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The Wolf Among Us

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Revision as of 12:30, 8 September 2020 by Jacob.hoeferlin (talk | contribs) (Episodes)

This page provides an overview on the game The Wolf Among Us, structured in facts about the main characteristics of the game, followed by a more detailed analysis of the core game mechanics and the decision-making process inherent in the game.

About the Game

The Wolf Among Us is an episodic point-and-click adventure game developed by Telltale Games, with individual episodes released in chronological order between October 2013 and July 2014. The game mechanics are very similar to those of The Walking Dead, Telltale Games' previous title. The game was initially available for PC/Mac, as well as Xbox 360 and PlayStation 3. Later it was ported to PlayStation 4, Xbox One, iOS and Android. The content of the game is based on the comic Fables of the author Bill Willingham but plays before the events of the comic series.

The Fables (characters from the fairy tales of the Grimm brothers) have fled their homelands due to an unknown danger and have settled in the fictional district of Fabeltown in Manhattan, New York.

There they try to lead her life undercover form of humans, but they cannot completely overcome the relationships inscribed in the fairy tales and increasingly rub each other out between drug use, poverty, bureaucracy, and violence. In the middle of this, the player starts the game in the role of Bigby Wolf, the sheriff of the community. The sheriff, who is trapped in his ambivalent origins as the "bad big wolf", tries, guided by the player, to uncover several linked murder cases in the interwoven web of prejudice, hostilities, old feuds and corruption while he at the same time tries to save the community from a crisis that increasingly threatens to wipe it out. During this, the player gets deeper and deeper into the structures of the community, until finally the supposed cause of all problems is found.

In addition to this plot, the game is also about confronting the player with moral choices and letting the story react dynamically to the decisions made.


Episodes

A special feature of the game is its episodic nature, typical for Telltale. Each of the five episodes is conceived as a block of action, each of which has an arc of tension and a climax towards the end. Each episode has the same structure and is divided into several parts. At first a review of the previous episode begins (this is replaced by an introductory cutscene in the first episode). This is followed by an introductory plot and the intro, which remains the same throughout all episodes. Most of the episode is taken up by the main part, which is followed by the climax. This consists of either a big fight or an event that is important for the narration. Finally, there is a preview of the most important events of the coming episode and credits that list all those involved in the development.

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Research-Relevant Topics of the Game

Core Game Mechanics

Further Content of the Game

Related Research Approaches

References

Further Information/ External Links

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