Actions

Talk

Talk:Simulation in Games

From GameLabWiki

Revision as of 10:03, 6 February 2020 by Patrick.milles (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)


Difficulties

Providing an adequate and valid definition of “simulation-games” turns out to be an exceedingly challenging task, not only because the term “simulation” inherently contains a massive variety of definitions and meanings. Looking at some examples of use, the problem, resulting from plurality and especially diversity of games considered as “simulation-game”, becomes even more obvious: The spectrum extends from “bird’s” or “god’s eye-perspective-games” like The Sims to military-strategy and economy-strategy games like the Anno series (Max Design/Related Designs/Blue Byte, 1998-2019) towards various vehicle simulations. All of them can extremely differ from each other in terms of viewpoint, gameplay, interface or used controller (e.g. a steering wheel used for racing simulations or a special joystick to operate an aircraft in Flight Simulator (Microsoft, 1982-2020)).

Cookies help us deliver our services. By using our services, you agree to our use of cookies.