Actions

The Witcher 3: Wild Hunt: Difference between revisions

From GameLabWiki

mNo edit summary
Line 16: Line 16:


====Witcher Senses====
====Witcher Senses====
When the superhuman Witcher Senses are activated, Geralt can focus on his surrounding to see tracks and clues, which are highlighted in red (when not examined) or yellow (when already examined). They are also useful for detecting herbs to create different potions.
During quests, the Witcher Senses help to track down enemies, find missing people by following blood tracks or smells or to find notes that contain important information.


====Decisions====
====Decisions====

Revision as of 13:26, 9 January 2020

Published in 2015, The Witcher 3: Wild Hunt quickly became one of the most popular games in the last decade. One of the reasons for that might be the complex game mechanics, that create a unique experience for the player. This article will not only highlight this, but also how the morality of the player, therefore the decisions he or she makes while playing and how they can (and will) affect the whole gameplay.

About the Game

The Witcher 3: Wild Hunt is an open world action Role-Playing Game played in third person perspective by polish developement studio CD Project, published in 2015. It is the last part of a game-trilogy, based on the Witcher fantasy novels by polish author Andrej Sapkowski. Main charakter is Witcher Geralt of Rivia, whose task ist to rescue his so to say daughter Ciri who is on the run from the evil instance Wild Hunt. On his journey he has to fight different monsters, help NPCs and do many other quests, providing hundreds of hours of gameplay.


Content of the Game

Core Game Mechanics

Skill-Tree

Combat System

Witcher Senses

When the superhuman Witcher Senses are activated, Geralt can focus on his surrounding to see tracks and clues, which are highlighted in red (when not examined) or yellow (when already examined). They are also useful for detecting herbs to create different potions.

During quests, the Witcher Senses help to track down enemies, find missing people by following blood tracks or smells or to find notes that contain important information.

Decisions


Further Content of the Game

Creating an Immersive Experience

Modding

Related Research Approaches

Immersive Gameplay

Choices and Morality in the World of The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt lives from the decisions and choices the player makes. Beginning with the skill system, to the weapons and armor, to the option to help different NPCs while doing side quests and finally to make important decisions within the dialogue with main characters to get forward in the main quest. Almost every decision made by the player has smaller or bigger consequences for single characters, whole villages or the Witcher-World itself.

Credits/Links

Cookies help us deliver our services. By using our services, you agree to our use of cookies.