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World of Warcraft is a Massively Multiplayer Online Role-Playing Game ( MMORPG ), created by Blizzard and published in 2004.
World of Warcraft is a Massively Multiplayer Online Role-Playing Game ( MMORPG ), created by Blizzard and published in 2004.  
 
 
World of Warcraft changed a lot through the years. Therefore WoW is a good research object for many scientific disciplines and theories in the Computer Games Research.
 
 
[[Competitive Gaming]]:
 
Progress-Gilden
 
Arenenturniere
 
 
 
[[Serious Games]]:
 
"Corrupted Blood Plague", WoW as a scientific research for spreading of diseases.
 
Addictive Behaviour
 
WoW in English classes in the USA <nowiki>https://thejournal.com/articles/2012/10/04/wowing-language-arts.aspx</nowiki>
 
WoW as a platformer in schools in Chile <nowiki>https://www.youtube.com/watch?v=cc_L4eRAvJI</nowiki>
 
 
Workification:
 
Player as Employer or Employee.
 
Outsourcing ( Guilds, Groups, Payment )
 
Growth
 
Repetitive Game Procedures
 
 
Gender:
 
<nowiki>https://www.vice.com/en_us/article/ywaj4w/world-of-warcraft-changed-video-games-and-wrecked-lives</nowiki>

Revision as of 13:22, 17 November 2019

World of Warcraft is a Massively Multiplayer Online Role-Playing Game ( MMORPG ), created by Blizzard and published in 2004.


World of Warcraft changed a lot through the years. Therefore WoW is a good research object for many scientific disciplines and theories in the Computer Games Research.


Competitive Gaming:

Progress-Gilden

Arenenturniere


Serious Games:

"Corrupted Blood Plague", WoW as a scientific research for spreading of diseases.

Addictive Behaviour

WoW in English classes in the USA https://thejournal.com/articles/2012/10/04/wowing-language-arts.aspx

WoW as a platformer in schools in Chile https://www.youtube.com/watch?v=cc_L4eRAvJI


Workification:

Player as Employer or Employee.

Outsourcing ( Guilds, Groups, Payment )

Growth

Repetitive Game Procedures


Gender:

https://www.vice.com/en_us/article/ywaj4w/world-of-warcraft-changed-video-games-and-wrecked-lives

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