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Spec Ops: The Line

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About the Game

Spec Ops: The Line is the 9th Game of the Spec Ops series that first debuet in 1998. Apart from the game title and similarities of the genre, a third-person military shooter Game, it has almost nothing in common with earlier releases of the series. All of the other games, released in the Spec Ops series were released between 1998 and 2002 but none of them was as popular as the most recent release: Spec Ops: The Line. It was developed by the German video game development team „Yager Development“ and got published by 2K Games in June 2012 on Playstation 3, Xbox 360 and Windows. Versions for OS X and Linux where published a few years later. They set their focus more on storytelling and narrative, instead of gameplay and were inspired by the setting of the movie „Apocalypse Now“ which is based on the novel „Heart of Darkness“. Both took a critical view on modern warfare and brutal, inhuman strategies. A multiplayer mode was requested by the publisher 2K Games, which was developed by the US American Studio „Darkside Game Studios“, since Yager Development wanted to concentrate completely on the single-player campaign.

Spec Ops: The Line tries to separate itself from the classical third person military shooter genre. Most outstanding is the introducing decision making in the game and using storytelling to show war brutality and psychological damages caused by being involved in war. In order to include moments that let the player question his own morality, the game uses dilemma situations in which the player is forced to decide moral decisions, given not much time to think about, often over life and death which show the downsides of war.

Research-Relevant Topics of the Game

Core Game Mechanics

Further Content of the Game

Intradiegetic information the Game uses.

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References

Further Information/ External Links

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