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Gran Turismo: Sport

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Revision as of 23:28, 15 January 2020 by Patrick.milles (talk | contribs)

This site will be dealing with the motorsport-simulation Gran Turismo Sport and the research approaches that can be related to this game. First, a short overview about main facts and characteristics of the game will be given, subsequently followed by a more detailed analysis of core game mechanics which will lead us to related research approaches like simulation, interfaces, competitive gaming etc.

About the Game

Published in 2017, Gran Turismo: Sport is the latest release of the Gran Turismo Series, developed and published by the japanese video game development studio Polyphony Digital. According to the slogan "the real driving simulator", which is the official subtitle of the series, the game considers itself as almost hyperrealistic motorsport simulation. It is produced exclusively for Sony's Playstation. Unlike other motorsport-simulation games like Project Cars, the Crew or the Colin McRae Rally racing games (Dirt series), Gran Turismo is known for its extensive variety of officially licensed cars and tracks, containing road legal models and racing cars of the most popular car manufacturers as well as scaled racing circuits from all around the world. Beside the arcade mode, Gran Turismo also features a career mode as well as an online mode which allows players from all around the world to compete against each other.

Content of the Game

Core Game Mechanics

The core game mechanics of the game haven't really changed over the relatively long period of time including more than twenty published versions since the first Gran Turismo was released in 1997. The following sections will provide an overview about the core game mechanics.

Driving

Further Content of the Game

Related Research Approaches

Credits/Links

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