2,684
edits
(fix links) |
|||
Line 33: | Line 33: | ||
=== How does one define the beam stop shadow? Is it possible to develop a simple method, e.g. the ignore circle and ignore rectangle of HKL2000? === | === How does one define the beam stop shadow? Is it possible to develop a simple method, e.g. the ignore circle and ignore rectangle of HKL2000? === | ||
[http:// | [http://xds.mpimf-heidelberg.mpg.de/html_doc/xds_parameters.html#VALUE_RANGE_FOR_TRUSTED_DETECTOR_PIXELS= VALUE_RANGE_FOR_TRUSTED_DETECTOR_PIXELS=] masks shaded portions, and variation of its first parameter (values between 6000 and 9000) may be used to obtain the desired result (check with "XDS-Viewer BKGPIX.cbf"). [http://xds.mpimf-heidelberg.mpg.de/html_doc/xds_parameters.html#UNTRUSTED_RECTANGLE= UNTRUSTED_RECTANGLE=] is probably the same as is available in HKL2000. [http://xds.mpimf-heidelberg.mpg.de/html_doc/xds_parameters.html#UNTRUSTED_ELLIPSE= UNTRUSTED_ELLIPSE=] is also available, and there's also [http://xds.mpimf-heidelberg.mpg.de/html_doc/xds_parameters.html#UNTRUSTED_QUADRILATERAL= UNTRUSTED_QUADRILATERAL=]. Furthermore, you could set [http://xds.mpimf-heidelberg.mpg.de/html_doc/xds_parameters.html#MINIMUM_VALID_PIXEL_VALUE= MINIMUM_VALID_PIXEL_VALUE] such that all shaded pixels are below that number, and all background values above it. | ||
== INTEGRATE == | == INTEGRATE == |