other in different types of game mechanics, skillsets and settings.   


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In the scientific and professional literature on video games competitive gaming is lacking profound research and recognition. <ref>Faust, Kyle; Meyer, Joseph; Griffiths, Mark: ''Competitive and Professional Gaming: Discussing Potential Benefits of Scientific Study''. International Journal of Cyber Behavior, Psychology and Learning. Los Angeles/Kingston/Nottingham 2015</ref>
In the scientific and professional literature on video games competitive gaming is lacking profound research and recognition. <ref>Faust, Kyle; Meyer, Joseph; Griffiths, Mark: ''Competitive and Professional Gaming: Discussing Potential Benefits of Scientific Study''. International Journal of Cyber Behavior, Psychology and Learning. Los Angeles/Kingston/Nottingham 2015</ref>


== Casual, Intermediate und Professional Competition ==
==Casual, Intermediate und Professional Competition==
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== Competitive Gaming and Skill Development ==
==Competitive Gaming and Skill Development==
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==Fighting Games==
==Fighting Games==

Revision as of 16:33, 11 December 2019

Competitive Gaming is a game mode mainly connecting to multiplayer-based video games, where players compete with each other in different types of game mechanics, skillsets and settings.

The spectrum of competitive gaming interconnects with the wide field of video games in various sections. Often associated with professional monetized e-sports tournaments in first place, competitive gaming can be located in way more casual or intermediate gaming circumstances.

Competition

MMORPGs, Browser Games, Casual Games, Strategy Games, Fighting Games

Hot Seat, LAN, Online-Mulitplayer

In the scientific and professional literature on video games competitive gaming is lacking profound research and recognition. [1]

Casual, Intermediate und Professional Competition


Competitive Gaming and Skill Development


Fighting Games

Soul Calibur

  1. Faust, Kyle; Meyer, Joseph; Griffiths, Mark: Competitive and Professional Gaming: Discussing Potential Benefits of Scientific Study. International Journal of Cyber Behavior, Psychology and Learning. Los Angeles/Kingston/Nottingham 2015
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