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Competitive Gaming

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Revision as of 02:53, 13 February 2020 by Felicia.merkle (talk | contribs)

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The gaming community seems to be getting wider and wider and there is a variety of taking part in this community. And what happened to be a "nerdy" thing, playing a game for weeks in the basement with yourself seems to be emerging and forming a bigger challenge for players all over the world. There are big events like majors where players in teams or as single players can challenge each other, can take part in a competition to demonstrate their skills and to show their power.

Introduction

Competitive Gaming is a game mode mainly connecting to multiplayer-based video games, where players compete with each other in different types of game mechanics, skillsets and settings.

The spectrum of competitive gaming interconnects with the wide field of video games in various sections. Often associated with professional monetized e-sports tournaments in first place, competitive gaming can be located in way more casual or intermediate gaming circumstances. There is a variety of types of gaming for competitive gaming like MMORPGs, MOBA (Massive Online Battle Arena), Browser Games, Casual Games, Strategy Games, Fighting Games, Racing Simulation or Sports Games.

Hot Seat, LAN, Online-Mulitplayer

In the scientific and professional literature on video games competitive gaming is lacking profound research and recognition. [1]

Connected Research Approach

Metagaming

In a competitive context metagaming can be defined as

Main article: Metagaming

Professional Electronic Sports


Cheating

There seems to be a long tradition of cheating, which is connected to the history of games. Why is it that players want to cheat or use some cheats for their pleasure of gaming or their successful outcome? In Mia Consalvo's essay about cheating, the practice of cheating is stated as not easily identified or defined.There is also a conflict for players with cheating, but there are practices or events definitely marked as cheating in the eyes of players or developers while cheating is developing in a new way.[2]


Game Addiction and Violence


Related Links/ Research

  1. Faust, Kyle; Meyer, Joseph; Griffiths, Mark: Competitive and Professional Gaming: Discussing Potential Benefits of Scientific Study. International Journal of Cyber Behavior, Psychology and Learning. Los Angeles/Kingston/Nottingham 2015
  2. Consalvo, Mia: Cheating. In: Wolf, Mark J. P; Perron, Bernard (Eds.): The Routledge Companion to Video Game Studies, New York 2016, p.152.
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