The Sims 4
From GameLabWiki
The Sims is a video game series established by Maxis in 2000. It’s name is a metaphor of Simulation and depicts the main focus of it’s game type as a life simulation. Players choose avatars as family members with whom they interact in a self built home habitat. The family members can be modified in various ways.
About the Game
Content of the Game
Core Game mechanics
Create a household mode
An avatar is called Sim. Sims can be picked as male or female human beings that are drawn together as a family. Their degree of relationship can be chosen depending on their age: housemate, spouse, parent or grandparent, child or grandchild. Their age is varied from toddler, kid, teenager, young adult, adult and to an elderly person. Babies appear after their birth during the game and cannot be chosen during thecreate a household mode.The Sims age after certain days which can be varied from one to (…) days. A Sim-day is structured in 24 hours
Every avatar has different traits, which allows their behavior and wishes to change in certain situations. Referring to The Sims 3 (...)
Life mode
This mode allows the Sims to interact with their surroundings. Time passes by in three modes which can be differed into their rapidity. Players have to lead the avatar's reaction and decisions for example going grocery shopping, doing sports, cooking or cleaning the house. During this time Sims need to interact with other human-like avatars to cultivate friendships and relationships. There are plenty of ways how a Sim can shape his or her love life. A permanent relationship is too much for your Sim? Multiple affairs with co-existing Sims with diverse sexes is not only possible but can also be a life-time wish (being a heartbreaker). The video game offers a rich network of decisions while interacting with people and objects like sitting on a sofa or having a skinny-dip in a whirlpool.
Shopping mode
Fancy a new couch or an antique bookshelf? From decoration, furniture to