VIEW

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Revision as of 15:39, 21 November 2007 by Kay (talk | contribs) (New page: Note: the pixel numbering in VIEW goes from 0 to NX-1 (similar for y), whereas XDS using a numbering of 1 to NX (NY). Thus, if you find out a position on the detector (e.g. the direct beam...)
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Note: the pixel numbering in VIEW goes from 0 to NX-1 (similar for y), whereas XDS using a numbering of 1 to NX (NY). Thus, if you find out a position on the detector (e.g. the direct beam) by using VIEW, you should add 1 in both x and y if you want to put the numbers into XDS.INP.