World of Warcraft: Difference between revisions
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World of Warcraft is a Massively Multiplayer Online Role-Playing Game ( MMORPG ), created by Blizzard and published in 2004. | World of Warcraft is a Massively Multiplayer Online Role-Playing Game ( MMORPG ), created by Blizzard and published in 2004. | ||
World of Warcraft changed a lot through the years. Therefore WoW is a good research object for many scientific disciplines and theories in the Computer Games Research. | |||
[[Competitive Gaming]]: | |||
Progress-Gilden | |||
Arenenturniere | |||
[[Serious Games]]: | |||
"Corrupted Blood Plague", WoW as a scientific research for spreading of diseases. | |||
Addictive Behaviour | |||
WoW in English classes in the USA <nowiki>https://thejournal.com/articles/2012/10/04/wowing-language-arts.aspx</nowiki> | |||
WoW as a platformer in schools in Chile <nowiki>https://www.youtube.com/watch?v=cc_L4eRAvJI</nowiki> | |||
Workification: | |||
Player as Employer or Employee. | |||
Outsourcing ( Guilds, Groups, Payment ) | |||
Growth | |||
Repetitive Game Procedures | |||
Gender: | |||
<nowiki>https://www.vice.com/en_us/article/ywaj4w/world-of-warcraft-changed-video-games-and-wrecked-lives</nowiki> |
Revision as of 13:22, 17 November 2019
World of Warcraft is a Massively Multiplayer Online Role-Playing Game ( MMORPG ), created by Blizzard and published in 2004.
World of Warcraft changed a lot through the years. Therefore WoW is a good research object for many scientific disciplines and theories in the Computer Games Research.
Progress-Gilden
Arenenturniere
"Corrupted Blood Plague", WoW as a scientific research for spreading of diseases.
Addictive Behaviour
WoW in English classes in the USA https://thejournal.com/articles/2012/10/04/wowing-language-arts.aspx
WoW as a platformer in schools in Chile https://www.youtube.com/watch?v=cc_L4eRAvJI
Workification:
Player as Employer or Employee.
Outsourcing ( Guilds, Groups, Payment )
Growth
Repetitive Game Procedures
Gender:
https://www.vice.com/en_us/article/ywaj4w/world-of-warcraft-changed-video-games-and-wrecked-lives