Finding out ORGX ORGY: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 3: Line 3:
There are different possibilities to find out where the direct beam would hit the detector:
There are different possibilities to find out where the direct beam would hit the detector:


# visualize BKGINIT.cbf (from INIT), or FRAME.cbf (from COLSPOT) with [[XDS-Viewer]], and click (left-mouse) into the middle of the beamstop shadow (or the attenuated direct beam itself, if it is recorded). Use the pixel coordinates displayed by [[XDS-Viewer]] as ORGX ORGY (in principle you should add 1 to both numbers, because for XDS-Viewer the pixels go from 0 to NX-1 whereas for XDS they go from 1 to NX).<br />Instead of these files written by XDS, one could directly use a measured frame. However this requires that one enters NX, NY, and the size of the header (which usually is <size of frame in bytes>, minus 2*NX*NY).
# visualize BKGINIT.cbf (from [[INIT]]), or FRAME.cbf (from [[COLSPOT]]) with [[XDS-Viewer]], and click (left-mouse) into the middle of the beamstop shadow (or the attenuated direct beam itself, if it is recorded). Use the pixel coordinates displayed by [[XDS-Viewer]] as ORGX ORGY (in principle you should add 1 to both numbers, because for XDS-Viewer the pixels go from 0 to NX-1 whereas for XDS they go from 1 to NX).<br />Instead of these files written by XDS, one could directly use a measured frame. However this requires that one enters NX, NY, and the size of the header (which usually is <size of frame in bytes>, minus 2*NX*NY).
# use adxv for visualization. Otherwise the same as with XDS-Viewer. (1.9.7beta version works for the PILATUS detector at SLS)
# use [[adxv]] for visualization. Otherwise the same as with XDS-Viewer. (1.9.7beta version works for the PILATUS detector at SLS)
# use MOSFLM for visualization. It prints out X BEAM and Y BEAM from the frame header, and you may click on the hypothetical direct beam position. However, ''x and y are swapped in MOSFLM when compared to XDS'', and the coordinates are in mm, not in pixels (so one has to divide by QX). Sometimes the X BEAM and Y BEAM from the header are not reliable.
# use MOSFLM for visualization. It prints out X BEAM and Y BEAM from the frame header, and you may click on the hypothetical direct beam position. However, ''x and y are swapped in MOSFLM when compared to XDS'', and the coordinates are in mm, not in pixels (so one has to divide by QX). Sometimes the X BEAM and Y BEAM from the header are not reliable.
# use ice rings to find out (in [[XDS-Viewer]], and with paper and pencil) where the direct beam would be. This should be rather accurate but may be tedious.
# use ice rings to find out (in [[XDS-Viewer]], and with paper and pencil) where the direct beam would be. This should be rather accurate but may be tedious.
2,684

edits

Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Navigation menu