Actions

Spec Ops: The Line

From GameLabWiki

Revision as of 20:50, 18 November 2020 by Benjamin.joos (talk | contribs)

Short Abstract on the topics covered in this article.

Please make sure to write the name of the selected game in italic to emphasize its importance.

About the Game

Spec Ops: The Line is the 9th Game of the Spec Ops series that first debut in 1998. Apart from the game title and the genre, a third-person military shooter Game, it has almost nothing in common with earlier releases of the series. All of the other games, released in the Spec Ops series, were released between 1998 and 2002 but none of them were as popular as the most recent release: Spec Ops: The Line. It was developed by the German video game development team „Yager Development“ and was published by 2K Games in June 2012 on Playstation 3, Xbox 360 and Windows. Versions for OS X and Linux were published a few years later. They set their focus more on storytelling and narrative, instead of gameplay, and were inspired by the movie setting for „Apocalypse Now“ which is based on the novel „Heart of Darkness“. Both took a critical view on modern warfare and brutal, inhuman strategies. A multiplayer mode was requested by the publisher 2K Games, which was later developed by the US American Studio „Darkside Game Studios“, since Yager Development wanted to concentrate completely on the single-player campaign.

Spec Ops: The Line tries to separate itself from the classical third person military shooter genre. Most outstanding is the introduction of decision making within the game and using storytelling to show war brutality and the psychological damages caused by being involved in war. In order to create situations in which the player must question his own morality, the game uses dilemma situations with limited time for the player to think them over, which often are a matter of life and death, highlighting the brutality of war.

Research-Relevant Topics of the Game

Core Game Mechanics

Further Content of the Game

Intradiegetic information the Game uses.

Related Research Approaches

For example Gender Performance in [ ... insert Game here...] following the Research Approach of Judith Butler`s Gender Performance .

References

Further Information/ External Links

The Links section can be used to note external links wich have been used in this article. For example: Youtube: Pacman vs. Donkey Kong Super Mario Sonic. [1]. .

Cookies help us deliver our services. By using our services, you agree to our use of cookies.