FAQ: Difference between revisions
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=== How does one define the beam stop shadow?  Is it possible to develop a simple method, e.g. the ignore circle and ignore rectangle of HKL2000? ===  | === How does one define the beam stop shadow?  Is it possible to develop a simple method, e.g. the ignore circle and ignore rectangle of HKL2000? ===  | ||
VALUE_RANGE_FOR_TRUSTED_DETECTOR_PIXELS= masks shaded portions, and variation of its first parameter (values between 6000 and 9000) may be used to obtain the desired result (check with "XDS-Viewer BKGPIX.cbf"). UNTRUSTED_RECTANGLE= is probably the same as is available in HKL2000. UNTRUSTED_ELLIPSE= is also available.  | VALUE_RANGE_FOR_TRUSTED_DETECTOR_PIXELS= masks shaded portions, and variation of its first parameter (values between 6000 and 9000) may be used to obtain the desired result (check with "XDS-Viewer BKGPIX.cbf"). UNTRUSTED_RECTANGLE= is probably the same as is available in HKL2000. UNTRUSTED_ELLIPSE= is also available. Furthermore, you could set MINIMUM_VALID_PIXEL_VALUE such that all shaded pixels are below that number, and all background values above it.  | ||
== INTEGRATE ==  | == INTEGRATE ==  | ||