Self-Reflexivity
From GameLabWiki
This page is going to discuss self-reflexivity in video games, that is the process of a medium reflecting on itself as a medium.[1] However since this is a vast topic, only certain aspects of it can be covered with the option to add more in the future.
Introduction
Self-reflexivity is considered a token trait of postmodern games.[2] While there are multiple examples of video games employing self-reflexivity and metacommentary as a part of their core narrative (e.g.: The Stanley Parable, 2013) this article will mostly focus on games in which self-reflexivity about different aspects of the medium can be found.
Main Part
Self-Reflection on Game-Genre
Self-Reflection on Free Will in Games
Discussions of free will have been a recurring topic in the field of game studies, especially with the emergence and use of AI in games, so it makes sense for games to lead a conversation about free will themselves.
Self-Reflection on Games as a medium
Conclusion
Related Links/Research
- ↑ Brian Young: Cinematic Reflexivity: Postmodernism and the Contemporary Metafilm.
- ↑ https://aquila.usm.edu/cgi/viewcontent.cgi?article=1473&context=honors_theses