Actions

Competitive Gaming: Difference between revisions

From GameLabWiki

No edit summary
No edit summary
Line 12: Line 12:
In the scientific and professional literature on video games competitive gaming is lacking profound research and recognition. <ref>Faust, Kyle; Meyer, Joseph; Griffiths, Mark: ''Competitive and Professional Gaming: Discussing Potential Benefits of Scientific Study''. International Journal of Cyber Behavior, Psychology and Learning. Los Angeles/Kingston/Nottingham 2015</ref>
In the scientific and professional literature on video games competitive gaming is lacking profound research and recognition. <ref>Faust, Kyle; Meyer, Joseph; Griffiths, Mark: ''Competitive and Professional Gaming: Discussing Potential Benefits of Scientific Study''. International Journal of Cyber Behavior, Psychology and Learning. Los Angeles/Kingston/Nottingham 2015</ref>


<br />
==Connected Research Approach==


===Casual, Intermediate and Professional Competition===
===Metagaming===
<br />
 
==Connected Research Approach ==
 
=== Metagaming ===
<br /><blockquote>Main article: [[Metagaming]]</blockquote>
<br /><blockquote>Main article: [[Metagaming]]</blockquote>


===Fighting Games===
===Fighting Games===


[[Soul Calibur]]


==Conclusion==
==Conclusion==

Revision as of 17:08, 4 February 2020

Under Construction

Introduction

Competitive Gaming is a game mode mainly connecting to multiplayer-based video games, where players compete with each other in different types of game mechanics, skillsets and settings.

The spectrum of competitive gaming interconnects with the wide field of video games in various sections. Often associated with professional monetized e-sports tournaments in first place, competitive gaming can be located in way more casual or intermediate gaming circumstances.

MMORPGs, Browser Games, Casual Games, Strategy Games, Fighting Games

Hot Seat, LAN, Online-Mulitplayer

In the scientific and professional literature on video games competitive gaming is lacking profound research and recognition. [1]

Connected Research Approach

Metagaming


Main article: Metagaming

Fighting Games

Conclusion

Related Links/ Research

  1. Faust, Kyle; Meyer, Joseph; Griffiths, Mark: Competitive and Professional Gaming: Discussing Potential Benefits of Scientific Study. International Journal of Cyber Behavior, Psychology and Learning. Los Angeles/Kingston/Nottingham 2015
Cookies help us deliver our services. By using our services, you agree to our use of cookies.