Genre: Difference between revisions
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On this page we want to share our way of thinking about game genres. Looking a them not only as a way of mark the style of games, but also as a certain feature a group of games share with each other. Therefore a game can be sorted in more than one genre. The term genre can be associated with the term of the "discourse"<ref>Foucault, Michel: Das historische Apriori und das Archiv, in: Claus Pias u.a. (Editors): Kursbuch Medienkultur, 6th Edition, München 2008.</ref> following the french philosopher [[Foucault, Michel|Michel Foucault]]. He defines a discourse over its own positivity, meaning everything that has been said to a certain topic: "Das Apriori der Positivitäten ist nicht nur das System einer zeitlichen Streuung; es ist selbst ein transformierbares Ganzes."<ref>Ibid., p. 490.</ref> A discourse and thus also a genre can change their meaning over time. Through certain degrees of disruption new genres can evolve. The figure of the "parasite"<ref>Serres, Michel: Der Parasit [1980]. Nachdr. 1. Aufl. Frankfurt/M. 2009.</ref> becomes productive for that kind of thinking with the interference. | |||
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Revision as of 14:00, 18 December 2019
On this page we want to share our way of thinking about game genres. Looking a them not only as a way of mark the style of games, but also as a certain feature a group of games share with each other. Therefore a game can be sorted in more than one genre. The term genre can be associated with the term of the "discourse"[1] following the french philosopher Michel Foucault. He defines a discourse over its own positivity, meaning everything that has been said to a certain topic: "Das Apriori der Positivitäten ist nicht nur das System einer zeitlichen Streuung; es ist selbst ein transformierbares Ganzes."[2] A discourse and thus also a genre can change their meaning over time. Through certain degrees of disruption new genres can evolve. The figure of the "parasite"[3] becomes productive for that kind of thinking with the interference.